1.
void setup(){
size(600,300);
}
void draw(){
background(#C0EBD7);
ellipse(150,150,100,100);
float dx = mouseX-150, dy = mouseY-150;
float a = atan2(dy,dx);
ellipse(150+cos(a)*25,150+sin(a)*25,50,50);
}
2.
void setup(){
size(600,300);
}
void draw(){
background(#C0EBD7);
for (int x = 150;x<=450;x+=300){
ellipse(x,150,100,100);
float dx = mouseX-x, dy = mouseY-150;
float a = atan2(dy,dx);
ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
}
}
3.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
rotateX(radians(-mouseY));
box(200);
}
4.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
rotateZ(radians(mouseX));
ellipse(0,0,100,150);
}
5.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
pushMatrix();
translate(0,100);
box(50);
pushMatrix();
translate(0,-25);
rotateZ(radians(mouseX));
translate(0,-50);
box(10,100,10);
popMatrix();
popMatrix();
}
5a.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(mouseX,mouseY);
rotateZ(radians(frameCount));
translate(0,-50);
box(10,100,10);
}
5b.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(mouseX,mouseY);
rotateZ(radians(frameCount));
translate(0,-50);
box(10,100,10);
}
6.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(100);
popMatrix();
}
7.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
popMatrix();
}
8.
void setup(){
size(400,400,P3D);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
sphere(50);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);
popMatrix();
popMatrix();
}
9.
PImage img = loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
10.
size(400,400,P3D);
PShape earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
11.
PShape earth;
void setup(){
size(400,400,P3D);
earth = createShape(SPHERE,100);
PImage img = loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
12.
PShape moon;
void setup(){
size(400,400,P3D);
moon = createShape(SPHERE,100);
PImage img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(moon);
}
13.
PShape sun;
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE,100);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
14.
PShape sun,earth,moon;
void setup(){
size(400,400,P3D);
sun = createShape(SPHERE,50);
PImage img = loadImage("sun.jpg");
sun.setTexture(img);
earth = createShape(SPHERE,30);
img = loadImage("earth.jpg");
earth.setTexture(img);
moon = createShape(SPHERE,10);
img = loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(#C0EBD7);
translate(width/2,height/2);
shape(sun);
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth);
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);
popMatrix();
popMatrix();
}










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