2025年4月17日 星期四

12753062_week09

 PShape body,head;

void setup(){
    size(400,400,P3D);
    body = loadShape("body.obj");
    head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); // 原點的球
  
  scale(10,-10,10); // y要上下再
  shape(body,0,0);
  shape(head,0,0);
}
  

// week09_2_gundam_head_body_push_trt_pop
PShape body,head;
void setup(){
    size(400,400,P3D);
    body = loadShape("body.obj");
    head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); // 原點的球
  
  scale(10,-10,10); // y要上下再
  shape(body,0,0);
  pushMatrix();
    translate(0,-22.5);
    rotate(radians(mouseX-200));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
}


// week09_3_gundam_uparm_upuparm_hand_push_trt_pop
PShape uparm1, upuparm1;
void setup(){
    size(400,400,P3D);
    uparm1 = loadShape("uparm1.obj");
    upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
    scale(10,-10,10); // y要上下再
  shape(uppuarm1,0,0);
  pushMatrix();
    translate(-4.1,19,9);
    rotateX(radians(mouseY));
    translate(-4.1,19,9);
    //translate(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    translate(0,-22.5);
    shape(uparm1,0,0);
  popMatrix();
}


// week09_4_gundam_uparm_upuparm_head_push_trt_pop
PShape uparm1, upuparm1, hand1;
void setup(){
    size(400,400,P3D);
    uparm1 = loadShape("uparm1.obj");
    upuparm1 = loadShape("upuparm1.obj");
    hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10); // y要上下再
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19,9);
    rotateZ(radians(mouseX));
    translate(4.1,-19,9);
    translate(0,-22.5);
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(mouseY));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);
      //println(mouseX/10.0,-mouseY/10.0);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


// week09_5_gundam_uparm_upuparm_head_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup(){
    size(400,400,P3D);
    uparm1 = loadShape("uparm1.obj");
    upuparm1 = loadShape("upuparm1.obj");
    hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20];
int ID = 0;
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);

  scale(10,-10,10); // y要上下再
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19,9);
    rotateZ(radians(angle[1]));
    translate(4.1,-19,9);
    translate(0,-22.5);
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);
      //println(mouseX/10.0,-mouseY/10.0);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


// week09_6_save_saveStrings_loadStrings
void setup(){
  size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("file.png");
another = loadStrings("lines.txt"); // 如果順利讀到, 就有陣列
}
int x = 10, y =10, ID = 0;
void draw(){
  background(204);
  if(another != null){
    int [] now = int(split(another[ID], ' '));
    rect(now[0],now[1],80,80);
    ID = (ID+1) % another.length;
  }
  rect(x, y, 80, 80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " +y; // 現在座標的字串
  lines.add(now);//println(now); // 在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>(); // Array 資料結構
String [] another; // 另外一個讀到的字串的資料結構
void keyPressed(){
  String [] arr = new String[lines.size()];
  lines.toArray(arr);
  if(key=='s') saveStrings("lines.txt",arr); // 按下英文小寫s 會存檔
}


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