//week10-1-postman-head-body
//頭 身體 手臂 手轴 腳 size(560,560); PImage postman = loadImage("postman.png"); PImage head = loadImage("head.png"); PImage body = loadImage("body.png"); background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 image(head,0,0);//再畫頭 image(body,0,0);//再畫身體

//week10-2-postman-head-body-push-trt-pop //頭 身體 手臂 手轴 腳 PImage postman,head,body; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(232,231);//再放回去正確的位置 rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }
//week10-3-postman-head-body-hand1-uparm1-push-trt-pop //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(mouseX)); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); //rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 //rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }//week10-4-postman-head-body-uparm1-hand1-uparm2-hand2-push-trt-pop //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1,hand2,uparm2; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); //rotate(radians(mouseX)); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); //rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(mouseX)); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); //rotate(radians(mouseX)); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 //rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }//week10-5-postman-many-angle-ID-mouseDragged //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1,hand2,uparm2; float [] angle = new float[20];//準備20個關節的變數 int ID = 0;//現在要處理的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 } void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(angle[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }//week10-6-postman-many-angle-ID-saveStrings-loadStrings //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1,hand2,uparm2; float [] angle = new float[20];//準備20個關節的變數 int ID = 0;//現在要處理的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 if(key=='s'){//從這裡開始 每次按s就存一組angle String now = "";//要放現在全部的關節的值 for(int i=0;i<20;i++){//利用for迴圈 now += + angle[i]+ " ";//全部塞到now裡 記得有空 } lines.add(now);//把現在的這行 加到line裡 String[]arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){//replay 照著之前按's'存檔的lines重播一次 if(R<lines.size()){ float [] now = float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R = 0; ArrayList<String> lines = new ArrayList<String>();//放移動的結果 //到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(angle[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }
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