2025年4月17日 星期四

12750094_week09

 //week09_1_gundam_head_body

PShape body,head;
void setup()
{
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);//y要上下反過來
  shape(body,0,0);
  shape(head,0,0);

}

//week09_2_gundam_head_body_push_trt_pop
PShape body,head;
void setup()
{
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}

void draw()
{
  background(204);
  translate(200,300);
  sphere(10);
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();

}
//week09_3_gumdam_uparm_upuparm_push_trt_pop
PShape uparm1,upuparm1;
void setup()
{
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}

void draw()
{
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  scale(10,-10,10);
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//掛回原來的位置
    rotateX(radians(mouseY));
    translate(4.1,-19.9);//旋轉中心放到座標中心
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊
    //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值
    shape(uparm1,0,0);//上手臂
  popMatrix();
}
//week09_4_gumdam_uparm_upuparm_hand_push_trt_pop
PShape uparm1,upuparm1,hand1;
void setup()
{
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw()
{
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  scale(10,-10,10);
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//掛回原來的位置
    rotateZ(radians(mouseX));
    translate(4.1,-19.9);//旋轉中心放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);//掛回原來的位置
      rotateX(radians(mouseY));
      translate(4.5,-16.9);//手放到座標中心的移動量
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊
      //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值 4.5,-16.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}
//week09_5_gumdam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1,upuparm1,hand1;
void setup()
{
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angle = new float[20];
int ID=0;//關節代碼  之後會用 angle[ID]來改變值
void keyPressed(){
  if(key=='1')ID=1;
  if(key=='2')ID=2;
}
void mouseDragged(){
  angle[ID]+=mouseX-pmouseX;//X方向的移動,可改變某關節的角度
}
void draw()
{
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  scale(10,-10,10);
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//掛回原來的位置
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);//旋轉中心放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);//掛回原來的位置
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);//手放到座標中心的移動量
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊
      //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值 4.5,-16.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}
按下"1"/"2"後可旋轉對應關節
//weeh09_6_save_saveStrings_loadStrings
void setup()
{
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
  another = loadStrings("lines.txt");//如果有讀到就有陣列了
}
int x=10,y=10,ID=0;
void draw()
{
  background(204);
  if(another!=null)
  {
    int [] now = int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID=(ID+1)%another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
  x+=mouseX-pmouseX;
  y+=mouseY-pmouseY;
  String now = x+" "+y;//現在座標的字串
  lines.add(now);//println(now);//在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();
String [] another;//另一個讀到的字串資料結構
void keyPressed(){
  String [] arr = new String[lines.size()];
  lines.toArray(arr);
  if(key=='s')saveStrings("lines.txt",arr);//按下"s"會存檔
}


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