2025年4月17日 星期四

week09

 


//week09-1-gundam-head-hand

PShape body,head;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj"); 

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點

  

  scale(10,-10,10);//y要上下再反過來一次

  shape(body,0,0);

  shape(head,0,0);

}








//week09-2-gundam-head-hand
PShape body,head;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj"); 
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點
  
  scale(10,-10,10);//y要上下再反過來一次
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
}

//week09-3-gundam-uparm-upuparm
PShape uparm1,upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotate(radians(mouseY));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
    //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
    shape(uparm1,0,0);
  popMatrix();
}
//week09-4-gundam-uparm-upuparm
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(mouseY));
    translate(4.1,-19.9);
    
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(mouseY));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}

//week09-5-gundam-uparm-upuparm
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angle=new float[20];//準備20個關節
int ID=0;//關節代碼 之後會用angle[ID]來改變值
void keyPressed(){
  if(key=='1') ID=1;
  if(key=='2') ID=2;
}
void mouseDragged(){
  angle[ID]+=mouseX-pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);
    
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


//week09-6_save

void setup(){

  size(300,300);

  rect(10,10,80,80);

  rect(110,110,80,80);

  save("file.png");

  another=loadStrings("lines.txt");//如果有順利讀到,就有陣列了

}

int  x=10,y=10,ID=0;

void draw(){

  background(204);

  if(another!=null){

    int[] now=int(split(another[ID],' '));

    rect(now[0],now[1],80,80);

    ID=(ID+1)%another.length;

}

  rect(x,y,80,80);

}

void mouseDragged(){

  x+=mouseX-pmouseX;

  y+=mouseY-pmouseY;

  String now=x+" "+y;//現在字串的座標

  print(now);//在小黑印出來

}

ArrayList<String>lines=new ArrayList<String>();//ArrayList資料結構

String[]another;//另外一個讀到字串的資料結構

void keyPressed(){

    String[] arr=new String[lines.size()];//傳統的資料結構

  lines.toArray(arr);//把ArrList轉換成傳統陣列,以便存檔

  if(key=='s') saveStrings("lines.txt",arr);//按下s存檔

}


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