// week06_01_ellipse_translate_push_rotate_bax_pop
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西,放到畫面中心
pushMatrix();
if(mousePressed)rotateZ(radians(frameCount)); //對著下面中心旋轉 按下mouse才會旋轉
box(100,30,30); //橫的樣子
popMatrix(); //matrix保護
}
// week06_02_ellipse_translate_push_rotate_translate_box_pop
// 再加1個移動,把物體放到「轉盤的中心」
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西,放到畫面中心
pushMatrix();
if(mousePressed)rotateZ(radians(frameCount)); //對著下面中心旋轉
translate(-50,0,0); //把棒子往左移一半,讓右端放在正中心
box(100,30,30); //橫的樣子
popMatrix(); //matrix保護
}
延續week06_1的程式碼 加上移動把物體移到中心
// week06_03_push_translate_rotate_translate_box_pop
// 再加1個移動,把物體放到「轉盤的中心」
void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2); //把東西,放到畫面中心
pushMatrix();
translate(x,y);
if(mousePressed && mouseButton==RIGHT){
rotateZ(radians(frameCount)); //對著下面中心旋轉
}
translate(-50,0,0); //把棒子往左移一半,讓右端放在正中心
box(100,30,30); //橫的樣子
popMatrix(); //matrix保護
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}
week06_3 增加程式碼改為左鍵可將物體移動 右鍵旋轉
//week06_4_sphere_box_push_T_R_T_box_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255); //Step00
translate(width/2,height/2);
sphere(10); //Step04 放個圓球,當世界中心的參考
box(200,50,25); // 手肘
fill(252,131,77);
pushMatrix(); //Step03
translate(x,y); //Step06 發現放 100,0很好
if(mousePressed) rotateZ(radians(frameCount)); //Step03
translate(25,0,0); //Step02 往右推,讓左端放中心
box(50,25,50); //Step01 小手腕
popMatrix(); //Step 03
}
float x=0,y=0; //Step06 會動的位置
void mouseDragged(){ //Step06
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+ x + "y" + y); //Step07 印出來
}
//week06_5_push_T_box_push_T_R_T_pop_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //Step04 新的一組
translate(x,y); //Step05 新的轉動
//Step03 把程式往右縮排
box(200,50,25); // 手肘
pushMatrix(); //Step03 把程式往右縮排
translate(100,0); //Step01 把前一步發現的放100,0放好
//if(mousePressed) //Step02 把剛剛的if(mousePressed)刪掉
rotateZ(radians(frameCount)); //Step02 只轉動
translate(25,0,0);
box(50,25,50); //Step01 小手腕
popMatrix(); //Step03 把程式往右縮排
popMatrix(); //Step04 新的一組
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+ x + "y" + y);
}
//week06_6_push_box_push_T_R_T_box_push_T_R_T_box_pop_pop_pop
//慢慢組合出機器手臂
void setup(){
size(500,400,P3D);
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix(); //step:04 push
//step05 裡面要往右縮排TAB
box(50,200,25); //step03: 手臂
pushMatrix();
translate(x,y); //step03: 掛到手臂上面,觀察到0,-100
if(mousePressed) rotateZ(radians(frameCount)); //step02: 把旋轉放入
translate(100,0); //step01: 把手肘的移動量100,0放入
box(200,50,25); // 手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50); //小手腕
popMatrix();
popMatrix();
popMatrix(); //step:04 pop
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+ x + "y" + y);
}
//week06_7_push_RRT_many_TRT_inside_pop
//慢慢組合出機器手臂
void setup(){
size(500,800,P3D); //step00: 把視窗變長一點,看比較完整
}
void draw(){
background(255);
translate(width/2,height/2);
sphere(10);
fill(252,131,77);
pushMatrix();
if(mousePressed && mouseButton==RIGHT) rotateY(radians(frameCount)); //step03: 旋轉
if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount)); //step02: 旋轉
translate(0,-100);
box(50,200,25); //手臂
pushMatrix();
translate(0,-100); //step00: 掛到手臂上面,觀察到0,-100
//if(mousePressed) // step00: 把if(mousePressed)刪掉,讓它一直轉
rotateZ(radians(frameCount));
translate(100,0);
box(200,50,25); // 手肘
pushMatrix();
translate(100,0);
rotateZ(radians(frameCount));
translate(25,0,0);
box(50,25,50); //小手腕
popMatrix();
popMatrix();
popMatrix();
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
println("x:"+ x + "y" + y);
}
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