2025年4月17日 星期四

12750290-周羿丞

 PShape body,head;

void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球
  
  scale(10,-10,10);//y要上下反過來
  shape(body,0,0);
  shape(head,0,0);
}


//week09-2-gundam-head-body-push-trt-pop
PShape body,head;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
}

//week09-3-gundam-uparm-upuparm
PShape uparm1,upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位置
    rotateX(radians(mouseY));
    translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
    //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
    shape(uparm1,0,0);//上手臂
   popMatrix();
}

//week09-4-gundam-uparm-upuparm-hand--push-trt
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位置
    rotateZ(radians(mouseY));
    translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(mouseY));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
      shape(hand1,0,0);
    popMatrix();
   popMatrix();
}


//week09-5-gundam-uparm-upuparm-hand-keyboard-mouse-angle
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angle=new float[20];
int ID=0;//關節的代碼之後會用angle[ID]來改變值
void keyPressed(){
  if(key=='1') ID=1;
  if(key=='2') ID=2;
}
void mouseDragged(){
  angle[ID]+=mouseX-pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位置
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
      shape(hand1,0,0);
    popMatrix();
   popMatrix();
}

//week09-6-save-saveStrings-loadString
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
  another=loadStrings("lines.txt");
}
int x=10,y=10,ID=0;
void draw(){
  background(204);
  if(another!=null){
    int [] now=int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID=(ID+1)%another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
 x+=mouseX-pmouseX;
 y+=mouseY-pmouseY;
 String now=x+" "+y;//現在座標的字串
 lines.add(now);//println(now);//在小黑印出來
}
ArrayList<String> lines=new ArrayList<String>();//ArrarList資料結構
String[] another;//另外一個讀到的字串的資料結構(一開始沒有東西)
void keyPressed(){
  String[] arr=new String[lines.size()];
  lines.toArray(arr);//把ArrayList轉換成原本的陣列
  if(key=='s') saveStrings("lines.txt",arr); 
}







































沒有留言:

張貼留言