2025年4月24日 星期四

week10-12750441

 //week10_1_postman_head_body

size(560,560);

PImage postman = loadImage("postman.png");

PImage head = loadImage("head.png");

PImage body = loadImage("body.png");

background(#FFFFF2);

image(postman,0,0);

fill(255,0,255,128);

rect(0,0,560,560);

image(head,0,0);

image(body,0,0);









//week10_2_postman_head_body

PImage postman,head,body;

void setup(){  

  size(560,560);

   postman = loadImage("postman.png");

   head = loadImage("head.png");

   body = loadImage("body.png");

}

void draw(){

  background(#FFFFF2);

  image(postman,0,0);

  fill(255,0,255,128);

  rect(0,0,560,560);

  pushMatrix();

  translate(+232,+231);

  rotate(radians(mouseX));

  translate(-236,-231);

  image(head,0,0);

  popMatrix();

  image(body,0,0);

}
















//week10_3_postman_head_body
PImage postman,head,body,uparm1,hand1;
void setup(){  
  size(560,560);
   postman = loadImage("postman.png");
   head = loadImage("head.png");
   body = loadImage("body.png");
   uparm1 = loadImage("uparm1.png");
   hand1= loadImage("hand1.png");
}
void draw(){
  background(#FFFFF2);
  image(postman,0,0);
  fill(255,0,255,128);
  rect(0,0,560,560);
  pushMatrix();
    translate(+185,+261);
  //rotate(radians(mouseX));
    translate(-185,-261);
    image(uparm1,0,0);
    pushMatrix();
      translate(+116,+265);
      rotate(radians(mouseX));
      translate(-116,-265);
      image(hand1,0,0);
    popMatrix();
   popMatrix();
   
   pushMatrix();
    translate(+236,+231);
    //rotate(radians(mouseX));
    translate(-236,-231);
    image(head,0,0);
    popMatrix();
      image(body,0,0);
}



    






// week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop

PImage postman, head, body, uparm1, hand1, uparm2, hand2;

void setup(){

  size(560, 560);

  postman = loadImage("postman.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm1 = loadImage("uparm1.png");

  hand1 = loadImage("hand1.png");

  uparm2 = loadImage("uparm2.png");

  hand2 = loadImage("hand2.png");

}

void draw(){

  background(#FFFFF2);

  image(postman, 0, 0); // 基礎的郵差先生(全身)

  fill(255, 0, 255, 128); // 半透明的紫色

  rect(0, 0, 560, 560); // 蓋上去

  pushMatrix(); // 要畫左邊的上手臂、手肘

    translate(+185, +261);

    //rotate(radians(mouseX));

    translate(-185, -261);

    image(uparm1, 0, 0); // 上手臂

    pushMatrix();

      translate(+116, +265);

      //rotate(radians(mouseX));

      translate(-116, -265);

      image(hand1, 0, 0);

    popMatrix();

  popMatrix();

  

  pushMatrix(); // 要畫右邊的上手臂、手肘

    translate(290, 262);

    //rotate(radians(mouseX));

    translate(-290, -262);

    image(uparm2, 0, 0);

    pushMatrix();

      translate(357, 259);

      rotate(radians(mouseX));

      translate(-357, -259);

      image(hand2, 0, 0);

    popMatrix();

  popMatrix();

  

  pushMatrix();

    translate(+236, +231); // 再放回去正確的位置

    //rotate(radians(mouseX));

    translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)

    image(head, 0, 0); // 再畫頭

  popMatrix();

  image(body, 0, 0); // 再畫身體

}


// week10_5_postman_many_angle_ID_mouseDragged

PImage postman, head, body, uparm1, hand1, uparm2, hand2;

float [] angle = new float[20]; // 準備20個關節的變數

int ID = 0; // 現在要處理的關節 ID (第幾個關節)

void mouseDragged(){

  angle[ID] += mouseX - pmouseX;

} // 記得把圖檔拉進來哦!!!!

void keyPressed(){

  if(key=='1') ID = 1; // 左邊臂

  if(key=='2') ID = 2; // 左邊手

  if(key=='3') ID = 3; // 右邊臂

  if(key=='4') ID = 4; // 右邊手

  if(key=='5') ID = 5; // (待用)

  if(key=='6') ID = 6; // (待用)

  if(key=='0') ID = 0; // 頭

}

void setup(){

  size(560, 560);

  postman = loadImage("postman.png");

  head = loadImage("head.png");

  body = loadImage("body.png");

  uparm1 = loadImage("uparm1.png");

  hand1 = loadImage("hand1.png");

  uparm2 = loadImage("uparm2.png");

  hand2 = loadImage("hand2.png");

}

void draw(){

  background(#FFFFF2);

  image(postman, 0, 0); // 基礎的郵差先生(全身)

  fill(255, 0, 255, 128); // 半透明的紫色

  rect(0, 0, 560, 560); // 蓋上去

  pushMatrix(); // 要畫左邊的上手臂、手肘

    translate(+185, +261);

    rotate(radians(angle[1]));

    translate(-185, -261);

    image(uparm1, 0, 0); // 上手臂

    pushMatrix();

      translate(+116, +265);

      rotate(radians(angle[2]));

      translate(-116, -265);

      image(hand1, 0, 0);

    popMatrix();

  popMatrix();

  

  pushMatrix(); // 要畫右邊的上手臂、手肘

    translate(290, 262);

    rotate(radians(angle[3]));

    translate(-290, -262);

    image(uparm2, 0, 0);

    pushMatrix();

      translate(357, 259);

      rotate(radians(angle[4]));

      translate(-357, -259);

      image(hand2, 0, 0);

    popMatrix();

  popMatrix();

  

  pushMatrix();

    translate(+236, +231); // 再放回去正確的位置

    rotate(radians(angle[0]));

    translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)

    image(head, 0, 0); // 再畫頭

  popMatrix();

  image(body, 0, 0); // 再畫身體

}





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