//week12-1
//修改至week09-2-gundam-head-hand
//再加上week09-5
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body=loadShape("body.obj");
head=loadShape("head.obj");
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);//原點
scale(10,-10,10);//y要上下再反過來一次
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0);
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(mouseX));
translate(4.1,-19.9);
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
rotateX(radians(mouseY));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
//println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
//week12-2-gundam-head-body-uparm-upuparm-hand-angle
//修改自week12-1
PShape body,head;
PShape uparm1,upuparm1,hand1;//week09-5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09-5
upuparm1 = loadShape("upuparm1.obj");//week09-5
hand1 = loadShape("hand1.obj");//week09-5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void draw(){
translate(200,300);
background(204);
sphere(10);//原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);//x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]);//y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9);//把物體旋轉中心 放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12-3-gundam-head-body-uparm-upuparm-hand-angle
//修改自week12-2
PShape body,head;
PShape uparm1,upuparm1,hand1;//week09-5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09-5
upuparm1 = loadShape("upuparm1.obj");//week09-5
hand1 = loadShape("hand1.obj");//week09-5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void draw(){
translate(200,300);
background(204);
sphere(10);//原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);//x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]);//y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9);//把物體旋轉中心 放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12-4-gundam-head-body-push-trt-pop-again
//修改自week12-3
PShape body,head;
PShape uparm1,upuparm1,hand1;//week09-5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09-5
upuparm1 = loadShape("upuparm1.obj");//week09-5
hand1 = loadShape("hand1.obj");//week09-5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void keyPressed(){
if(key=='1') ID = 1; //上上手臂還沒好
if(key=='2') ID = 2; //ok上手臂
if(key=='3') ID = 3; //ok手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;//ok頭
}
void draw(){
translate(200,300);
background(204);
sphere(10);//原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);//x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]);//y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9);//把物體旋轉中心 放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
//week12-5-gundam-head-body-push-trt-pop-again
//修改自week12-4
PShape body,head;
PShape uparm1,upuparm1,hand1;
PShape uparm2,upuparm2,hand2;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09-5
upuparm1 = loadShape("upuparm1.obj");//week09-5
hand1 = loadShape("hand1.obj");//week09-5
uparm2 = loadShape("uparm2.obj");
upuparm2 = loadShape("upuparm2.obj");
hand2 = loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void keyPressed(){
if(key=='1') ID = 1; //上上手臂還沒好
if(key=='2') ID = 2; //ok上手臂
if(key=='3') ID = 3; //ok手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;//ok頭
}
void draw(){
translate(200,300);
background(204);
sphere(10);//原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]);//x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]);//y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回去原本的位置
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9);//把物體旋轉中心 放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix();
translate(2.9,20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
shape(upuparm2,0,0); //上上手臂
pushMatrix();
translate(4.1,19.9);//再掛回去原本的位置
rotateZ(angleY[5]);
rotateY(angleX[5]);
translate(-4.1,-19.9);//把物體旋轉中心 放到座標中心
shape(uparm2,0,0);//上手臂
pushMatrix();
translate(4.5,16.9);
rotateX(angleY[6]);
rotateY(angleX[6]);
translate(-4.5,-16.9);//剛剛把手移到座標中心的移動量
shape(hand2,0,0);
popMatrix();
popMatrix();
popMatrix();
}
// week12_6_sound
// 要有聲音, 需要聲音的 Library 函式庫 (mp3, wav, wma)
// Sketch - Library - Managed Libraries 找 sound
// 會看到 Sound | Provides a simple way to work with audio
// 選它, 右下角 Install 下載安裝 (會有小勾勾)
// 安裝好 Sound 後, 會有 File - Examples 點開 Libraries核心函式庫 Sound
// Soundfile 那堆範例 看 SimplePlayback 簡單播放音樂的範例
import processing.sound.*; // 抄範例
SoundFile mySound; // 抄範例, 改一下變數名
void setup(){
size(400, 400);
mySound = new SoundFile(this, "music.mp3"); // 抄範例, 改檔名
mySound.play(); // 播放
}
void draw(){ // 記得要有個空的 draw()函式, 才會持續更新,才有聲音
}
// week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
size(400, 400);
sndInGame = new SoundFile(this, "In Game Music.mp3");
sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
sndMonkey = new SoundFile(this, "Monkey 1.mp3");
sndSword = new SoundFile(this, "sword slash.mp3");
sndIntro.play(); // 開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){ // 按下空白鍵,會進入遊戲音樂
if(playingIntro){ // 若在播「開場簡介」
sndIntro.stop(); // 開場簡介的音樂 stop
sndInGame.play(); // 進入遊戲關卡的音樂 play
playingIntro = false; // 現在沒播「開場簡介」
}else{ // 若沒播「開場簡介」
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void mousePressed(){
if(mouseButton==LEFT) sndSword.play();
if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
// 一定要記得加 void draw() 才會正確更新程式 60 fps
}
沒有留言:
張貼留言