//week10-1
size(560,560); PImage postman=loadImage("postman.png"); PImage head=loadImage("head.png"); PImage body=loadImage("body.png"); background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); rect(0,0,560,560); image(head,0,0); image(body,0,0);//week10-2 PImage postman,head,body; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); rect(0,0,560,560); pushMatrix(); translate(+236,-231); rotate(radians(mouseX)); translate(-236,-231); image(head,0,0); popMatrix(); image(body,0,0); }//week10-3 PImage postman,head,body,hand1,uparm1; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); hand1=loadImage("hand1.png"); uparm1=loadImage("uparm1.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); rect(0,0,560,560); pushMatrix(); translate(+185,-261); //rotate(radians(mouseX)); translate(-185,-261); image(uparm1,0,0); pushMatrix(); translate(116,265); rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+236,-231); rotate(radians(mouseX)); translate(-236,-231); image(head,0,0); popMatrix(); image(body,0,0); }//week10-4 PImage postman,head,body,hand1,uparm1,hand2,uparm2; void setup(){ size(560,560); postman=loadImage("postman.png"); head=loadImage("head.png"); body=loadImage("body.png"); hand1=loadImage("hand1.png"); uparm1=loadImage("uparm1.png"); hand2=loadImage("hand2.png"); hand2=loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); rect(0,0,560,560); pushMatrix(); translate(+185,-261); //rotate(radians(mouseX)); translate(-185,-261); image(uparm1,0,0); pushMatrix(); translate(116,265); //rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(290,262); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+236,-231); //rotate(radians(mouseX)); translate(-236,-231); image(head,0,0); popMatrix(); image(body,0,0); }// week10_5_postman_many_angle_ID_mouseDragged PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; // 現在要處理的關節 ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } // 記得把圖檔拉進來哦!!!! void keyPressed(){ if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // (待用) if(key=='6') ID = 6; // (待用) if(key=='0') ID = 0; // 頭 } void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); // 基礎的郵差先生(全身) fill(255, 0, 255, 128); // 半透明的紫色 rect(0, 0, 560, 560); // 蓋上去 pushMatrix(); // 要畫左邊的上手臂、手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); // 要畫右邊的上手臂、手肘 translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231); // 再放回去正確的位置 rotate(radians(angle[0])); translate(-236, -231); // 把頭的旋轉中心, 放到(0,0) image(head, 0, 0); // 再畫頭 popMatrix(); image(body, 0, 0); // 再畫身體 }// week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; // 現在要處理的關節 ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } // 記得把圖檔拉進來哦!!!! void keyPressed(){ if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // (待用) if(key=='6') ID = 6; // (待用) if(key=='0') ID = 0; // 頭 if(key=='s'){ // 從這裡開始 每次按 's' 就存一組 angle String now = ""; // 要放現在全部的關節的值 for(int i=0; i<20; i++){ // 利用 for 迴圈 now += angle[i] + " "; // 全部塞到 now 裡, 記得有空 } lines.add(now); // 把現在的這行, 加到 lines 裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); } if(key=='r'){ // replay, 照著之前按 's' 存檔的 lines 重播一次 if(R<lines.size()){ float [] now = float(split( lines.get(R), ' ')); for(int i=0; i<20; i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R = 0; ArrayList<String> lines = new ArrayList<String>(); // 放移動的結果 // 到這裡結束 void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); // 基礎的郵差先生(全身) fill(255, 0, 255, 128); // 半透明的紫色 rect(0, 0, 560, 560); // 蓋上去 pushMatrix(); // 要畫左邊的上手臂、手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); // 要畫右邊的上手臂、手肘 translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231); // 再放回去正確的位置 rotate(radians(angle[0])); translate(-236, -231); // 把頭的旋轉中心, 放到(0,0) image(head, 0, 0); // 再畫頭 popMatrix(); image(body, 0, 0); // 再畫身體 }



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