課堂作業1
//week10_1_postman_head_body //頭、身體、手臂、手肘、腳 size(560,560); PImage postman = loadImage("postman.png"); PImage head = loadImage("head.png"); PImage body = loadImage("body.png"); background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明 rect(0, 0, 560, 560); //蓋上去 image(head, 0, 0); //再畫頭 image(body, 0, 0); //再畫身體
課堂作業2
//week10_2_postman_head_body_push_trt_pop PImage postman, head, body; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明 rect(0, 0, 560, 560); //蓋上去 pushMatrix(); translate(232, 200); rotate(radians(mouseX)); translate(-232, -200); image(head, 0, 0); //再畫頭 popMatrix(); image(body, 0, 0); //再畫身體 }
課堂作業3
//week10_3_postman_head_body__uparm1_hand1_push_trt_pop PImage postman, head, body, uparm1, hand1; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明的紫色 rect(0, 0, 560, 560); //蓋上去 pushMatrix(); //要畫左邊的手臂、手肘 translate(185, 261); rotate(radians(mouseX)); translate(-185, -261); image(uparm1, 0, 0); //上手臂 pushMatrix(); translate(116, 265); rotate(radians(mouseX)); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(236, 231); //rotate(radians(mouseX)); translate(-236, -231); image(head, 0, 0); //再畫頭 popMatrix(); image(body, 0, 0); //再畫身體 }
課堂作業4
//week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop PImage postman, head, body, uparm1, hand1, leg1, uparm2, hand2; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明的紫色 rect(0, 0, 560, 560); //蓋上去 pushMatrix(); //要畫左邊的手臂、手肘 translate(185, 261); rotate(radians(mouseX)); translate(-185, -261); image(uparm1, 0, 0); //上手臂 pushMatrix(); translate(116, 265); rotate(radians(mouseX)); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); //要畫右邊的手臂、手肘 translate(290, 261); rotate(radians(mouseX)); translate(-290, -261); image(uparm2, 0, 0); pushMatrix(); translate(356, 258); rotate(radians(mouseX)); translate(-356, -258); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(236, 231); //rotate(radians(mouseX)); translate(-236, -231); image(head, 0, 0); //再畫頭 popMatrix(); image(body, 0, 0); //再畫身體 }
課堂作業5
//week10_5_postman_many_angle_ID_mouseDragged PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; //現在要處理的關節 ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左臂 if(key=='2') ID = 2; //左手 if(key=='3') ID = 3; //右臂 if(key=='4') ID = 4; //右手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 } void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明的紫色 rect(0, 0, 560, 560); //蓋上去 pushMatrix(); //要畫左邊的手臂、手肘 translate(185, 261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); //上手臂 pushMatrix(); translate(116, 265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); //要畫右邊的手臂、手肘 translate(290, 261); rotate(radians(angle[3])); translate(-290, -261); image(uparm2, 0, 0); pushMatrix(); translate(356, 258); rotate(radians(angle[4])); translate(-356, -258); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(236, 231); rotate(radians(angle[0])); translate(-236, -231); image(head, 0, 0); //再畫頭 popMatrix(); image(body, 0, 0); //再畫身體 }
課堂作業6
//week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; //現在要處理的關節 ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左臂 if(key=='2') ID = 2; //左手 if(key=='3') ID = 3; //右臂 if(key=='4') ID = 4; //右手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 if(key=='s') { //從這裡開始 每次按 's' 就存一組 angle String now = ""; //要放現在全部的關節的值 for(int i=0; i<20; i++){ //利用 for 迴圈 now += angle[i] + " "; //全部塞到 now 裡,記得有空格 } lines.add(now); //把現在的這行,加到 lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); } if(key=='r'){ //replay, 照著之前按 's' 存檔的 lines 重播一次 if(R<lines.size()){ float [] now = float(split( lines.get(R), ' ')); for(int i=0; i<20; i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R = 0; ArrayList<String> lines = new ArrayList<String>(); //放移動結果 //到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差先生(全身) fill(255, 0, 255, 128); //半透明的紫色 rect(0, 0, 560, 560); //蓋上去 pushMatrix(); //要畫左邊的手臂、手肘 translate(185, 261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); //上手臂 pushMatrix(); translate(116, 265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); //要畫右邊的手臂、手肘 translate(290, 261); rotate(radians(angle[3])); translate(-290, -261); image(uparm2, 0, 0); pushMatrix(); translate(356, 258); rotate(radians(angle[4])); translate(-356, -258); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(236, 231); rotate(radians(angle[0])); translate(-236, -231); image(head, 0, 0); //再畫頭 popMatrix(); image(body, 0, 0); //再畫身體 }
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