2025年4月17日 星期四

12750192_WKY

//week09-1-gundam-head-body
PShape body,head;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  shape(head,0,0);
}
PShape body,head;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
}

void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
}

//week09-3_gundam_uparm_upuparm

PShape uparm1, upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3); //圓點 小一點較清楚
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); //上上手臂
  pushMatrix();
    translate(-4.1, 19.9); //掛回原本位置
    rotateX(radians(mouseY));
    translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 ex.. 4.1 -19.9
    shape(uparm1, 0, 0); //上手臂
  popMatrix();
}

//week09-4_gundam_uparm_upuparm_hand_push_trt_pop
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");

}

void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  shape(upuparm1,0,0);
  pushMatrix();
     translate(-4.1,19.9);
     rotateZ(radians(mouseX));
     translate(4.1,-19.9);
   /* 
    translate(mouseX/10.0,-mouseY/10.0);//移動找到數值
    println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9
    */
     shape(uparm1,0,0);
     pushMatrix();
       translate(-4.5,16.9);
       rotateX(radians(mouseX));
       translate(4.5,-16.9);
       //translate(mouseX/10.0,-mouseY/10.0);
       //println(mouseX/10.0,-mouseY/10.0);
       shape(hand1,0,0);
     popMatrix();
  popMatrix();
}

//week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj"); 
}
float [] angle = new float[20]; //準備20個關節
int ID = 0; //關節的代碼 之後會用到 angle[ID] 來改變值
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX pmouseX; //X方向的移動,可改變某個關節角度
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3); //圓點 小一點, 比較清楚
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); //上上手臂
  pushMatrix();
    translate(-4.1, 19.9); //再掛回去原本的位置
    rotateZ(radians(angle[1])); //按下鍵盤1 滑鼠按著可以移動關節
    translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
    shape(uparm1, 0, 0); //上手臂
    pushMatrix();
      translate(-4.5, 16.9);
      rotateX(radians(angle[2]));//按下鍵盤2 滑鼠按著可以移動關節
      translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
      //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
      //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 ex.. 4.5 -16.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


























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