2025年3月6日 星期四

12750840_week03

week03_01

//week03_01_P3D_translate_rotateY_radians
void setup(){
  size(400, 400, P3D);//開啟3D模式
}
void draw(){
  background(128); //灰色背景
  translate(mouseX, mouseY);
  rotateY(radians(frameCount));
  box(200); //大小200的3D Box盒子
}

week03_2
//week03_02_2D_point_line_rect_ellipse
size(400, 400);//2D座標系統
stroke(255, 0, 0);//筆觸是紅色
strokeWeight(8);//筆觸的權重大小
point(200, 200);//預設的點,只有1 pixel
line(200, 0, 400, 100);//畫線
rect(50, 50, 100, 100);//四邊形x,y,w,h

fill(255, 255, 0);//填黃色
ellipse(300, 200, 50, 80);//橢圓x,y,w,h

week03_03
//week03_03_rect_corners
size(400, 400);
rect(50, 50, 100, 100);
rect(50, 200, 100, 100, 20);
rect(200, 50, 100, 100, 10, 20, 30, 40);

week03_04
//week03_04_mousePressed_stroke_line
void setup(){
   size(500, 500); 
}
void draw(){
  //background(255);
  fill(255, 0, 0);//紅色
  rect(0, 0, 50, 50);
  fill(255, 255, 0);//黃色
  rect(0, 50, 50, 50);
  fill(0, 255, 0);//綠色
  rect(0, 100, 50, 50);
  fill(0, 0, 255);//藍色
  rect(0, 150, 50, 50);
  if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
void mousePressed(){
 if(mouseX<50){
 if(mouseY<50) stroke(255, 0, 0);
 else if(mouseY<100) stroke(255, 255, 0);
 else if(mouseY<150) stroke(0, 255, 0);
 else if(mouseY<200) stroke(0, 0, 255);
 }
}

week03_04b

//week03_04b_mousePressed_stroke_line
void setup(){
   size(500, 500); 
}
void draw(){
  //background(255);
  stroke(0);
  fill(255, 0, 0);//紅色
  rect(0, 0, 50, 50);
  fill(255, 255, 0);//黃色
  rect(0, 50, 50, 50);
  fill(0, 255, 0);//綠色
  rect(0, 100, 50, 50);
  fill(0, 0, 255);//藍色
  rect(0, 150, 50, 50);
  stroke(myStroke);
  if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
color myStroke;
void mousePressed(){
 if(mouseX<50){
 if(mouseY<50) myStroke = color(255, 0, 0);
 else if(mouseY<100) myStroke = color(255, 255, 0);
 else if(mouseY<150) myStroke = color(0, 255, 0);
 else if(mouseY<200) myStroke = color(0, 0, 255);
 }
}
week03_05
//week03_05_mouse_cat
void setup(){
 size(400,400); 
}
float x, y;//貓的座標
void draw(){
 background(255);
 ellipse(x, y, 40, 40);
 ellipse(mouseX, mouseY, 40, 20);
 x = (x*14 + mouseX)/15;
 y = (y*14 + mouseY)/15;
}//新的座標,舊的座標*14,目標*1
week03_06
//week03_06_lerp_frameCount
void setup(){
  size(400, 400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 290;
void draw(){
  ellipse(startX, startY, 10, 10);
  ellipse(stopX, stopY, 10, 10);
  //lerp()  可以做內插,要給他0.0-1.0之間的數
  float midX = lerp(startX, stopX, frameCount / 200.0);
  float midY = lerp(startY, stopY, frameCount / 200.0);
  //frameCount 是「第幾個frame」1小時=60分, 1分=60秒,1秒=60
 ellipse(midX, midY, 10, 10);
}

week03_07
//week03_07_bezier_curve
size(400, 400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝氏曲線

week03_08
//week03_08_bezier_equation
void setup(){
  size(400, 400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
  background(255);
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝氏曲線
float t = frameCount / 200.0 % 1;
float t2 = 1 - t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x, y, 10, 10);
}

week03_08b
//week03_08b_bezier_equation
void setup(){
  size(400, 400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120;//只改控制點的座標
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
  background(255);
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);//貝氏曲線
float t = frameCount / 200.0 % 1;
float t2 = 1 - t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x, y, 10, 10);
}

week03_09
//week03_09_3D_random_random_point
float [] x = new float[1000];
float [] y = new float[1000];
void setup(){
 size(400, 400, P3D);
 for(int i=0; i<1000; i++){
   x[i] = random(400);
   y[i] = random(400);
 }
}
void draw(){
  background(0);//黑色的背景  
  stroke(255);//白色的線條
  for(int i=0; i<1000; i++){
    point(x[i], y[i]);
  }
}
week03_10
//week03_10_3D_random_random_random_point_translate
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
 size(400, 400, P3D);
 for(int i=0; i<5000; i++){
   x[i] = random(400);
   y[i] = random(400);
   z[i] = random(-400,400);
 }
}
void draw(){
  background(0);//黑色的背景  
  stroke(255);//白色的線條
  translate(0, 0, mouseY);
  for(int i=0; i<5000; i++){
    point(x[i], y[i], z[i]);
  }
}
week03_11
//week03_11_3D_sphere_translate_rotateY
void setup(){
 size(400, 400, P3D);
}
void draw(){
  background(128); //灰色背景
  translate(mouseX, mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}

week03_12
//week03_12_3D_sphere_translate_rotateY_lights
void setup(){
 size(400, 400, P3D);
}
void draw(){
  background(128); //灰色背景
  lights();//加上打光
  translate(mouseX, mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}
week03_13
//week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
 size(600, 400, P3D);
}
void draw(){
  background(128); //灰色背景
  lights();//加上打光
  
  pushMatrix();//備份矩陣
    translate(300, 100);//習慣上,要往右再縮
    sphere(100);
  popMatrix();//還原矩陣
  //不會出錯
  pushMatrix();
    translate(100, 100);
    sphere(100);
  popMatrix();
}




沒有留言:

張貼留言