//week09_1_gundam_head_body
PShape body,head; void setup() { size(400,400,P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10);//y要上下反過來 shape(body,0,0); shape(head,0,0); }
//week09_2_gundam_head_body_push_trt_pop PShape body,head; void setup() { size(400,400,P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); } void draw() { background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0,-22.5); shape(head,0,0); popMatrix(); }
//week09_3_gumdam_uparm_upuparm_push_trt_pop PShape uparm1,upuparm1; void setup() { size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); } void draw() { background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//掛回原來的位置 rotateX(radians(mouseY)); translate(4.1,-19.9);//旋轉中心放到座標中心 //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊 //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值 shape(uparm1,0,0);//上手臂 popMatrix(); }
//week09_4_gumdam_uparm_upuparm_hand_push_trt_pop PShape uparm1,upuparm1,hand1; void setup() { size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1=loadShape("hand1.obj"); } void draw() { background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//掛回原來的位置 rotateZ(radians(mouseX)); translate(4.1,-19.9);//旋轉中心放到座標中心 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9);//掛回原來的位置 rotateX(radians(mouseY)); translate(4.5,-16.9);//手放到座標中心的移動量 //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊 //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值 4.5,-16.9 shape(hand1,0,0); popMatrix(); popMatrix(); }
//week09_5_gumdam_uparm_upuparm_hand_keyboard_mouse_angle PShape uparm1,upuparm1,hand1; void setup() { size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1=loadShape("hand1.obj"); } float [] angle = new float[20]; int ID=0;//關節代碼 之後會用 angle[ID]來改變值 void keyPressed(){ if(key=='1')ID=1; if(key=='2')ID=2; } void mouseDragged(){ angle[ID]+=mouseX-pmouseX;//X方向的移動,可改變某關節的角度 } void draw() { background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//掛回原來的位置 rotateZ(radians(angle[1])); translate(4.1,-19.9);//旋轉中心放到座標中心 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9);//掛回原來的位置 rotateX(radians(angle[2])); translate(4.5,-16.9);//手放到座標中心的移動量 //translate(mouseX/10.0,-mouseY/10.0);//一邊移動找到數值邊 //println(mouseX/10.0,-mouseY/10.0);//印出合適的數值 4.5,-16.9 shape(hand1,0,0); popMatrix(); popMatrix(); }
按下"1"/"2"後可旋轉對應關節
//weeh09_6_save_saveStrings_loadStrings void setup() { size(300,300); rect(10,10,80,80); rect(110,110,80,80); save("file.png"); another = loadStrings("lines.txt");//如果有讀到就有陣列了 } int x=10,y=10,ID=0; void draw() { background(204); if(another!=null) { int [] now = int(split(another[ID],' ')); rect(now[0],now[1],80,80); ID=(ID+1)%another.length; } rect(x,y,80,80); } void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; String now = x+" "+y;//現在座標的字串 lines.add(now);//println(now);//在小黑印出來 } ArrayList<String> lines = new ArrayList<String>(); String [] another;//另一個讀到的字串資料結構 void keyPressed(){ String [] arr = new String[lines.size()]; lines.toArray(arr); if(key=='s')saveStrings("lines.txt",arr);//按下"s"會存檔 }
保存圖片
保存位移座標
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