1.//week03-1_P3D_translate_rotateY_radians_box
void setup(){ size(400,400,P3D); // 開啟3D模式 } void draw(){ background(128); //灰色背景 translate(mouseX,mouseY); rotateY(radians(frameCount)); //對Y旋轉 box(200); //大小200的3D Box 盒子 } 2.//week03-2_2D_point_line_rect_ellipse
size(400,400); //2D的座標系統 stroke(255,0,0); //筆觸是紅色 strokeWeight(8); //筆觸的權重大小 point(200,200); //預設的點,只有1pixel line(200,0,400,100); //畫線 rect(50,50,100,100); //四邊形 x,y,w,h fill(255,255,0); //填充黃色 ellipse(300,200,50,80); //橢圓x,y,w,h
3.//week03-3_rect_corners
size(400,400); rect(50,50,100,100); rect(50,200,100,100,20); rect(200,50,100,100,10,20,30,40);
4.//week03-4_mousePressed_stroke_linevoid setup(){ size(500,500); } void draw(){ //background(255); fill(255,0,0); //紅色 rect(0,0,50,50); fill(255,255,0); //黃色 rect(0,50,50,50); fill(0,255,0); //綠色 rect(0,100,50,50); fill(0,0,255); //藍色 rect(0,150,50,50); if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); } void mousePressed(){ if(mouseX<50){ if(mouseY<50) stroke(255,0,0); else if(mouseY<100) stroke(255,255,0); else if(mouseY<150) stroke(0,255,0); else if(mouseY<200) stroke(0,0,255); } }4b.//week03-4b_mousePressed_stroke_line
void setup(){ size(500,500); } void draw(){ //background(255); stroke(0); fill(255,0,0); //紅色 rect(0,0,50,50); fill(255,255,0); //黃色 rect(0,50,50,50); fill(0,255,0); //綠色 rect(0,100,50,50); fill(0,0,255); //藍色 rect(0,150,50,50); stroke(myStroke); if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY); } color myStroke; void mousePressed(){ if(mouseX<50){ if(mouseY<50) myStroke=color(255,0,0); else if(mouseY<100) myStroke=color(255,255,0); else if(mouseY<150) myStroke=color(0,255,0); else if(mouseY<200) myStroke=color(0,0,255); } }
5.//week03-5_mouse_cat_x_yvoid setup(){ size(400,400); } float x,y; //貓的座標 void draw(){ background(255); ellipse(x,y,40,20); ellipse(mouseX,mouseY,40,20); x=(x*14+mouseY)/15; y=(y*14+mouseY)/15; }6.//week03-6_lerp_frameCountvoid setup() { size(400, 400); } float startX=10, startY=10; float stopX=390, stopY=390; void draw() { ellipse(startX, startY, 10, 10); ellipse(stopX, stopY, 10, 10); //lerp()可以做內插 要給他0~1.0之間的數 float midX=lerp(startX, stopX, frameCount/200.0); float midY=lerp(startY, stopY, frameCount/200.0); //frameCount是第幾個 畫面 ellipse(midX, midY, 10, 10); }
6b.//week03-6b_lerp_frameCountvoid setup() { size(400, 400); } float startX=10, startY=10; float stopX=390, stopY=390; void draw() { background(255); ellipse(startX, startY, 10, 10); ellipse(stopX, stopY, 10, 10); //lerp()可以做內插 要給他0~1.0之間的數 float midX=lerp(startX, stopX, frameCount/200.0); float midY=lerp(startY, stopY, frameCount/200.0); //frameCount是第幾個 畫面 ellipse(midX, midY, 10, 10); }7.//week03-7_bezier_curvesize(400,400); int x1=340,x2=40,x3=360,x4=60; int y1=80,y2=40,y3=360,y4=320; line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1,y1,x2,y2,x3,y3,x4,y4);8.//week03-8_bezier_equationvoid setup(){ size(400,400); } int x1=340,x2=40,x3=360,x4=60; int y1=80,y2=40,y3=360,y4=320; void draw(){ background(255); line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1,y1,x2,y2,x3,y3,x4,y4); //貝式曲線 float t=frameCount/200.0%1; float t2=1-t; float x=x1*t2*t2*t2+3*t*x2*t2*t2+3*x3*t*t*t2+x4*t*t*t; float y=y1*t2*t2*t2+3*t*y2*t2*t2+3*y3*t*t*t2+y4*t*t*t; ellipse(x,y,10,10); }8b.//week03-8b_bezier_equationvoid setup(){ size(400,400); } int x1=120,x2=320,x3=320,x4=120; int y1=80,y2=20,y3=300,y4=300; void draw(){ background(255); line(x1,y1,x2,y2); line(x3,y3,x4,y4); bezier(x1,y1,x2,y2,x3,y3,x4,y4); //貝式曲線 float t=frameCount/200.0%1; float t2=1-t; float x=x1*t2*t2*t2+3*t*x2*t2*t2+3*x3*t*t*t2+x4*t*t*t; float y=y1*t2*t2*t2+3*t*y2*t2*t2+3*y3*t*t*t2+y4*t*t*t; ellipse(x,y,10,10); }9.//week03-9_3D_random_random_pointfloat []x=new float[1000]; float []y=new float[1000]; void setup(){ size(400,400,P3D); for(int i=0;i<1000;i++) { x[i]=random(400); y[i]=random(400); } } void draw(){ background(0); //黑背景 stroke(255); //白線條 for(int i=0;i<1000;i++){ point(x[i],y[i]); } }10.//week03-10_3D_random_random_point_translatefloat []x=new float[5000]; float []y=new float[5000]; float []z=new float[5000]; void setup(){ size(400,400,P3D); for(int i=0;i<5000;i++) { x[i]=random(400); y[i]=random(400); z[i]=random(-400,400); } } void draw(){ background(0); //黑背景 stroke(255); //白線條 translate(0,0,mouseY); for(int i=0;i<5000;i++){ point(x[i],y[i],z[i]); } }11.//week03-11_3D_sphere_translate_rotateYvoid setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }12.//week03-12_3D_sphere_translate_rotateY_lightsvoid setup(){ size(400,400,P3D); } void draw(){ background(128); lights();//打光 translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(200); }13.//week03-13_3D_pushMatrix_translate_sphere_popMatrix
void setup(){ size(600,400,P3D); } void draw(){ background(128); lights(); pushMatrix(); //備份矩陣 translate(300,100); sphere(100); popMatrix();//還原矩陣 pushMatrix(); translate(100,100); sphere(100); popMatrix(); }
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