///week15_1multiple windows
// week15_01_multiple_windows // google: processing multiple windows // File > Examples > Demos > Tests > MultipleWindows void setup(){ size(300, 200); // 小的第一個視窗 background(255, 0, 0); WindowB child = new WindowB(); //請 WindowB 發威 } void draw(){//空白的,要放! } // 以下會獨立執行 class WindowB extends PApplet{ public WindowB(){ //「建構子」 constructor super(); //呼叫上一層「建構子」 PApplet.runSketch(new String[]{this.getClass().getName()}, this); } public void settings(){ size(300, 200); } public void setup(){ //size(300, 200); background(0, 255, 0); } public void draw(){ //空白的,要放! } }
課堂作業02
// week15_02_multiple_window_PGraphics
PGraphics pg; // 在外面宣告,不同人都可以用
void setup(){
size(400, 400, P3D); //主要的視窗
pg = createGraphics(200, 200, P3D); //有一個小的
}
void draw(){
background(255, 0, 0); //紅色大背景
pg.beginDraw();
pg.background(0, 255, 0); //綠色小背景
pg.translate(100, 100);
pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
image(pg, 0, 0);
}
課堂作業03
// week15_03_multiple_windows_pg_pg2_pg3_pg4
// 修改自 week15_02_multiple_window_PGraphics
PGraphics pg, pg2, pg3, pg4; // 在外面宣告,不同人都可以用
void setup(){
size(400, 400, P3D); //主要的視窗
pg = createGraphics(200, 200, P3D); //有一個小的
pg2 = createGraphics(200, 200, P3D); //有一個小的
pg3 = createGraphics(200, 200, P3D); //有一個小的
pg4 = createGraphics(200, 200, P3D); //有一個小的
}
void draw(){
background(255, 0, 0); //紅色大背景
pg.beginDraw();
pg.background(0, 255, 0); //綠色小背景
pg.translate(100, 100);
pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
pg2.beginDraw();
pg2.background(255, 255, 0); //黃色小背景
pg2.translate(100, 100);
pg2.rotateY(radians(frameCount));
pg2.box(100);
pg2.endDraw();
pg3.beginDraw();
pg3.background(255, 0, 0); //紅色小背景
pg3.translate(100, 100);
pg3.rotateY(radians(frameCount));
pg3.box(100);
pg3.endDraw();
pg4.beginDraw();
pg4.background(255, 0, 255); //紫色小背景
pg4.translate(100, 100);
pg4.rotateY(radians(frameCount));
pg4.box(100);
pg4.endDraw();
image(pg, 0, 0);
image(pg2, 200, 0);
image(pg3, 0, 200);
image(pg4, 200, 200);
}課堂作業04
// week15_04_Arcball_rotation_PGraphics pg
// 修改自 week15_03_multiple_windows_pg_pg2_pg3_pg4
// 偷 Arcball 從 File > Examples > Demos > Tests > MultipleWindows
PGraphics pg, pg2, pg3, pg4; // 在外面宣告,不同人都可以用
Arcball arcball; // 用偷來的 Arcball 宣告小寫 arcball
void setup(){
size(400, 400, P3D); //主要的視窗
arcball = new Arcball(this, 200);
pg = createGraphics(200, 200, P3D); //有一個小的
pg2 = createGraphics(200, 200, P3D); //有一個小的
pg3 = createGraphics(200, 200, P3D); //有一個小的
pg4 = createGraphics(200, 200, P3D); //有一個小的
}
void mousePressed(){
arcball.mousePressed();
}
void mouseDragged(){
arcball.mouseDragged();
}
void draw(){
background(255, 0, 0); //紅色大背景
pg.beginDraw();
pg.background(0, 255, 0); //綠色小背景
arcball.run();
//pg.translate(100, 100);
//pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
pg2.beginDraw();
pg2.background(255, 255, 0); //黃色小背景
pg2.translate(100, 100);
pg2.rotateY(radians(frameCount));
pg2.box(100);
pg2.endDraw();
pg3.beginDraw();
pg3.background(255, 0, 0); //紅色小背景
pg3.translate(100, 100);
pg3.rotateY(radians(frameCount));
pg3.box(100);
pg3.endDraw();
pg4.beginDraw();
pg4.background(255, 0, 255); //紫色小背景
pg4.translate(100, 100);
pg4.rotateY(radians(frameCount));
pg4.box(100);
pg4.endDraw();
image(pg, 0, 0);
image(pg2, 200, 0);
image(pg3, 0, 200);
image(pg4, 200, 200);
}
課堂作業05
// week15_05_postman_mouseDragged_head_angleX0_atan2
// week11_3_postman_again
// 重新來一次,讓程式架構變更清楚
PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;
void setup(){ //把上面的圖都拉進新專案裡
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
foot1 = loadImage("foot1.png"); // 增加腳 旋轉中心 220,375
foot2 = loadImage("foot2.png"); // 增加腳 旋轉中心 260,372
}
float [] angleX = new float[10]; //在3D世界,我們的旋轉,
float [] angleY = new float[10];
int ID = 0; //一開始是頭的關節
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
if(key=='s'){ // 現在動作的所有關節,都存起來
String now = ""; //空字串
for(int i=0; i<10; i++){
now += angleX[i] + " "; //後面有空格
now += angleY[i] + " "; //後面有空格
}
lines.add(now); //把現在動作的這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angle.txt", arr);
println("現在存檔:" + now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){ // 如果有讀到檔案
for(int i=0; i<file.length; i++){ // 就檔案內容逐行
lines.add(file[i]); //加到 lines 資料結構
}
}
}
if(key=='p') playing = !playing; //動畫 <=> 不播動畫
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // 左邊腳
