2025年4月17日 星期四

12750794-張瑋宸

week09

//week09_1_body_head_gundam

PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球
  
  scale(10,-10,10);//y上下再反過來
  shape(body,0,0);
  shape(head,0,0);
}



//week09-2_gundam_head_body_push_trt_pop
PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點的球
  
  scale(10,-10,10);//y上下再反過來
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
}


//week09-3-gundam-uparm-upuparm-push-trt-pop
PShape uparm1, upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位子
    rotateX(radians(mouseY));
    translate(4.1,-19.9);
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9
    shape(uparm1,0,0);//上手臂
  popMatrix();
}



//week09-4-gundam-uparm-upuparm-hand1-push-trt-pop
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位子
    rotateZ(radians(mouseX));
    translate(4.1,-19.9);
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9
    shape(uparm1,0,0);//上手臂
  pushMatrix();
    translate(-4.5,16.9);
    rotateX(radians(mouseY));
    translate(4.5,-16.9);
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9
    shape(hand1,0,0);
    popMatrix();
  popMatrix();
}




//week09_05_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20];//準備20個關節
int ID = 0;//關節的代碼 之後會用angle[ID]來改變值
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;//X方向的移動,可改變
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);//小一點比較清楚
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(-4.1,19.9);//再掛回去原本的位子
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9
    shape(uparm1,0,0);//上手臂
  pushMatrix();
    translate(-4.5,16.9);
    rotateX(radians(angle[2]));
    translate(4.5,-16.9);
    //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9
    shape(hand1,0,0);
    popMatrix();
  popMatrix();
}




//week09_6_save_saveStrings_loadStrings
void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
  another = loadStrings("line.txt");
}
int x = 10, y = 10, ID = 0;
void draw(){
  background(204);
  if(another != null){
    int [] now = int(split(another[ID],' '));
    rect(now[0], now[1], 80,80);
    ID = (ID+1) % another.length;
  }
  rect(x, y, 80,80);
}
void mouseDragged(){
  x += mouseX - pmouseY;
  y += mouseY - pmouseY;
  String now = x + " " + y;//現在座標的字串
  lines.add(now);//println(now);//把小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();//ArrayList 資料結構
String [] another;//另一個讀到的字串的資料結構(一開始沒有東西)
void keyPressed(){
  String[] arr = new String[lines.size()];//傳統的JAVA陣列的資料結構
  lines.toArray(arr);//把ArrayList轉換成傳統的陣列,以便存檔
  if(key=='s') saveStrings("line.txt",arr);//按下s會存檔
}


















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