week04
//week04-1-atan2-dy-dx-cos-sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);
ellipse(150,150,100,100);
//ellipse(150+25,150,50,50);
float dx = mouseX-150, dy = mouseY-150;
float a = atan2(dy, dx);
ellipse(150+cos(a)*25,150+sin(a)*25,50,50);
}
//week04-2-atan2-dy-dx-cos-sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);//粉清咖啡色
for(int x = 150; x<=450; x+=300){
ellipse(x,150,100,100);//大眼睛
float dx = mouseX-x, dy = mouseY-150;
float a = atan2(dy, dx);//算出角度
ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
}
}
//week04-03-rotateX-radians-mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
//rotateY(radians(mouseX));
rotateX(radians(mouseY));
box(200);
}
//week04-4-rotateZ
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
rotateZ(radians(mouseY));
ellipse(0,0,100,150);
}
//week04-5-robot-arm-pushMatrix-T-R-T-box-popMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
pushMatrix();
translate(0,100);
box(50);
pushMatrix();
translate(0,-25);
rotateZ(radians(mouseX));
translate(0,-50);
box(10, 100, 10);
popMatrix();
popMatrix();
}
//week04-5a
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);//移到畫面中心
//以下2行 分別註解 排列組合觀察
rotateZ(radians(frameCount));//對z軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
}
//week04-5b-translate-mouseX-mouseY-rotateZ-translate
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
//translate(width/2, height/2);//移到畫面中心
translate(mouseX,mouseY);
rotateZ(radians(frameCount));//對z軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
}
//week04-6-push-translate-rotate-sphere-pop
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(100);
popMatrix();
}
//week04-7-sun-earth
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
popMatrix();
}
//week04-8-sun-earth-moon
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2, height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);
popMatrix();
popMatrix();
}
//week04-9-earth-texture-image
//google: earth map texture下載一張地球圖片
//把圖檔拉到城市裏面
PImage img = loadImage("earth.jpg");
size(600,300);
image(img, 0, 0, 600, 300);
//week04-10-earth-createShape-setTexture-shape
//google:processing sphere texture
size(400,400,P3D);
PShape earth = createShape(SPHERE, 100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
//week04-11-earth-setTexture-translate-rotate
PShape earth;
void setup(){
size(400,400,P3D);
earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(0);
translate(width/2, height/2);
rotateY(radians(frameCount));
shape(earth);
}
//week04-12-moon-setTexture-translate-rotate
PShape moon;
void setup(){
size(400,400,P3D);
moon = createShape(SPHERE,100);
PImage img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(0);
translate(width/2, height/2);
rotateY(radians(frameCount));
shape(moon);
}
//week04-12-moon-setTexture-translate-rotate
PShape sun;
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE,100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(0);
translate(width/2, height/2);
rotateY(radians(frameCount));
shape(sun);
}
//week04-14-sun-earth-moon-sexTexture
PShape sun, earth, moon;
//樓下是剪貼自 week04-08 樓上是week04-11.12.13
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE,50);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
earth = createShape(SPHERE,30);
img = loadImage("earth.jpg");
earth.setTexture(img);
moon = createShape(SPHERE,10);
img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(128);
translate(width/2, height/2);
shape(sun);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);
popMatrix();
popMatrix();
}
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