if(key=='6') ID = 6; // 右邊腳
if(key=='0') ID = 0; // 頭
}
boolean playing = false; //一開始,不播放動畫,按下 'p' 可切換
void mouseDragged(){
// 從 void draw() 找到頭「掛的位置」+236, +231
float dx = mouseX - 236, dy = mouseY - 231;
angleX[0] = degrees(atan2(dy, dx)) + 90; //減調座標
// 要把原本 mouseX 的左右移動,改成像 IK 的轉動
//angleX[ID] += mouseX - pmouseX;
//angleY[ID] += mouseY - pmouseY; //多了這一行
}
int R = 0;
void myInterpolate(){
if(lines.size()>=2){ //要有2行以上,才能做內差
int R2 = (R+1)%lines.size();
float alpha = (frameCount%30)/30.0; //介於 0.0~1.0 中間的值
if (alpha==0.0) R = (R+1)%lines.size(); //如果變到0.0就換下一組
float [] oldAngle = float(split( lines.get(R), ' '));
float [] newAngle = float(split( lines.get( R2 ), ' '));
for(int i=0; i<10; i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if (playing) myInterpolate();
image(body, 0, 0); // 先畫身體
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angleX[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
pushMatrix(); //foot1
translate(220, 375);
rotate(radians(angleX[5]));
translate(-220, -375);
image(foot1, 0, 0);
popMatrix();
pushMatrix(); //foot2
translate(260, 372);
rotate(radians(angleX[6]));
translate(-260, -372);
image(foot2, 0, 0);
popMatrix();
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angleX[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angleX[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angleX[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angleX[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
}
課堂作業06
// week15_06_postman_mouseDragged_posX_posY_angleX ID_atan2
// week11_3_postman_again
// 重新來一次,讓程式架構變更清楚
PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;
void setup(){ //把上面的圖都拉進新專案裡
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
foot1 = loadImage("foot1.png"); // 增加腳 旋轉中心 220,375
foot2 = loadImage("foot2.png"); // 增加腳 旋轉中心 260,372
}
float [] angleX = new float[10]; //在3D世界,我們的旋轉,
float [] angleY = new float[10];
int ID = 0; //一開始是頭的關節
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
if(key=='s'){ // 現在動作的所有關節,都存起來
String now = ""; //空字串
for(int i=0; i<10; i++){
now += angleX[i] + " "; //後面有空格
now += angleY[i] + " "; //後面有空格
}
lines.add(now); //把現在動作的這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angle.txt", arr);
println("現在存檔:" + now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){ // 如果有讀到檔案
for(int i=0; i<file.length; i++){ // 就檔案內容逐行
lines.add(file[i]); //加到 lines 資料結構
}
}
}
if(key=='p') playing = !playing; //動畫 <=> 不播動畫
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // 左邊腳
if(key=='6') ID = 6; // 右邊腳
if(key=='0') ID = 0; // 頭
}
boolean playing = false; //一開始,不播放動畫,按下 'p' 可切換
float [] posX = {+236, +185, +116, 290, 357, 220, 260};
float [] posY = {+231, +261, +265, 262, 259, 375, 372};
float [] posAngle = {90, 180, 180, 0, 0, 0-90, -90};
void mouseDragged(){
// 要把原本 mouseX 的左右移動,改成像 IK 的轉動
// 從 void draw() 找到頭「掛的位置」+236, +231
//float dx = mouseX - 236, dy = mouseY - 231;
//angleX[0] = degrees(atan2(dy, dx)) + 90; //減調座標
float dx = mouseX - posX[ID], dy = mouseY - posY[ID]; //減掉座標
angleX[ID] = degrees(atan2(dy, dx)) + posAngle[ID]; //某個關節的角度
//angleX[ID] += mouseX - pmouseX;
//angleY[ID] += mouseY - pmouseY; //多了這一行
}
int R = 0;
void myInterpolate(){
if(lines.size()>=2){ //要有2行以上,才能做內差
int R2 = (R+1)%lines.size();
float alpha = (frameCount%30)/30.0; //介於 0.0~1.0 中間的值
if (alpha==0.0) R = (R+1)%lines.size(); //如果變到0.0就換下一組
float [] oldAngle = float(split( lines.get(R), ' '));
float [] newAngle = float(split( lines.get( R2 ), ' '));
for(int i=0; i<10; i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if (playing) myInterpolate();
image(body, 0, 0); // 先畫身體
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angleX[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
pushMatrix(); //foot1
translate(220, 375);
rotate(radians(angleX[5]));
translate(-220, -375);
image(foot1, 0, 0);
popMatrix();
pushMatrix(); //foot2
translate(260, 372);
rotate(radians(angleX[6]));
translate(-260, -372);
image(foot2, 0, 0);
popMatrix();
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angleX[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angleX[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angleX[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angleX[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
}






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