課堂作業1:
//week04_01_atan2_dy_dx_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);//粉青咖啡色
ellipse(150,150,100,100);//大眼睛
float dx = mouseX-150, dy = mouseY-150;//
float a = atan2(dy,dx);//算出角度
ellipse(150+cos(a)*25,150+sin(a)*25,50,50);
//ellipse(150+25,150,50,50);
課堂作業2://week04_02_atan2_for_x_dx_dy_cos_sin
void setup(){
size(600,300);
}
void draw(){
background(#C0FFEE);//粉青咖啡色
for(int x=150;x<=450;x+=300){//迴圈,做出2個
ellipse(x,150,100,100);//大眼睛
float dx = mouseX-x, dy = mouseY-150;//
float a = atan2(dy,dx);//算出角度
ellipse(x+cos(a)*25,150+sin(a)*25,50,50);
//ellipse(150+25,150,50,50);
}
}
課堂作業3:
//week04_03_rotateX_radians_mouseY
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
//rotateY(radians(mouseX));//上週的左右轉
rotateX(radians(-mouseY));//本週的上下轉
box(200);
}
課堂作業4:
//week04_04_rotateZ
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
rotateZ(radians(mouseX));
ellipse(0,0,100,150);
}
課堂作業5:
//week04_05_robot_arm_pushMatrix_T_R_T_box_popMatrix
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
pushMatrix();
translate(0,100);
box(50);//台座
pushMatrix();
translate(0,-25);
rotateZ(radians(mouseX));
translate(0,-50);
box(10,100,10);
popMatrix();
popMatrix();
}
課堂作業5a:
//week04_05a_rotateZ_translae_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);//移到畫面中心
//以下2行,分別註解,排列組合觀察
rotateZ(radians(frameCount));//對軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
}
課堂作業5b:
//week04_05b_translate_mouseX_mouseY_rotateZ_translate_box
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
//translate(width/2,height/2);//移到畫面中心
translate(mouseX,mouseY);//加這行
rotateZ(radians(frameCount));//對軸旋轉
translate(0,-50);//把下端,移到中心
box(10,100,10);//可轉動的長條
課堂作業6:
//week04_06_push_translate_rotate_sphere_pop
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
pushMatrix();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(100);
popMatrix();
}
課堂作業7:
//week04_07_sun_earth
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);//地球
popMatrix();
}
課堂作業8://week04_08_sun_earth_moon
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(width/2,height/2);
sphere(50);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
sphere(30);//地球
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
sphere(10);//月球
popMatrix();
popMatrix();
}
課堂作業9:
//week04_09_earth_texture_image
//google:earth map texture 下載1張地球的地圖earth
//把圖檔拉到程式裡面
PImage img=loadImage("earth.jpg");
size(600,300);
image(img,0,0,600,300);
課堂作業10:
//week04_10_earth_createShape_setTexture_shape
//google:processing sphere texture 可找到程式
size(400,400,P3D);
PShape earth=createShape(SPHERE,100);
PImage img=loadImage("earth.jpg");
earth.setTexture(img);
shape(earth);
課堂作業11:
//week04_11_earth_setTexture_translate_rotate
PShape earth;
void setup(){
size(400,400,P3D);
earth=createShape(SPHERE,100);
PImage img=loadImage("earth.jpg");
earth.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(earth);
}
課堂作業12:
//week04_12_moon__setTexture_translate_rotate
PShape moon;
void setup(){
size(400,400,P3D);
moon=createShape(SPHERE,100);
PImage img=loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(moon);
}
課堂作業13://week04_13_sun__setTexture_translate_rotate
PShape sun;
void setup(){
size(400,400,P3D);
sun=createShape(SPHERE,100);
PImage img=loadImage("sun.jpg");
sun.setTexture(img);
}
void draw(){
background(0);
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(sun);
}
課堂作業14:
//week04_14_sun_earth_moon_setTexture
PShape sun,earth,moon;
//樓下,剪貼自week04_08,樓上,是week04_111,12,13
void setup(){
size(400,400,P3D);
sun=createShape(SPHERE,50);
PImage img=loadImage("sun.jpg");
sun.setTexture(img);
earth=createShape(SPHERE,30);
img=loadImage("earth.jpg");
earth.setTexture(img);
moon=createShape(SPHERE,10);
img=loadImage("moon.jpg");
moon.setTexture(img);
}
void draw(){
background(128);
translate(width/2,height/2);
shape(sun);//sphere(50);//太陽
rotateY(radians(frameCount));
pushMatrix();
translate(150,0);
rotateY(radians(frameCount));
shape(earth);//sphere(30);//地球
pushMatrix();
translate(50,0);
rotateY(radians(frameCount));
shape(moon);//sphere(10);//月球
popMatrix();
popMatrix();
}
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