//week10-1_postman_head_body
//頭身體腳 size(560,560); PImage postman=loadImage("postman.png"); PImage head=loadImage("head.png"); PImage body=loadImage("body.png"); background(#FFFFF2); image(postman,0,0);//基礎的郵差 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 image(head,0,0);//在畫出頭 image(body,0,0);
//week10-1_postman_head_body PImage postman,head,body; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(236,231);//放回去正確的位置 rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心放到0,0 image(head,0,0);//在畫出頭 popMatrix(); image(body,0,0); }//week10_3_postman_head_body PImage postman,head,body,uparm1,hand1; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); uparm1=loadImage("uparm1.png"); hand1=loadImage("hand1.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(185,261);//放回去正確的位置 rotate(radians(mouseX)); translate(-185,-261);//把頭的旋轉中心放到0,0 image(uparm1,0,0); popMatrix(); pushMatrix(); translate(116,265);//放回去正確的位置 rotate(radians(mouseX)); translate(-116,-265);//把頭的旋轉中心放到0,0 image(hand1,0,0); popMatrix(); pushMatrix(); translate(236,231);//放回去正確的位置 rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心放到0,0 image(head,0,0);//在畫出頭 popMatrix(); pushMatrix(); translate(236,231); rotate(radians(mouseX)); translate(-236,-231); image(body,0,0); popMatrix(); }//week10_4_postman_head_body PImage postman,head,body,uparm1,hand1,uparm2,hand2; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); uparm1=loadImage("uparm1.png"); hand1=loadImage("hand1.png"); uparm2=loadImage("uparm2.png"); hand2=loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(185,261);//放回去正確的位置 //rotate(radians(mouseX)); translate(-185,-261);//把頭的旋轉中心放到0,0 image(uparm1,0,0); popMatrix(); pushMatrix(); translate(116,265);//放回去正確的位置 //rotate(radians(mouseX)); translate(-116,-265);//把頭的旋轉中心放到0,0 image(hand1,0,0); popMatrix(); pushMatrix(); translate(290,262);//放回去正確的位置 //rotate(radians(mouseX)); translate(-290,-262);//把頭的旋轉中心放到0,0 image(uparm2,0,0); popMatrix(); pushMatrix(); translate(357,259);//放回去正確的位置 //rotate(radians(mouseX)); translate(-357,-259);//把頭的旋轉中心放到0,0 image(uparm2,0,0); popMatrix(); pushMatrix(); translate(236,231);//放回去正確的位置 //rotate(radians(mouseX)); translate(-236,-231);//把頭的旋轉中心放到0,0 image(head,0,0);//在畫出頭 popMatrix(); pushMatrix(); translate(236,231); //rotate(radians(mouseX)); translate(-236,-231); image(body,0,0); popMatrix(); }//week10_5_postman_head_body PImage postman,head,body,uparm1,hand1,uparm2,hand2; float[] angle=new float[20]; int ID=0; void mouseDragged(){ angle[ID]+=mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID=1; if(key=='2') ID=2; if(key=='3') ID=3; if(key=='4') ID=4; if(key=='5') ID=5; if(key=='6') ID=6; if(key=='0') ID=0; } void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); uparm1=loadImage("uparm1.png"); hand1=loadImage("hand1.png"); uparm2=loadImage("uparm2.png"); hand2=loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(185,261);//放回去正確的位置 rotate(radians(angle[1])); translate(-185,-261);//把頭的旋轉中心放到0,0 image(uparm1,0,0); popMatrix(); pushMatrix(); translate(116,265);//放回去正確的位置 rotate(radians(angle[2])); translate(-116,-265);//把頭的旋轉中心放到0,0 image(hand1,0,0); popMatrix(); pushMatrix(); translate(290,262);//放回去正確的位置 rotate(radians(angle[5])); translate(-290,-262);//把頭的旋轉中心放到0,0 image(uparm2,0,0); popMatrix(); pushMatrix(); translate(357,259);//放回去正確的位置 rotate(radians(angle[3])); translate(-357,-259);//把頭的旋轉中心放到0,0 image(uparm2,0,0); popMatrix(); pushMatrix(); translate(236,231);//放回去正確的位置 rotate(radians(angle[4])); translate(-236,-231);//把頭的旋轉中心放到0,0 image(head,0,0);//在畫出頭 popMatrix(); pushMatrix(); translate(236,231); rotate(radians(angle[0])); translate(-236,-231); image(body,0,0); popMatrix(); }
// week10_6_postman_many_angle_ID_mouseDragged_save_String PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; // 現在要處理的關節 ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } // 記得把圖檔拉進來哦!!!! void keyPressed(){ if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // (待用) if(key=='6') ID = 6; // (待用) if(key=='0') ID = 0; // 頭 if(key=='s'){//從這裡開始 String now="";//要放到現在全部的關節值 for(int i=0;i<20;i++){//利用for迴圈 now+=angle[i]+" ";//全部塞到now裡,記得有空格 } lines.add(now);//把現在的這行加到lines String[]arr=new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){ if(R<lines.size()){ float [] now=float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i]=now[i]; R=(R+1)%lines.size(); } } } int R=0; ArrayList<String> lines=new ArrayList<String>(); void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); // 基礎的郵差先生(全身) fill(255, 0, 255, 128); // 半透明的紫色 rect(0, 0, 560, 560); // 蓋上去 pushMatrix(); // 要畫左邊的上手臂、手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); // 要畫右邊的上手臂、手肘 translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231); // 再放回去正確的位置 rotate(radians(angle[0])); translate(-236, -231); // 把頭的旋轉中心, 放到(0,0) image(head, 0, 0); // 再畫頭 popMatrix(); image(body, 0, 0); // 再畫身體 }
沒有留言:
張貼留言