2025年4月17日 星期四

12750432-week09

 複習(gundam body,head)

PShape body = loadShape("body.obj");
PShape head = loadShape("head.obj");
size(400,400,P3D);
translate(200,300);
sphere(10);
scale(10,-10,10);//y要上下再反過來
shape(body,0,0);
shape(head,0,0);
//week09-1 gumdam head body
PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);

  scale(10,-10,10);//y要上下再反過來
  shape(body,0,0);
  shape(head,0,0);
}
//week09-2-gumdam-head-body-push-trt-pop
PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球
  scale(10,-10,10);//y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseX-60));
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
}






//week09-3-gumdam-uparm-upuparm
PShape uparm1,upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//原點的球(to be smaller)

  scale(10,-10,10);//y要上下再反過來
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateX(radians(mouseY));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
    //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
    shape(uparm1,0,0);//上手臂
  popMatrix();

}
//week09-4-gumdam-uparm-upuparm-push-trt-pop
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//原點的球(to be smaller)

  scale(10,-10,10);//y要上下再反過來
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    //rotateX(radians(mouseY));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
    //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
      shape(hand1,0,0);//上手臂
    popMatrix();
  popMatrix();

}
 
//week09-4-gumdam-uparm-upuparm-push-trt-pop
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//原點的球(to be smaller)

  scale(10,-10,10);//y要上下再反過來
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(mouseX));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
    //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(mouseY));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
      shape(hand1,0,0);//上手臂
    popMatrix();
  popMatrix();

}

用鍵盤控制不同關節


//week09_5_gumdam_uparm_upuparm_hand_keyboard_mouse_angle_rot
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20];//準備20個關節
int ID = 0;//關節的代碼 之後會用 angle[ID] 來改變值
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX-pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//原點的球(to be smaller)

  scale(10,-10,10);//y要上下再反過來
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
    //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
    shape(uparm1,0,0);//上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值,(小黑)
      shape(hand1,0,0);//上手臂
    popMatrix();
  popMatrix();

}

存檔(txt檔為點移動的資料)



//week09-6-save-saveStrings-loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");//this example can save a 畫面
}
int x = 10,y = 10;
void draw(){
  background(204);
  rect(x,y,80,80);
}
void mouseDragged(){
  x += mouseX - pmouseX; 
  y += mouseY - pmouseY;
  String now = x + " " + y;//現在的座標字串
  lines.add(now);
  println(now);//印出來
}
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
  String[] arr = new String[lines.size()];//java陣列結構
  lines.toArray(arr);//arraylist轉換成傳統陣列以便存檔
  if(key=='s') saveStrings("lines.txt",arr);//pressed s,save
}
//week09-6-save-saveStrings-loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");//this example can save a 畫面
  another =  loadStrings("lines.txt");//如果順利讀到,就有陣列,沒讀到就回傳null值
}
int x = 10,y = 10,ID=0;
void draw(){
  background(204);
  if(another != null){
    int[] now = int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID = (ID+1) % another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
  x += mouseX - pmouseX; 
  y += mouseY - pmouseY;
  String now = x + " " + y;//現在的座標字串
  lines.add(now);
  println(now);//印出來
}
ArrayList<String> lines = new ArrayList<String>();
String [] another;//另一個讀到字串的資料結構(一開始沒有東西)
void keyPressed(){
  String[] arr = new String[lines.size()];//java陣列結構
  lines.toArray(arr);//arraylist轉換成傳統陣列以便存檔
  if(key=='s') saveStrings("lines.txt",arr);//pressed s,save
}



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