week09
//week09_1_body_head_gundam
PShape body,head; void setup(){ size(400,400,P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); } void draw(){ background(204); translate(200,300); sphere(10);//原點的球 scale(10,-10,10);//y上下再反過來 shape(body,0,0); shape(head,0,0); }
//week09-2_gundam_head_body_push_trt_pop PShape body,head; void setup(){ size(400,400,P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); } void draw(){ background(204); translate(200,300); sphere(10);//原點的球 scale(10,-10,10);//y上下再反過來 shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0,-22.5); shape(head,0,0); popMatrix(); }
//week09-3-gundam-uparm-upuparm-push-trt-pop PShape uparm1, upuparm1; void setup(){ size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位子 rotateX(radians(mouseY)); translate(4.1,-19.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值 //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9 shape(uparm1,0,0);//上手臂 popMatrix(); }//week09-4-gundam-uparm-upuparm-hand1-push-trt-pop PShape uparm1, upuparm1, hand1; void setup(){ size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位子 rotateZ(radians(mouseX)); translate(4.1,-19.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值 //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9); rotateX(radians(mouseY)); translate(4.5,-16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值 //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9 shape(hand1,0,0); popMatrix(); popMatrix(); }//week09_05_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape uparm1, upuparm1, hand1; void setup(){ size(400,400,P3D); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } float [] angle = new float[20];//準備20個關節 int ID = 0;//關節的代碼 之後會用angle[ID]來改變值 void keyPressed(){ if(key=='1') ID = 1; if(key=='2') ID = 2; } void mouseDragged(){ angle[ID] += mouseX - pmouseX;//X方向的移動,可改變 } void draw(){ background(204); translate(200,300); sphere(3);//小一點比較清楚 scale(10,-10,10); shape(upuparm1,0,0);//上上手臂 pushMatrix(); translate(-4.1,19.9);//再掛回去原本的位子 rotateZ(radians(angle[1])); translate(4.1,-19.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值 //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9 shape(uparm1,0,0);//上手臂 pushMatrix(); translate(-4.5,16.9); rotateX(radians(angle[2])); translate(4.5,-16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動、一邊找到數值 //println(mouseX/10.0, -mouseY/10.0);//印出適合的數值 ex. 4.1,19.9 shape(hand1,0,0); popMatrix(); popMatrix(); }//week09_6_save_saveStrings_loadStrings void setup(){ size(300,300); rect(10,10,80,80); rect(110,110,80,80); save("file.png"); another = loadStrings("line.txt"); } int x = 10, y = 10, ID = 0; void draw(){ background(204); if(another != null){ int [] now = int(split(another[ID],' ')); rect(now[0], now[1], 80,80); ID = (ID+1) % another.length; } rect(x, y, 80,80); } void mouseDragged(){ x += mouseX - pmouseY; y += mouseY - pmouseY; String now = x + " " + y;//現在座標的字串 lines.add(now);//println(now);//把小黑印出來 } ArrayList<String> lines = new ArrayList<String>();//ArrayList 資料結構 String [] another;//另一個讀到的字串的資料結構(一開始沒有東西) void keyPressed(){ String[] arr = new String[lines.size()];//傳統的JAVA陣列的資料結構 lines.toArray(arr);//把ArrayList轉換成傳統的陣列,以便存檔 if(key=='s') saveStrings("line.txt",arr);//按下s會存檔 }
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