week09_1_ gundom_body_head
PShape body = loadShape("body.obj");
PShape head = loadShape("head.obj");
size(500,500,P3D);
translate(250,350);
sphere(10); // 原點的球
scale(10,-10,10); // y要上下再反過來
shape(body,0,0);
shape(head,0,0);
week09_2_gundom_head_body_push_trt_pop
PShape body,head;
void setup(){
body = loadShape("body.obj");
head = loadShape("head.obj");
size(500,500,P3D);
}
void draw(){
background(204);
translate(250,350);
sphere(10);
scale(10,-10,10); // y要上下再反過來
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
}
week09_3_gundom_uparm_upuparm_push_trt_pop
PShape uparm1,upuparm1;
void setup(){
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
size(500,500,P3D);
}
void draw(){
background(204);
translate(250,350);
sphere(3); // 小一點,比較清楚
scale(10,-10,10); // y要上下再反過來
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateX(radians(mouseY));
translate(4.1,-19.9);
//translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.1, -19.9
shape(uparm1,0,0); // 上手臂
popMatrix();
}
week09_4_gundom_uparm_upuparm_hand_push_trt_pop
PShape upuparm1,hand1,uparm1;
void setup(){
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
size(500,500,P3D);
}
void draw(){
background(204);
translate(250,350);
sphere(3); // 小一點,比較清楚
scale(10,-10,10); // y要上下再反過來
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(mouseY));
translate(4.1,-19.9);
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(radians(mouseY));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}
week09_5_gundom_uparm_upuparm_hand_keyborad_mouse_angle
PShape upuparm1,hand1,uparm1;
void setup(){
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
size(500,500,P3D);
}
float[]angle = new float[20];
int ID = 0;
void keyPressed(){
if(key=='1') ID = 1;
if(key=='2') ID = 2;
}
void mouseDragged(){
angle[ID] += mouseX- pmouseX;
}
void draw(){
background(204);
translate(250,350);
sphere(3); // 小一點,比較清楚
scale(10,-10,10); // y要上下再反過來
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(angle[1]));
translate(4.1,-19.9);
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(radians(angle[2]));
translate(4.5,-16.9);
//translate(mouseX/10.0,-mouseY/10.0); // 一邊移動,一邊找到數值
//println(mouseX/10.0,-mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
}
week09_6_save_saveStrings_loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("file.png");
}
int x = 10,y = 10;
void draw(){
background(200);
rect(x,y,80,80);
}
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
String now = x + " " + y; // 現在座標的字串
lines.add(now); // 在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>(); // ArrayList 資料結構
void keyPressed(){
String[] arr = new String[lines.size()]; // 傳統的 Java 陣列的資料結構
lines.toArray(arr); // 把ArrayList 轉換成傳統的 陣列,以便存檔
if(key=='s') saveStrings("lines.txt",arr); // 按下英文小寫s會存檔
}







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