2025年4月17日 星期四

12750840_week09

 week09


week09_1
//week09_1_gundam_head_body
PShape body, head;
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  shape(body, 0, 0);
  shape(head, 0, 0);
}

week09_2
//week09_2_gundam_head_body_push_trt_pop
PShape body, head;
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
}
week09_3
//week09_3_gundam_uparm_upuparm1_push_trt_pop
PShape uparm1, upuparm1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3);
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); //上上手臂
  pushMatrix();
    translate(-4.1, 19.9); //掛回去原本的位置
    rotateX(radians(mouseY));
    translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
    shape(uparm1, 0, 0); //上手臂
  popMatrix();
}
week09_4
  //week09_4_gundam_uparm_upuparm1_hand1_push_trt_pop
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3);
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); //上上手臂
  pushMatrix();
    translate(-4.1, 19.9); //掛回去原本的位置
    rotateZ(radians(mouseX));
    translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
    shape(uparm1, 0, 0); //上手臂
    pushMatrix();
      translate(-4.5, +16.9);
      rotateX(radians(mouseY));
      translate(4.5, -16.9);
      //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
      //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
}

week09_5
  //week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20]; //準備20個關節
int ID = 0; //關節的代碼 之後會用angle[ID]來改變值
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;//X方向的移動,可改變某個關節的角度
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3);
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); //上上手臂
  pushMatrix();
    translate(-4.1, 19.9); //掛回去原本的位置
    rotateZ(radians(angle[1]));
    translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
    shape(uparm1, 0, 0); //上手臂
    pushMatrix();
      translate(-4.5, +16.9);
      rotateX(radians(angle[2]));
      translate(4.5, -16.9);
      //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
      //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
}

week09_6
//week09_6_save_saveStrings_loadStrings
void setup(){
  size(300, 300);
  rect(10, 10, 80, 80);
  rect(110, 110, 80, 80);
  save("file.png"); //這個範例,可把某個畫面存檔
}
int x = 10, y = 10;
void draw(){
  background(204);
  rect(x, y, 80, 80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; //現在座標的字串
  lines.add(now);//println(now); //在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();  //ArrayList資料結構
void keyPressed(){
  String [] arr = new String[lines.size()];//傳統的java陣列的資料結構
  lines.toArray(arr);//把ArrayLIst轉換籌傳統的陣列,以便存檔
  if(key=='s') saveStrings("lines.txt", arr); //按下英文小寫 s會存檔
}


//week09_6_save_saveStrings_loadStrings
void setup(){
  size(300, 300);
  rect(10, 10, 80, 80);
  rect(110, 110, 80, 80);
  save("file.png"); //這個範例,可把某個畫面存檔
  another = loadStrings("lines.txt");//如果順利讀到,就有陣列了
}
int x = 10, y = 10, ID =0;
void draw(){
  background(204);
  if(another != null){
    int [] now = int(split(another[ID], ' '));
    rect(now[0], now[1], 80, 80);
    ID = (ID+1) % another.length;
  }
  rect(x, y, 80, 80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; //現在座標的字串
  lines.add(now);//println(now); //在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();  //ArrayList資料結構
String [] another;
void keyPressed(){
  String [] arr = new String[lines.size()];//傳統的java陣列的資料結構
  lines.toArray(arr);//把ArrayLIst轉換籌傳統的陣列,以便存檔
  if(key=='s') saveStrings("lines.txt", arr); //按下英文小寫 s會存檔
}





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