//week03_01_P3D_translate_rotateY_radians_box
void setup(){
size(400, 400, P3D);
}
void draw(){
background(128);
translate(mouseX,mouseY);
rotateY(radians(frameCount));
box(200);
}
//week03_02_2D_point_line_rect_ellipse
size(400, 400);
stroke(255, 0, 0);
strokeWeight(8);
point(200, 200);
line(200, 0, 400, 100);
rect(50, 50, 100, 100);
fill(255, 255, 0);
ellipse(300, 200, 50, 80);
//week03_03_rect_corners
size(400, 400);
rect(50, 50, 100, 100);
rect(50, 200, 100, 100, 20);
rect(200, 50, 100, 100, 10, 20, 30, 40);
// week03_04_mousePressed_stroke_line
void setup(){
size(500, 500);
}
void draw(){
//background(255);
fill(255, 0, 0);
rect(0, 0, 50, 50);
fill(255, 255, 0);
rect(0, 50, 50, 50);
fill(0, 255, 0);
rect(0, 100, 50, 50);
fill(0, 0, 255);
rect(0, 150, 50, 50);
}
if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
void mousePressed(){
if(mouseX<50){
if(mouseY<50) stroke(255, 0, 0);
else if(mouseY<100) stroke(255, 255, 0);
else if(mouseY<150) stroke(0, 255, 0);
else if(mouseY<200) stroke(0, 0, 255);
}
}
// week03_04b_mousePressed_stroke_line
void setup(){
size(500, 500);
}
void draw(){
//background(255);
fill(255, 0, 0);
rect(0, 0, 50, 50);
fill(255, 255, 0);
rect(0, 50, 50, 50);
fill(0, 255, 0);
rect(0, 100, 50, 50);
fill(0, 0, 255);
rect(0, 150, 50, 50);
stroke(myStroke);
if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
color myStoke;
void mousePressed(){
if(mouseX<50){
if(mouseY<50) myStroke(255, 0, 0);
else if(mouseY<100) stroke(255, 255, 0);
else if(mouseY<150) stroke(0, 255, 0);
else if(mouseY<200) stroke(0, 0, 255);
}
}
// week03_04b__stroke_strokeweight-fill
void setup(){
size(500, 500);
}
void draw(){
//background(255);
stroke(0);
fill(255, 0, 0);
rect(0, 0, 50, 50);
fill(255, 255, 0);
rect(0, 50, 50, 50);
fill(0, 255, 0);
rect(0, 100, 50, 50);
fill(0, 0, 255);
rect(0, 150, 50, 50);
stroke(myStroke);
if(mousePressed);line(mouseX, mouseY, pmouseX, pmouseY);
}
color myStroke;
void mousePressed(){
if(mouseX<50){
if(mouseY<50) myStroke=color(255, 0, 0);
else if(mouseY<100) myStroke=color(255, 255, 0);
else if(mouseY<150) myStroke=color(0, 255, 0);
else if(mouseY<200) myStroke=color(0, 0, 255);
}
}
//week03_05_mouse_cat_x_y
void setup(){
size(400, 400);
}
float x, y;
void draw(){
background(255);
ellipse(x, y, 40, 40);
ellipse(mouseX, mouseY, 40, 20);
x = (x*4 + mouseX) / 5;
y = (y*4 + mouseY) / 5;
}
// week03_06_lerp_frameCount
void setup(){
size(400, 400);
}
float startX = 0, startY = 10;
float stopX = 390, stopY = 390;
void draw(){
ellipse(startX, startY, 10, 10);
ellipse(stopX, stopY, 10, 10);
float midX = lerp(startX, stopX, frameCount / 200.0);
float midY = lerp(startY, stopY, frameCount / 200.0);
ellipse(midX, midY, 10, 10);
}
//week03_07_bezier
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
//week03_08_bezier_equation
void setup(){
size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
background(255);
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
float t = frameCount / 200.0 %1 ;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x, y, 10, 10);
}
//week03_08b
void setup(){
size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120;
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
background(255);
line(x1, y1, x2, y2);
line(x3, y3, x4, y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
float t = frameCount / 200.0 %1 ;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x, y, 10, 10);
}
//week03_09_3D
float []x = new float[1000];
float []y = new float[1000];
void setup(){
size(400, 400, P3D);
for(int i=0; i<1000; i++){
x[i] = random(400);
y[i] = random(400);
}
}
void draw(){
background(0);
stroke(255);
for(int i=0; i<1000; i++){
point(x[i], y[i]);
}
}
//week03_10_3D_random
float []x = new float[5000];
float []y = new float[5000];
float []z = new float[5000];
void setup(){
size(400, 400, P3D);
for(int i=0; i<5000; i++){
x[i] = random(400);
y[i] = random(400);
z[i] = random(400);
}
}
void draw(){
background(0);
stroke(255);
translate(0, 0, mouseY);
for(int i=0; i<5000; i++){
point(x[i], y[i], z[i]);
}
}
//week03_11_3D_sphere
void setup(){
size(400, 400, P3D);
}
void draw(){
background(128);
translate(mouseX, mouseY);
rotateY(radians(frameCount));
sphere(200);
}
//week03_12_3D_sphere_translate
void setup(){
size(400, 400, P3D);
}
void draw(){
background(128);
lights();
translate(mouseX, mouseY);
rotateY(radians(frameCount));
sphere(200);
}
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