PShape body,head;
void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); } void draw(){ background(204); translate(200,300); sphere(10);//原點的球 scale(10,-10,10);//y要上下反過來 shape(body,0,0); shape(head,0,0); }
//week09-2-gundam-head-body-push-trt-pop PShape body,head; void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0,-22.5); shape(head,0,0); popMatrix(); }//week09-3-gundam-uparm-upuparm PShape uparm1,upuparm1; void setup(){ size(400,400,P3D); uparm1=loadShape("uparm1.obj"); upuparm1=loadShape("upuparm1.obj"); } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位置 rotateX(radians(mouseY)); translate(4.1,-19.9);//把物體的旋轉中心放到座標中心 //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值 //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值 shape(uparm1,0,0);//上手臂 popMatrix(); }//week09-4-gundam-uparm-upuparm-hand--push-trt PShape uparm1,upuparm1,hand1; void setup(){ size(400,400,P3D); uparm1=loadShape("uparm1.obj"); upuparm1=loadShape("upuparm1.obj"); hand1=loadShape("hand1.obj"); } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位置 rotateZ(radians(mouseY)); translate(4.1,-19.9);//把物體的旋轉中心放到座標中心 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9); rotateX(radians(mouseY)); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值 //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值 shape(hand1,0,0); popMatrix(); popMatrix(); }
//week09-5-gundam-uparm-upuparm-hand-keyboard-mouse-angle PShape uparm1,upuparm1,hand1; void setup(){ size(400,400,P3D); uparm1=loadShape("uparm1.obj"); upuparm1=loadShape("upuparm1.obj"); hand1=loadShape("hand1.obj"); } float [] angle=new float[20]; int ID=0;//關節的代碼之後會用angle[ID]來改變值 void keyPressed(){ if(key=='1') ID=1; if(key=='2') ID=2; } void mouseDragged(){ angle[ID]+=mouseX-pmouseX; } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位置 rotateZ(radians(angle[1])); translate(4.1,-19.9);//把物體的旋轉中心放到座標中心 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9); rotateX(radians(angle[2])); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值 //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值 shape(hand1,0,0); popMatrix(); popMatrix(); }
//week09-6-save-saveStrings-loadString void setup(){ size(300,300); rect(10,10,80,80); rect(110,110,80,80); save("file.png"); another=loadStrings("lines.txt"); } int x=10,y=10,ID=0; void draw(){ background(204); if(another!=null){ int [] now=int(split(another[ID],' ')); rect(now[0],now[1],80,80); ID=(ID+1)%another.length; } rect(x,y,80,80); } void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; String now=x+" "+y;//現在座標的字串 lines.add(now);//println(now);//在小黑印出來 } ArrayList<String> lines=new ArrayList<String>();//ArrarList資料結構 String[] another;//另外一個讀到的字串的資料結構(一開始沒有東西) void keyPressed(){ String[] arr=new String[lines.size()]; lines.toArray(arr);//把ArrayList轉換成原本的陣列 if(key=='s') saveStrings("lines.txt",arr); }
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