2025年4月10日 星期四

12750245_黃品燕_week08

 課堂作業1:

//week08_1_loadShape_shape

size(400,400,P3D);//(3)要有 P3D 的 OpenGL 3D 功能

PShape gundam = loadShape("Gundam.obj");//(1)讀入3D模型

translate(width/2,height/2);//放到畫面中心

pushMatrix();//備份矩陣

  translate(0,100);//(5)再往下一一點點,比較好看

  scale(10,-10,10);//(4)把模型放大shape(10)上下再倒過來

  shape(gundam,0,0);//(2)畫出3D模型

popMatrix();//還原矩陣

課堂作業2:
//week08_2_PShape_gundam_setup_draw_push_scale_shape_pop
//轉動它,要改成互動模式的程式風格
PShape gundam;//要再把Gundam.obj等檔案,拉進來
void setup(){
  size(400,400,P3D);
  gundam = loadShape("Gundam.obj");
}
void draw(){
  background(128);
  translate(width/2,height/2+100);
  pushMatrix();
    scale(10,-10,10);
    rotateY(radians(frameCount));
    shape(gundam,0,0);
  popMatrix();
  pushMatrix();
    translate(100,0,0);
    scale(10,-10,10);
    shape(gundam,0,0);
  popMatrix();
}

課堂作業3:
//week08_3_anotheer_obj_large_mtl
PShape gundam;//要再把Gundam.obj等檔案,拉進來
void setup(){
  size(400,400,P3D);
  gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
  background(128);
  translate(width/2,height/2+100);
  pushMatrix();
    scale(10,-10,10);
    rotateY(radians(frameCount));
    shape(gundam,0,0);
  popMatrix();
}


課堂作業4:
//week08_4_gundam_body_head
//慢慢把[切割開]的模型,逐一組合起來
//四個檔案拉進來 body.obj body.mtl Diffuse.jpg AO.jpg
PShape body, head;
//頭的2個檔案 head.obj head.mtl
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(255);
  translate(width/2,height/2+100);
  sphere(10);//基準點
  scale(10,-10,10);
  pushMatrix();
  translate(0.0,+22.5);//(3)再掛回原來的地方
  rotate(radians(x));//(2)轉動
    //rotate(radians(frameCount));
    //translate(x/10,y/10);//要放在小x,y的座標
    //println(x/10,y/10);//印出座標,等一下要取上面的數
    translate(0.0,-22.5);//(1)我們的頭的中心,有放在旋轉中心
    shape(head,0,0);
  popMatrix();
  shape(body,0,0);
}
float x=0,y=0;
void mouseDragged(){
  x += mouseX - pmouseX;
  y -= mouseY - pmouseY;
}




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