2025年3月6日 星期四

week03-12750192

 //week03_01_P3D_translate_rotateY_radians_box

void setup(){

   size(400,400,P3D);//open 3D mod 

}

void draw(){

  background(128);// 灰色背景

  translate(mouseX,mouseY);

  rotateY(radians(frameCount));//對Y旋轉

  box(200);// size 200 3D box

}

//week03_02_2D_point_line_rect_ellipse_
size(400,400);//2D座標系統
stroke(255,0,0);
strokeWeight(8);//筆觸的權重大小
point(200,200);//預設點只有1 pixel
line(200,0,400,100);//draw line 
rect(50,50,100,100);//x,y,w,h

fill(255,255,0);//fill yellow
ellipse(300,200,50,80);//橢圓x,y,w,h


//week3_03_rect_corners
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);



//week03_04_mousePressed_stroke_line_strokeWeight_fill

void setup(){
  size(500,500);
}
void draw(){
 //background(255);
 fill(255,0,0);//red
 rect(0,0,50,50);
 fill(255,255,0);//yellow
 rect(0,50,50,50);
 fill(0,255,0);//green
 rect(0,100,50,50);
 fill(0,0,255);//blue
 rect(0,150,50,50);
 if(mousePressed)  line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50)  stroke(255,0,0);
    else if(mouseY<100) stroke(255,255,0);
    else if(mouseY<150) stroke(0,255,0);
    else if(mouseY<200) stroke(0,0,255);
  }
}

//week03_04_mousePressed_stroke_line_strokeWeight_fill

void setup(){
  size(500,500);
}
void draw(){
 //background(255);
 stroke(0);
 fill(255,0,0);//red
 rect(0,0,50,50);
 fill(255,255,0);//yellow
 rect(0,50,50,50);
 fill(0,255,0);//green
 rect(0,100,50,50);
 fill(0,0,255);//blue
 rect(0,150,50,50);
 stroke(myStroke);
 if(mousePressed)  line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50)  myStroke=color(255,0,0);
    else if(mouseY<100) myStroke=color(255,255,0);
    else if(mouseY<150) myStroke=color(0,255,0);
    else if(mouseY<200) myStroke=color(0,0,255);
  }
}




//week_03_05_mouse_cat_x_y
void setup(){
  size(400,400);
}
float x,y;
void draw(){
   background(255);
   ellipse(mouseX,mouseY,40,20);
   ellipse(x,y,40,40);
   x=(x*14+mouseX)/15;
   y=(y*14+mouseY)/15;
}//新座標,就座標*14 目標*1
//week03_06_lerp_frameCount
void setup(){
    size(400,400);
}
float startX=0,startY=0;
float stopX=390,stopY=290;
void draw(){
   background(255);//清除殘影
  ellipse(startX,startY,10,10);
  ellipse(stopX,stopY,10,10);
  //lerp() 可以做內插 要給他0.0-1.0之間的數
  float midX=lerp(startX,stopX, frameCount/200.0);
  float midY=lerp(startY,stopY, frameCount/200.0);
  //frameCount 是 第幾個frame 1 second=60frame
  ellipse(midX,midY,10,10);
}





//week03_07_bezier_curve
size(400,400);
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線

//week03_08_bezier_equation
void setup(){
  size(400,400);
}
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t=frameCount/200.0%1;
  float t2=1-t;
  float x=x1*t2*t2*t2+3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t;
  float y=y1*t2*t2*t2+3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t;
  ellipse(x,y,10,10);
}





//week03_08b_bezier_equation
void setup(){
  size(400,400);
}
int x1=120,x2=320,x3=320,x4=120;//只改控制點座標
int y1=80,y2=20,y3=300,y4=300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);//貝氏曲線
  float t=frameCount/200.0%1;
  float t2=1-t;
  float x=x1*t2*t2*t2+3*x2*t*t2*t2+3*x3*t*t*t2+x4*t*t*t;
  float y=y1*t2*t2*t2+3*y2*t*t2*t2+3*y3*t*t*t2+y4*t*t*t;
  ellipse(x,y,10,10);
}




//week03_09_3D_random_point
float []x=new float[1000];
float []y=new float[1000];
void setup(){
   size(400,400,P3D);
   for(int i=0;i<1000;i++){
      x[i]=random(400);
      y[i]=random(400);
   }
}
void draw(){
   background(0);//black
   stroke(255);
   for(int i=0;i<1000;i++){
      point(x[i],y[i]); 
   }
}



//week03_10_3D_random_point_translate
float []x=new float[5000];
float []y=new float[5000];
float []z=new float[5000];
void setup(){
   size(400,400,P3D);
   for(int i=0;i<5000;i++){
      x[i]=random(400);
      y[i]=random(400);
      z[i]=random(-400,400);
   }
}
void draw(){
   background(0);//black
   stroke(255);
   translate(0,0,mouseY);
   for(int i=0;i<5000;i++){
      point(x[i],y[i],z[i]);// 現在是3D  point 
   }
}
//week03_11_3D_sphere_translate_roateY
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotate(radians(frameCount));
  sphere(200); 
}



//week03_1_3D_sphere_translate_roateY_lights
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights();//加上打光
  translate(mouseX,mouseY);
  rotate(radians(frameCount));
  sphere(200); 
}


//week03_13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
   size(600,400,P3D); 
}
void draw(){
   background(128);
   lights();
   pushMatrix();//輩分矩陣
     translate(300,100);//習慣縮排
     sphere(100);
   popMatrix();//還原矩陣
   
   pushMatrix();
     translate(100,100);
     sphere(100);
   popMatrix();
}



















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