//week03-1-P3D
void setup(){ size(400,400,P3D); //開啟3D模式 } void draw(){ background(128);//灰色背景 translate(mouseX,mouseY); rotateY(radians(frameCount));//對Y旋轉 box(200);//大小200的3D Box盒子 }//week03-2-2D-point-line-rect-ellipsesize(400,400);//2D座標系統stroke(255,0,0);//筆觸是紅色strokeWeight(8);//筆觸的權重大小point(200,200);//預設的點,只有1 pixelline(200,0,400,100);//畫線rect(50,50,100,100);//四邊形x,y,w,hfill(255,255,0);//填充黃色ellipse(300,200,50,80);//橢圓//week03-3-rect-corners size(400,400); rect(50,50,100,100); rect(50,200,100,100,20); rect(200,50,100,100,10,20,30,40);//week03-4-stroke-strokeWeight-fill 邊框會變顏色 void setup(){ size(500,500); } void draw(){ //background(255); fill(255,0,0); rect(0,0,50,50); fill(255,255,0); rect(0,50,50,50); fill(0,255,0); rect(0,100,50,50); fill(0,0,255); rect(0,150,50,50); if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY); } void mousePressed(){ if(mouseX<50){ if (mouseY<50) stroke(255,0,0); else if(mouseY<100) stroke(255,255,0); else if(mouseY<150) stroke(0,255,0); else if(mouseY<200) stroke(0,0,255); } }//week03-4b-stroke-strokeWeight-fill 邊框不會變顏色void setup(){size(500,500);}void draw(){//background(255);stroke(0);fill(255,0,0);rect(0,0,50,50);fill(255,255,0);rect(0,50,50,50);fill(0,255,0);rect(0,100,50,50);fill(0,0,255);rect(0,150,50,50);stroke(myStroke);if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);}color myStroke;void mousePressed(){if(mouseX<50){if (mouseY<50) myStroke=color(255,0,0);else if(mouseY<100) myStroke=color(255,255,0);else if(mouseY<150) myStroke=color(0,255,0);else if(mouseY<200) myStroke=color(0,0,255);}}//week03-5-mouse-cat-x-yvoid setup(){size(400,400);}float x,y;//貓的座標void draw(){background(255);ellipse(x,y,40,40);ellipse(mouseX,mouseY,40,20);x=(x*14+mouseX)/15;y=(y*14+mouseY)/15;}//新的座標,舊的座標*14,目標*1//week03-6-lerpvoid setup(){size(400,400);}float startX=10,startY=10;float stopX=390,stopY=290;void draw(){ellipse(startX,startY,10,10);ellipse(stopX,stopY,10,10);//lerp()可以做內差 要給他0.0~1.0之間的數float midX=lerp(startX,stopX,frameCount/200.0);float midY=lerp(startY,stopY,frameCount/200.0);//frameCount 是第幾個frame 一小時=六十分 一分=六十秒ellipse(midX,midY,10,10);}//week03-6b-lerpvoid setup(){size(400,400);}float startX=10,startY=10;float stopX=390,stopY=290;void draw(){background(255);ellipse(startX,startY,10,10);ellipse(stopX,stopY,10,10);//lerp()可以做內差 要給他0.0~1.0之間的數float midX=lerp(startX,stopX,frameCount/200.0);float midY=lerp(startY,stopY,frameCount/200.0);//frameCount 是第幾個frame 一小時=六十分 一分=六十秒ellipse(midX,midY,10,10);}//week03-7 size(400,400); int x1=340,x2=40,x3=360,x4=60; int y1=80,y2=40,y3=360,y4=320; line(x1,x2,x3,x4); line(x3,y3,x4,y4); bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線//week03-8-bezier void setup(){ size(400,400); } int x1=340,x2=40,x3=360,x4=60; int y1=80,y2=40,y3=360,y4=320; void draw(){// background(255); line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1,y1,x2,y2,x3,y3,x4,y4); float t=frameCount/200.0; float t2=1-t; float x=x1*t2*t2*t2+3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t; float y=y1*t2*t2*t2+3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t; ellipse(x,y,10,10); }//week03-8b-beziervoid setup(){size(400,400);}int x1=120,x2=320,x3=320,x4=120;int y1=80,y2=20,y3=300,y4=300;void draw(){//background(255);line(x1,y1,x2,y2);line(x3,y3,x4,y4);bezier(x1,y1,x2,y2,x3,y3,x4,y4);float t=frameCount/200.0%1;float t2=1-t;float x=x1*t2*t2*t2+3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t;float y=y1*t2*t2*t2+3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t;ellipse(x,y,10,10);}//week03-9-3D float[]x=new float[1000]; float[]y=new float[1000]; void setup(){ size(400,400,P3D); for(int i=0;i<1000;i++){ x[i]=random(400); y[i]=random(400); } } void draw(){ background(0); stroke(255); for(int i=0;i<1000;i++){ point(x[i],y[i]); } }//week03-10-3Dfloat[]x=new float[5000];float[]y=new float[5000];float[]z=new float[5000];void setup(){size(400,400,P3D);for(int i=0;i<5000;i++){x[i]=random(400);y[i]=random(400);z[i]=random(-400,400);}}void draw(){background(0);stroke(255);translate(0,0,mouseY);for(int i=0;i<5000;i++){point(x[i],y[i],z[i]);}}//week03-11-3Dsphere void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }//week03-12-3Dspherevoid setup(){size(400,400,P3D);}void draw(){background(128);lights();//加上打光translate(mouseX,mouseY);rotateY(radians(frameCount));sphere(200);}//week03-13-3D void setup(){ size(600,400,P3D); } void draw(){ background(128); lights(); pushMatrix();//備份矩陣 translate(300,100);//習慣上要再往右縮 sphere(100); popMatrix();//還原矩陣 //要備份矩陣 還原矩陣就不會出錯 pushMatrix(); translate(100,100); sphere(100); popMatrix(); }











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