2025年3月6日 星期四

week03_12750316

week03_01_P3D_translate_rotateY_radians_box


void setup(){

  size(400,400,P3D); //開啟3D模式

}

void draw(){

  background(128); //灰色背景

  translate(mouseX,mouseY);

  rotateY(radians(frameCount)); //對Y旋轉

  box(200); //大小200的3D Box盒子

}


week03_02_2D_point_line_rect_ellipse

size(400,400);//2D座標系統
stroke(255,0,0);//筆觸是紅色
strokeWeight(8);//筆觸權重大小
point(200,200);//預設的點,只有1 pixel
line(200,0,400,100);//畫線
rect(50,50,100,100);//四邊形x,y,w,h

fill(255,255,0);//填黃色
ellipse(300,200,50,80);//橢圓x,y,w,h


week03_03_rect_corners

size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);


week03_04__mousePressed_stroke_line

void setup(){Add commentMore actions
  size(500,500);
}
void draw(){
  //background(255);
  fill(255,0,0); //紅
  rect(0,0,50,50);
  fill(255,255,0); //黃
  rect(0,50,50,50);
  fill(0,255,0); //綠
  rect(0,100,50,50);
  fill(0,0,255); //藍
  rect(0,150,50,50);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if (mouseX<50){
    if (mouseY<50) stroke(255,0,0);
    else if (mouseY<100) stroke(255,255,0);
    else if (mouseY<150) stroke(0,255,0);
    else if (mouseY<200) stroke(0,0,255);
  }
}


week03_04b__mousePressed_stroke_line

void setup(){Add commentMore actions
  size(500,500);
}
void draw(){
  //background(255);
  stroke(0);
  fill(255,0,0); //紅
  rect(0,0,50,50);
  fill(255,255,0); //黃
  rect(0,50,50,50);
  fill(0,255,0); //綠
  rect(0,100,50,50);
  fill(0,0,255); //藍
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if (mouseX<50){
    if (mouseY<50) myStroke=color(255,0,0);
    else if (mouseY<100) myStroke=color(255,255,0);
    else if (mouseY<150) myStroke=color(0,255,0);
    else if (mouseY<200) myStroke=color(0,0,255);
  }
}


week03_05__mouse_cat_x_y

void setup(){Add commentMore actions
  size(400,400);
}
float x,y; //貓的座標
void draw(){
  background(255);
  ellipse(x,y,40,40);
  ellipse(mouseX,mouseY,40,20);
  x = (x*14 + mouseX) / 15;
  y = (y*14 + mouseY) / 15;
}//新的座標,舊的座標*14,目標*1


week03_06_lerp_frameCount

void setup(){Add commentMore actions
  size(400,400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 390;
void draw(){
  ellipse(startX,startY,10,10);
  ellipse(stopX,stopY,10,10);
  // lerp()可以做內插,要給他 0.0 ~ 1.0之間的數
  float midX=lerp(startX,stopX,frameCount / 200.0);
  float midY=lerp(startY,stopY,frameCount / 200.0);
  // frameCount 是「第幾個frame」1小時=60分,1分=60秒,1秒=60 frame
  ellipse(midX,midY,10,10);
}



week03_07_bezier_curve

size(400,400);
int x1=340 , x2=40 , x3=360 , x4=60;
int y1=80 , y2=40 , y3=360 , y4=320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線


week03_08_bezier__equation

void setup(){Add commentMore actions
  size(400,400);
}
int x1=340 , x2=40 , x3=360 , x4=60;
int y1=80 , y2=40 , y3=360 , y4=320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t = frameCount /200.0 %1;
  float t2 = 1-t;
  float x =x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y =y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}



week03_08b_bezier_equation

void setup(){Add commentMore actions
  size(400,400);
}
int x1=120 , x2=320 , x3=320 , x4=120; //只改控制點
int y1=80 , y2=20 , y3=300 , y4=300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t = frameCount /200.0 %1;
  float t2 = 1-t;
  float x =x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y =y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}


week03_09_3D_random_random_point

float [] x=new float[1000];Add commentMore actions
float [] y=new float[1000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<1000;i++){
  x[i] = random(400);
  y[i] = random(400);
  }
}
void draw(){
  background(0); //黑色背景
  stroke(255);// 白色的線條Add commentMore actions
  for(int i=0;i<1000;i++){
    point(x[i],y[i]);
  }
}


week03_10_3D_random_random_random_point_translate

float [] x=new float[5000];Add commentMore actions
float [] y=new float[5000];
float [] z=new float[5000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<5000;i++){
  x[i] = random(400);
  y[i] = random(400);
  z[i] = random(-400,400);
  }
}
void draw(){
  background(0); //黑色背景
  stroke(255);// 白色的線條
  translate(0,0,mouseY);
  for(int i=0;i<5000;i++){
    point(x[i],y[i],z[i]); //現在是3D的點
  }
}



week03_11_3D_sphere_translate_rotateY

void setup(){Add commentMore actions
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}


week03_12_3D_sphere_translate_rotateY_lights

void setup(){Add commentMore actions
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights();//加上打光
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}



week03_13_3D_pushMatrix_translate_sphere_popMatrix

void setup(){Add commentMore actions
  size(600,400,P3D);
}
void draw(){
  background(128);
  lights();
  pushMatrix();//備份矩陣
    translate(300,100); //習慣上,要往右再縮
    sphere(100);
  popMatrix();//還原矩陣
  //要備份矩陣、還原矩陣,就不會出錯
  pushMatrix();
    translate(100,100);
    sphere(100);
  popMatrix();
}











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