課堂作業一
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西到畫面中間
pushMatrix();//第五週教過的Matrix保護
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉
box(100,30,30);//橫的棒子
popMatrix();//第五週教過的Matrix保護
}
課堂作業二
//再加一個移動,把物體放到轉盤的中心
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西到畫面中間
pushMatrix();//第五週教過的Matrix保護
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉
translate(-50,0,0);//把棒子往左移一半,讓右端放在政中心
box(100,30,30);//橫的棒子
popMatrix();//第五週教過的Matrix保護
}
課堂作業三
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西到畫面中間
pushMatrix();//第五週教過的Matrix保護
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount));//對著下面中心旋轉
}
translate(-50,0,0);//把棒子往左移一半,讓右端放在政中心
box(100,30,30);//橫的棒子
popMatrix();//第五週教過的Matrix保護
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}
課堂作業四
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);//Step00
translate(width/2,height/2);//Step00
sphere(10);//Step04放個圓球當作中心的參考
box(200,50,25);//step05手肘
fill(252,131,77);
pushMatrix();
translate(x,y);//step06 發現放100,0
if(mousePressed) rotateZ(radians(frameCount));
translate(25,0,0);//Step02
box(50,25,50);//Step01 小手腕
popMatrix();//Step03
}
float x=0,y=0;//step06會動的位置
void mouseDragged(){//step06
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);//step07 印出來
}
課堂作業五
//慢慢組出機械手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();//step04新的一組
translate(x,y);//step05新的轉動
//step03把程式碼往右縮排
box(200,50,25);//手肘
pushMatrix();
translate(100,0);//step01 發現放100,0
//if(mousePressed)//把剛剛的if(mousePressed)刪掉
rotateZ(radians(frameCount));//step02只轉動
translate(25,0,0);//往右推,讓左端放中心
box(50,25,50);//小手腕
popMatrix();
//step03把程式碼往右縮排
popMatrix();//step04新的一組
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);//step07 印出來
}
課堂作業六
//慢慢組出機械手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
//Step05 裡面要往右縮排
box(50,200,25);//Step03 手臂
pushMatrix();
translate(x,y);//Step03 掛到手臂上面,觀察到0,-100
if(mousePressed) rotateZ(radians(frameCount));//Step02 把旋轉放入
translate(100,0);//Step01把手肘移動量100,0放入
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);//往右推,讓左端放中心
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();//Step04 pop
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
課堂作業七
//慢慢組出機械手臂
void setup(){
size(500,800,P3D);//Step00 把視窗變長
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount));//Step02
if(mousePressed && mouseButton==RIGHT) rotateY(radians(frameCount));
translate(0,-100);//Step01 要往上抬升0,-100,到中心
box(50,200,25);//手臂
pushMatrix();
translate(0,-100);//Step00 掛到手臂上面,觀察到0,-100
//if(mousePressed) //Step00 把剛剛的if(mousePressed)刪掉
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25);//手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50);//小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+x+"y:"+y);
}
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