2025年3月6日 星期四

12750211-week03

 1.//week03-1_P3D_translate_rotateY_radians_box

void setup(){
  size(400,400,P3D); // 開啟3D模式
}
void draw(){
  background(128); //灰色背景
  translate(mouseX,mouseY);
  rotateY(radians(frameCount)); //對Y旋轉
  box(200); //大小200的3D Box 盒子
}
2.//week03-2_2D_point_line_rect_ellipse
size(400,400); //2D的座標系統
stroke(255,0,0); //筆觸是紅色
strokeWeight(8); //筆觸的權重大小
point(200,200); //預設的點,只有1pixel
line(200,0,400,100); //畫線
rect(50,50,100,100); //四邊形 x,y,w,h

fill(255,255,0); //填充黃色
ellipse(300,200,50,80); //橢圓x,y,w,h


3.//week03-3_rect_corners
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);


4.//week03-4_mousePressed_stroke_line
void setup(){
  size(500,500);
}
void draw(){
  //background(255);
  fill(255,0,0); //紅色
  rect(0,0,50,50);
  fill(255,255,0); //黃色
  rect(0,50,50,50);
  fill(0,255,0); //綠色
  rect(0,100,50,50);
  fill(0,0,255); //藍色
  rect(0,150,50,50);
  if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) stroke(255,0,0);
    else if(mouseY<100) stroke(255,255,0);
    else if(mouseY<150) stroke(0,255,0);
    else if(mouseY<200) stroke(0,0,255);
  }
}

4b.//week03-4b_mousePressed_stroke_line
void setup(){
  size(500,500);
}
void draw(){
  //background(255);
  stroke(0);
  fill(255,0,0); //紅色
  rect(0,0,50,50);
  fill(255,255,0); //黃色
  rect(0,50,50,50);
  fill(0,255,0); //綠色
  rect(0,100,50,50);
  fill(0,0,255); //藍色
  rect(0,150,50,50);
  stroke(myStroke);
  if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
  if(mouseX<50){
    if(mouseY<50) myStroke=color(255,0,0);
    else if(mouseY<100) myStroke=color(255,255,0);
    else if(mouseY<150) myStroke=color(0,255,0);
    else if(mouseY<200) myStroke=color(0,0,255);
  }
}

5.//week03-5_mouse_cat_x_y
void setup(){
  size(400,400);
}
float x,y; //貓的座標
void draw(){
  background(255);
  ellipse(x,y,40,20);
  ellipse(mouseX,mouseY,40,20);
  x=(x*14+mouseY)/15;
  y=(y*14+mouseY)/15;
}

6.//week03-6_lerp_frameCount
void setup() {
  size(400, 400);
}
float startX=10, startY=10;
float stopX=390, stopY=390;
void draw() {
  ellipse(startX, startY, 10, 10);
  ellipse(stopX, stopY, 10, 10);
  //lerp()可以做內插 要給他0~1.0之間的數
  float midX=lerp(startX, stopX, frameCount/200.0);
  float midY=lerp(startY, stopY, frameCount/200.0);
  //frameCount是第幾個 畫面
  ellipse(midX, midY, 10, 10);
}



6b.//week03-6b_lerp_frameCount
void setup() {
  size(400, 400);
}
float startX=10, startY=10;
float stopX=390, stopY=390;
void draw() {
  background(255);
  ellipse(startX, startY, 10, 10);
  ellipse(stopX, stopY, 10, 10);
  //lerp()可以做內插 要給他0~1.0之間的數
  float midX=lerp(startX, stopX, frameCount/200.0);
  float midY=lerp(startY, stopY, frameCount/200.0);
  //frameCount是第幾個 畫面
  ellipse(midX, midY, 10, 10);
}

7.//week03-7_bezier_curve
size(400,400);
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);

8.//week03-8_bezier_equation
void setup(){
  size(400,400);
}
int x1=340,x2=40,x3=360,x4=60;
int y1=80,y2=40,y3=360,y4=320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4); //貝式曲線
  float t=frameCount/200.0%1;
  float t2=1-t;
  float x=x1*t2*t2*t2+3*t*x2*t2*t2+3*x3*t*t*t2+x4*t*t*t;
  float y=y1*t2*t2*t2+3*t*y2*t2*t2+3*y3*t*t*t2+y4*t*t*t;
  ellipse(x,y,10,10);
}

8b.//week03-8b_bezier_equation
void setup(){
  size(400,400);
}
int x1=120,x2=320,x3=320,x4=120;
int y1=80,y2=20,y3=300,y4=300;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4); //貝式曲線
  float t=frameCount/200.0%1;
  float t2=1-t;
  float x=x1*t2*t2*t2+3*t*x2*t2*t2+3*x3*t*t*t2+x4*t*t*t;
  float y=y1*t2*t2*t2+3*t*y2*t2*t2+3*y3*t*t*t2+y4*t*t*t;
  ellipse(x,y,10,10);
}

9.//week03-9_3D_random_random_point
float []x=new float[1000];
float []y=new float[1000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<1000;i++)
  {
    x[i]=random(400);
    y[i]=random(400);
  }
}
void draw(){
  background(0); //黑背景
  stroke(255); //白線條
  for(int i=0;i<1000;i++){
    point(x[i],y[i]);
  }
}

10.//week03-10_3D_random_random_point_translate
float []x=new float[5000];
float []y=new float[5000];
float []z=new float[5000];
void setup(){
  size(400,400,P3D);
  for(int i=0;i<5000;i++)
  {
    x[i]=random(400);
    y[i]=random(400);
    z[i]=random(-400,400);
  }
}
void draw(){
  background(0); //黑背景
  stroke(255); //白線條
  translate(0,0,mouseY);
  for(int i=0;i<5000;i++){
    point(x[i],y[i],z[i]);
  }
}

11.//week03-11_3D_sphere_translate_rotateY
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}

12.//week03-12_3D_sphere_translate_rotateY_lights
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights();//打光
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}

13.//week03-13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){
  size(600,400,P3D);
}
void draw(){
  background(128);
  lights();
  pushMatrix(); //備份矩陣
    translate(300,100);
    sphere(100);
  popMatrix();//還原矩陣
  
  pushMatrix();
    translate(100,100);
    sphere(100);
  popMatrix();
}

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