2025年3月6日 星期四

12753062_week03

 // week03_01_P3D_translate_rotateY_radians

void setup(){
  size(400,400,P3D); //開啟3d模式
}
void draw(){ 
  background(128); //灰色背景
  translate(mouseX,mouseY);
  rotateY(radians(frameCount)); //對y旋轉
  box(200); //大小200的3d box盒子
}

// week03_02_2D_point_line_rect_ellipse
size(400,400); // 2D座標系統
stroke(255,0,0); // 筆觸是紅色
strokeWeight(8); // 筆觸的權重大小 
point(200,200); // 預設的點, 只有1 pixel
line(200,0,400,100); // 畫線
rect(50,50,100,100); //四邊形 x,y,w,h

fill(255,255,0); // 填黃色
ellipse(200,200,50,80); // 橢圓 x,y,w,h
// week03_03_rect_corners
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);


// week03_4_mousePressed_stroke_line
void setup(){
    size(500,500);
}
void draw(){
  // background(255); //先刪掉
  fill(255,0,0);
  rect(0,0,50,50);
  fill(255,255,0);
  rect(0,50,50,50);
  fill(0,255,0);
  rect(0,100,50,50);
  fill(0,0,255);
  rect(0,150,50,50);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) stroke(255,0,0);
    else if(mouseY<100) stroke(255,255,0);
    else if(mouseY<150) stroke(0,255,0);
    else if(mouseY<200) stroke(0,0,255);
  } //week03_4_mousePressed_stroke_line
}



// week03_04_mousePressed_stroke_line
void setup(){
    size(500,500);
}
void draw(){
  // background(255); //先刪掉
  stroke(0);
  fill(255,0,0);
  rect(0,0,50,50);
  fill(255,255,0);
  rect(0,50,50,50);
  fill(0,255,0);
  rect(0,100,50,50);
  fill(0,0,255);
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) myStroke = color(255,0,0);
    else if(mouseY<100) myStroke = color(255,255,0);
    else if(mouseY<150) myStroke = color(0,255,0);
    else if(mouseY<200) myStroke = color(0,0,255);
  } //week03_04_mousePressed_stroke_line
}


// week03_05_mouse_cat_x_y
void setup(){
    size(400,400);
}
float x,y;
void draw(){
  background(255);
  ellipse(x,y,40,40);
  ellipse(mouseX,mouseY,40,20);
  x = (x*14 + mouseY) / 15;
  y = (y*14 + mouseY) / 15;
} // 新的座標



// week03_06_lerp_frameCount
void setup(){
   size(400,400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 290;
void draw(){
    ellipse(startX, startY, 10, 10);
    ellipse(stopX, stopY, 10, 10);
    // lerp() 可以做內插 ,要給他0.0~1.0之間的數
    float midX = lerp(startX, stopX, frameCount / 200.0);
    float midY = lerp(startY, stopY, frameCount / 200.0);
    // frameCount 是{第幾個frame} 1小時=60分 ,1分=60秒,1秒=60 frame
    ellipse(midX, midY, 10, 10);
}



// week03_07_bezier_curve
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4); // 貝氏曲線

// week03_08_bezier_equation
void setup(){
  size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4); // 貝氏曲線
  float t = frameCount / 200.0 % 1;
  float t2 = 1 - t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}


// week03_08b_bezier_equation
void setup(){
  size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120; // 只改控制點的座標
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4); // 貝氏曲線
  float t = frameCount / 200.0 % 1;
  float t2 = 1 - t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}

// week03_09_3D_random_random_point
float [] x = new float[1000];
float [] y = new float[1000];
void setup(){
  size(400,400,P3D); 
  for(int i=0;i<1000;i++){
    x[i] = random(400);
    y[i] = random(400);
  }
}
void draw(){ 
  background(0); //黑色背景
  stroke(255); //白色的線條
  for(int i=0;i<1000;i++){
    point(x[i],y[i]); // 現在只有2D的點,還差座標
  }
}



// week03_10_3D_random_random_random_point_translate
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
  size(400,400,P3D); 
  for(int i=0;i<5000;i++){
    x[i] = random(400);
    y[i] = random(400);
    z[i] = random(-400,400);
  }
}
void draw(){ 
  background(0); //黑色背景
  stroke(255); //白色的線條
  translate(0,0,mouseY);
  for(int i=0;i<1000;i++){
    point(x[i],y[i],z[i]); // 現在只有2D的點,還差座標
  }
}



// week03_11_3D_sphere_translate_rotateY
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}
// week03_12_3D_sphere_translate_rotateY_lights
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights(); //加上打光
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}

// week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
  size(600,400,P3D);
}
void draw(){
  background(128);
  lights(); //加上打光
  pushMatrix(); // 備份矩陣
    translate(300,100); //習慣上, 要往右再縮
    sphere(100);
  popMatrix(); // 還原矩陣
  // 要備份矩陣,還原矩陣,就不會出錯
  pushMatrix();
    translate(100,100);
    sphere(100);
  popMatrix();
}

// week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
  size(600,400,P3D);
}
void draw(){
  background(128);
  lights(); //加上打光
  pushMatrix(); // 備份矩陣
    translate(300,100); //習慣上, 要往右再縮
    rotateY(radians(frameCount));
    sphere(100);
  popMatrix(); // 還原矩陣
  // 要備份矩陣,還原矩陣,就不會出錯
  pushMatrix();
    translate(100,100);
    rotateY(radians(frameCount));
    sphere(100);
  popMatrix();
}
(旋轉的)






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