2025年3月6日 星期四

12750794-week3

 week03-1

///week03_1 translate rotateY radiansbox

void setup(){

  size(400,400,P3D);

}

void draw(){

  background(128);

  translate(mouseX,mouseY);

  rotateY(radians(frameCount));

  box(200);

}


//week_03_2_2D_point_line_rect_ellipse_

size(400,400);//2D座標系統

stroke(255,0,0);

strokeWeight(8);//筆觸的權重大小

point(200,2000);//預設點只有1pixel

line(200,0,400,100);//draw line

rect(50,50,100,100);//x,y,w,h


fill(255,255,0);//fill yello

ellipse(300,200,50,80);//橢圓x,y,w,h


//week03-3_rect_corners
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);


//week03-4_stroke_strokeWeight_fill
void setup(){
  size(500,500);
}
void draw(){
  //background(255);//先刪掉
  fill(255,0,0);//紅色
  rect(0,0,50,50);
  fill(255,255,0);//黃色
  rect(0,50,50,50);
  fill(0,255,0);//綠色
  rect(0,100,50,50);
  fill(0,0,255);//藍色
  rect(0,150,50,50);
  if(mousePressed)line(mouseX,mouseY,mouseX,mouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) stroke(255,0,0);
    else if(mouseY<100) stroke(255,255,0);
    else if(mouseY<150) stroke(0,255,0);
    else if(mouseY<200) stroke(0,0,255);
  }
}

//week03-4b_mousePressed_stroke_line
void setup(){
  size(500,500);
}
void draw(){
  //background(255);//先刪掉
  stroke(0);
  fill(255,0,0);//紅色
  rect(0,0,50,50);
  fill(255,255,0);//黃色
  rect(0,50,50,50);
  fill(0,255,0);//綠色
  rect(0,100,50,50);
  fill(0,0,255);//藍色
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed)line(mouseX,mouseY,mouseX,mouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) myStroke = color(255,0,0);
    else if(mouseY<100) myStroke = color(255,255,0);
    else if(mouseY<150) myStroke = color(0,255,0);
    else if(mouseY<200) myStroke = color(0,0,255);
  }
}



//week03_05_mouse_cat_x_y
void setup(){
  size(400,400);
}
float x , y;
void draw(){
  background(255);
  ellipse(x,y,40,40);
  ellipse(mouseX,mouseY,40,20);
  x = (x*4 + mouseX) /5;
  y = (y*4 + mouseY) /5;
}//新的座標,舊的目標*14,目標*1


//week03-6_lerp_frameCount
void setup(){
  size(400,400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 390;
void draw(){
  ellipse(startX, startY, 10,10);
  ellipse(stopX,stopY,10,10);
  //lerp()可以做內插,要給他0.0~1.0之間的數
  float midX = lerp(startX, stopX, frameCount / 200.0);
  float midY = lerp(startY, stopY, frameCount / 200.0);
  //frameCount 是(第幾個frame)1小時=60分,1分=60秒,1秒=60
  ellipse(midX,midY,10,10);
}





//week03-7_bezier_curve
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線


//week03-8_bezier_equation
void setup(){
  size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t = frameCount /200.0 % 1;
  float t2 = 1 - t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}






//week03-8b_bezier_equation
void setup(){
  size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120;//只改控制點的座標
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t = frameCount /200.0 % 1;
  float t2 = 1 - t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}


//week03_9_3D_random_random_point
float[] x = new float[1000];
float[] y = new float[1000];
void setup(){
  size(400,400,P3D);
  for(int i=0; i<1000; i++){
    x[i] = random(400);
    y[i] = random(400);
  }
}
void draw(){
  background(0);//黑色的背景
  stroke(255);//白色的線條
  for(int i=0; i<1000; i++){
    point(x[i],y[i]);//現在只有2D的點,還差Z座標
  }
}




//week03_10_3D_random_random_point
float[] x = new float[5000];
float[] y = new float[5000];
float[] z = new float[5000];
void setup(){
  size(400,400,P3D);
  for(int i=0; i<5000; i++){
    x[i] = random(400);
    y[i] = random(400);
    z[i] = random(400);
  }
}
void draw(){
  background(0);//黑色的背景
  stroke(255);//白色的線條
  translate(0,0,mouseY);
  for(int i=0; i<5000; i++){
    point(x[i],y[i],z[i]);//現在只有2D的點,還差Z座標
  }
}


//week03_11_3D_sphere_translate_rorateY_lights
void setup(){
  size(400,400,P3D);  
}
void draw(){
  background(128);
  translate(mouseX, mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}




//week03_12_3D_sphere_translate_rorateY_lights
void setup(){
  size(400,400,P3D);  
}
void draw(){
  background(128);
  lights();//加上打光
  translate(mouseX, mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}


//week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights();
  pushMatrix();//備份矩陣
    translate(300,100);//習慣上,要再往右縮
    sphere(100);
  popMatrix();//還原矩陣
  //要備份矩陣、還原矩陣,就不會出錯
    translate(100,100);
    sphere(100);
}





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