2025年4月17日 星期四

12750263_week09

week09_1_ gundom_body_head

PShape body = loadShape("body.obj");

PShape head = loadShape("head.obj");


size(500,500,P3D);

translate(250,350);

sphere(10); // 原點的球


scale(10,-10,10); // y要上下再反過來

shape(body,0,0);

shape(head,0,0);








week09_2_gundom_head_body_push_trt_pop

PShape body,head;

void setup(){

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  size(500,500,P3D);

}

void draw(){

  background(204);

  translate(250,350);

  sphere(10); 

  

  scale(10,-10,10); // y要上下再反過來

  

  shape(body,0,0); 

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0); 

  popMatrix();

}








week09_3_gundom_uparm_upuparm_push_trt_pop

PShape uparm1,upuparm1;

void setup(){

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  size(500,500,P3D);

}

void draw(){

  background(204);

  translate(250,350);

  sphere(3); // 小一點,比較清楚

  

  scale(10,-10,10); // y要上下再反過來

  

  shape(upuparm1,0,0); // 上上手臂

  pushMatrix();

    translate(-4.1,19.9);

    rotateX(radians(mouseY));

    translate(4.1,-19.9);

    //translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值

    //println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.1, -19.9

    shape(uparm1,0,0); // 上手臂

  popMatrix();

}







week09_4_gundom_uparm_upuparm_hand_push_trt_pop

PShape upuparm1,hand1,uparm1;

void setup(){

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

  size(500,500,P3D);

}

void draw(){

  background(204);

  translate(250,350);

  sphere(3); // 小一點,比較清楚

  

  scale(10,-10,10); // y要上下再反過來

  

  shape(upuparm1,0,0); // 上上手臂

  pushMatrix();

    translate(-4.1,19.9);

    rotateZ(radians(mouseY));

    translate(4.1,-19.9);

    shape(uparm1,0,0); // 上手臂

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(mouseY));

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值

      //println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9

      shape(hand1,0,0);

     popMatrix();

  popMatrix();

}









 week09_5_gundom_uparm_upuparm_hand_keyborad_mouse_angle

PShape upuparm1,hand1,uparm1;

void setup(){

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

  size(500,500,P3D);

}

float[]angle = new float[20];

int ID = 0;

void keyPressed(){

  if(key=='1') ID = 1;

  if(key=='2') ID = 2;

}

void mouseDragged(){

  angle[ID] += mouseX- pmouseX; 

}

void draw(){

  background(204);

  translate(250,350);

  sphere(3); // 小一點,比較清楚

  

  scale(10,-10,10); // y要上下再反過來

  

  shape(upuparm1,0,0); // 上上手臂

  pushMatrix();

    translate(-4.1,19.9);

    rotateZ(radians(angle[1]));

    translate(4.1,-19.9);

    shape(uparm1,0,0); // 上手臂

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(angle[2]));

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值

      //println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9

      shape(hand1,0,0);

     popMatrix();

  popMatrix();

}








week09_6_save_saveStrings_loadStrings

void setup(){

   size(300,300);

   rect(10,10,80,80);

  rect(110,110,80,80);

  save("file.png");

}

int x = 10,y = 10;

void draw(){

  background(200);

  rect(x,y,80,80);

}

void mouseDragged(){

  x += mouseX - pmouseX;

  y += mouseY - pmouseY;

  String now = x + " " + y; // 現在座標的字串

  lines.add(now); // 在小黑印出來

}

ArrayList<String> lines = new ArrayList<String>(); // ArrayList 資料結構

void keyPressed(){

  String[] arr = new String[lines.size()]; // 傳統的 Java 陣列的資料結構

  lines.toArray(arr); // 把ArrayList 轉換成傳統的 陣列,以便存檔

  if(key=='s') saveStrings("lines.txt",arr); // 按下英文小寫s會存檔

}










week09_6-1_save_saveStrings_loadStrings 可以記錄移動路線
void setup(){
   size(300,300);
   rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
  another = loadStrings("lines.txt");
}
int x = 10,y = 10,ID = 0;
void draw(){
  background(200);
  if(another!= null){
    int [] now = int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID = (ID+1) % another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; // 現在座標的字串
  lines.add(now); // 在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>(); // ArrayList 資料結構
String [] another;
void keyPressed(){
  String[] arr = new String[lines.size()]; // 傳統的 Java 陣列的資料結構
  lines.toArray(arr); // 把ArrayList 轉換成傳統的 陣列,以便存檔
  if(key=='s') saveStrings("lines.txt",arr); // 按下英文小寫s會存檔
}













s
s



沒有留言:

張貼留言