課堂作業1:
PShape body=loadShape("body.obj");
PShape head=loadShape("head.obj");
size(400,400,P3D);
translate(200,300);
sphere(10);
scale(10,-10,10);
shape(body,0,0);
shape(head,0,0);
//week09_1
PShape body,head;
void setup(){
size(400,400,P3D);
body=loadShape("body.obj");
head=loadShape("head.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);
scale(10,-10,10);
shape(body,0,0);
shape(head,0,0);
}
課堂作業2:
//week09_2_gundan_head_body_push_trt_pop
PShape body,head;
void setup(){
size(400,400,P3D);
body=loadShape("body.obj");
head=loadShape("head.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22,5);
rotateY(radians(mouseX-200));
translate(0,-22,5);
shape(head,0,0);
popMatrix();
}
課堂作業3:
//week09_3_gundam_uparm_upuparm_
PShape uparm1, upuparm1;
void setup(){
size(400,400,P3D);
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparm1,0,0);//上上手臂
pushMatrix();
//translate();
//rotate();
translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.14,-19.9
shape(uparm1,0,0);//上手臂
popMatrix();
}
//week09_3_gundam_uparm_upuparm_trt_pop
PShape uparm1, upuparm1;
void setup(){
size(400,400,P3D);
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparm1,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回原本的位置
rotate(radians(mouseY));
translate(-4.1,19.9);//把物體的旋轉中心,放到座標中心
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.14,-19.9
shape(uparm1,0,0);//上手臂
popMatrix();
}
//week09_4_gundam_uparm_upuparm_hand_trt_pop
PShape uparm1, upuparm1 ,hand1;
void setup(){
size(400,400,P3D);
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparm1,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回原本的位置
rotateZ(radians(mouseY));
translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,+16.9);
rotate(radians(mouseY));
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.5 , -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}
//week09_5_gundam_uparm_upuparm_hand_keyboard_angle
PShape uparm1, upuparm1 ,hand1;
void setup(){
size(400,400,P3D);
uparm1=loadShape("uparm1.obj");
upuparm1=loadShape("upuparm1.obj");
hand1=loadShape("hand1.obj");
}
float[]angle=new float[20];//準備20個關節
int ID=0;//關節的代碼之後會用angle[ID]來改變值
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
}
void mouseDragged(){
angle[ID]+=mouseX-pmouseY;//X方向的移動,可改變某個關節的角度
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點,比較清楚
scale(10,-10,10);
shape(upuparm1,0,0);//上上手臂
pushMatrix();
translate(-4.1,19.9);//再掛回原本的位置
rotateZ(radians(angle[1]));
translate(4.1,-19.9);//把物體的旋轉中心,放到座標中心
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,+16.9);
rotate(radians(angle[2]));
translate(4.5,-16.9);//剛剛把手移到座標中心的移動量
//translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0);//印出適合的 數值ex. 4.5 , -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}
//week09_6_save_saveStrings_loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("file.png");
}
int x=10,y=10;
void draw(){
background(204);
rect(x,y,80,80);
}
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
String now=x+" "+y;//現在座標的字串
print(now);//在小黑印出來
}
ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構
void keyPressed(){
String[]arr=new String[lines.size()];//傳統的Java陣列的資料結構
lines.toArray(arr);//把SArrayList轉換成傳統的陣列,以便存檔
if(key=='s')saveStrings("lines.txt",arr);//按下英文小寫s會存檔
}
//week09_6_save_saveStrings_loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("file.png");//這個範例,可把某個畫面save()存檔
another=loadStrings("lines.txt");//如果順利讀到
}
int x=10,y=10,ID=0;
void draw(){
background(204);
if(another!=null){
int[]now=int(split(another[ID],' '));
rect(now[0],now[1],80,80);
ID = (ID+1)%another.length;
}
rect(x,y,80,80);
}
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
String now=x+" "+y;//現在座標的字串
lines. add(now);//在小黑印出來
}
ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構
String[]another;//另外一個讀到的字串的資料結構
void keyPressed(){
String[]arr=new String[lines.size()];//傳統的Java陣列的資料結構
lines.toArray(arr);//把SArrayList轉換成傳統的陣列,以便存檔
if(key=='s')saveStrings("lines.txt",arr);//按下英文小寫s會存檔
}
課堂作業7:
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