2025年4月17日 星期四

12750245_黃品燕_week09

 課堂作業1:

PShape body=loadShape("body.obj");

PShape head=loadShape("head.obj");


size(400,400,P3D);

translate(200,300);

sphere(10);


scale(10,-10,10);

shape(body,0,0);

shape(head,0,0);


//week09_1

PShape body,head;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);

  

  scale(10,-10,10);

  shape(body,0,0);

  shape(head,0,0);

}



課堂作業2:

//week09_2_gundan_head_body_push_trt_pop

PShape body,head;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);

  

  scale(10,-10,10);

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22,5);

    rotateY(radians(mouseX-200));

    translate(0,-22,5);

    shape(head,0,0);

  popMatrix();

}

課堂作業3:

//week09_3_gundam_uparm_upuparm_

PShape uparm1, upuparm1;

void setup(){

  size(400,400,P3D);

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(3);//小一點,比較清楚

  

  scale(10,-10,10);

  

  shape(upuparm1,0,0);//上上手臂

  pushMatrix();

    //translate();

    //rotate();

    translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值

    println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.14,-19.9

    shape(uparm1,0,0);//上手臂

  popMatrix();

}



//week09_3_gundam_uparm_upuparm_trt_pop

PShape uparm1, upuparm1;

void setup(){

  size(400,400,P3D);

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(3);//小一點,比較清楚

  

  scale(10,-10,10);

  

  shape(upuparm1,0,0);//上上手臂

  pushMatrix();

    translate(-4.1,19.9);//再掛回原本的位置

    rotate(radians(mouseY));

    translate(-4.1,19.9);//把物體的旋轉中心,放到座標中心

    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值

    //println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.14,-19.9

    shape(uparm1,0,0);//上手臂

  popMatrix();

}


課堂作業4:
//week09_4_gundam_uparm_upuparm_hand_trt_pop
PShape uparm1, upuparm1 ,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點,比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回原本的位置
    rotateZ(radians(mouseY));
    translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,+16.9);
      rotate(radians(mouseY));
      translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.5 , -16.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}

課堂作業5:
//week09_5_gundam_uparm_upuparm_hand_keyboard_angle
PShape uparm1, upuparm1 ,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angle=new float[20];//準備20個關節
int ID=0;//關節的代碼之後會用angle[ID]來改變值
void keyPressed(){
  if(key=='1')ID=1;
  if(key=='2')ID=2;
}
void mouseDragged(){
  angle[ID]+=mouseX-pmouseY;//X方向的移動,可改變某個關節的角度
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點,比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回原本的位置
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,+16.9);
      rotate(radians(angle[2]));
      translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.5 , -16.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


課堂作業6:
//week09_6_save_saveStrings_loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
}
int x=10,y=10; 
void draw(){
  background(204);
  rect(x,y,80,80);
}
void mouseDragged(){
  x+=mouseX-pmouseX;
  y+=mouseY-pmouseY;
  String now=x+" "+y;//現在座標的字串
  print(now);//在小黑印出來
}
ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構
void keyPressed(){
  String[]arr=new String[lines.size()];//傳統的Java陣列的資料結構
  lines.toArray(arr);//把SArrayList轉換成傳統的陣列,以便存檔
  if(key=='s')saveStrings("lines.txt",arr);//按下英文小寫s會存檔
}

//week09_6_save_saveStrings_loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");//這個範例,可把某個畫面save()存檔
  another=loadStrings("lines.txt");//如果順利讀到
}
int x=10,y=10,ID=0; 
void draw(){
  background(204);
  if(another!=null){
    int[]now=int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID = (ID+1)%another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
  x+=mouseX-pmouseX;
  y+=mouseY-pmouseY;
  String now=x+" "+y;//現在座標的字串
  lines. add(now);//在小黑印出來
}
ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構
String[]another;//另外一個讀到的字串的資料結構
void keyPressed(){
  String[]arr=new String[lines.size()];//傳統的Java陣列的資料結構
  lines.toArray(arr);//把SArrayList轉換成傳統的陣列,以便存檔
  if(key=='s')saveStrings("lines.txt",arr);//按下英文小寫s會存檔
}




課堂作業7:

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