2025年4月24日 星期四

12750840_week10

 week10

week10_1
//week10_1_postman_head_body
//頭、身體、手臂、手肘、腳
size(560, 560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差
fill(255, 0, 255, 128);//半透明的紫色
rect(0, 0, 560, 560);//蓋上去
image(head, 0, 0);//再畫我們的頭
image(body, 0, 0);//再畫身體

week10_2
//week10_2_postman_head_body_push_trt_pop
PImage postman, head, body;
void setup(){  
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
}
void draw(){
  background(#FFFFF2);
  image(postman, 0, 0); //基礎的郵差
  fill(255, 0, 255, 128);//半透明的紫色
  rect(0, 0, 560, 560);//蓋上去
  pushMatrix();
    translate(+236, +231);//再放回去正確位置
    rotate(radians(mouseX));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  image(body, 0, 0);//再畫身體
}
week10_3
//week10_3_postman_head_body_uparm1_hand1_push_trt_pop
PImage postman, head, body, uparm1, hand1;
void setup(){  
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
}
void draw(){
  background(#FFFFF2);
  image(postman, 0, 0); //基礎的郵差
  fill(255, 0, 255, 128);//半透明的紫色
  rect(0, 0, 560, 560);//蓋上去
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    //rotate(radians(mouseX));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      rotate(radians(mouseX));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(+236, +231);//再放回去正確位置
    //rotate(radians(mouseX));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  image(body, 0, 0);//再畫身體
}

week10_4
//week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
void setup(){  
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman, 0, 0); //基礎的郵差
  fill(255, 0, 255, 128);//半透明的紫色
  rect(0, 0, 560, 560);//蓋上去
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    //rotate(radians(mouseX));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      //rotate(radians(mouseX));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(290, 262);
    //rotate(radians(mouseX));
    translate(-290, -262);
    image(uparm2, 0, 0);
    pushMatrix();
      translate(357, 259);
      rotate(radians(mouseX));
      translate(-357, -259);
      image(hand2, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(+236, +231);//再放回去正確位置
    //rotate(radians(mouseX));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  image(body, 0, 0);//再畫身體
}
week10_5
//week10_5_postman_many_angle_ID_mouseDragged
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; //準備20個關節的變數
int ID = 0; //現在要處裡的關節ID(第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1;//左邊臂
  if(key=='2') ID = 2;//左邊手
  if(key=='3') ID = 3;//右邊臂
  if(key=='4') ID = 4;//右邊手
  if(key=='5') ID = 5;//(待用)
  if(key=='6') ID = 6;//(待用)
  if(key=='0') ID = 0;//頭
}
void setup(){  
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman, 0, 0); //基礎的郵差
  fill(255, 0, 255, 128);//半透明的紫色
  rect(0, 0, 560, 560);//蓋上去
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    rotate(radians(angle[1]));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      rotate(radians(angle[2]));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(290, 262);
    rotate(radians(angle[3]));
    translate(-290, -262);
    image(uparm2, 0, 0);
    pushMatrix();
      translate(357, 259);
      rotate(radians(angle[4]));
      translate(-357, -259);
      image(hand2, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(+236, +231);//再放回去正確位置
    rotate(radians(angle[0]));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  image(body, 0, 0);//再畫身體
}

week10_6
//week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; //準備20個關節的變數
int ID = 0; //現在要處裡的關節ID(第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1;//左邊臂
  if(key=='2') ID = 2;//左邊手
  if(key=='3') ID = 3;//右邊臂
  if(key=='4') ID = 4;//右邊手
  if(key=='5') ID = 5;//(待用)
  if(key=='6') ID = 6;//(待用)
  if(key=='0') ID = 0;//頭
  
  if(key=='s'){ //每次按s就存一組角度
    String now = "";//要放現在全部的關節的值
    for(int i=0; i<20; i++){//利用for迴圈
      now += + angle[i] + " ";//全部塞到now裡,記得有空
    }
    lines.add(now);//把現在這行,加到lines裡
    String [] arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt", arr);
  }
  if(key=='r'){ //replay 照著之前按s存檔的lines重播一次
    if(R<lines.size()){
      float [] now = float(split( lines.get(R), ' '));
      for(int i=0; i<20; i++) angle[i] = now[i];
      R = (R+1) % lines.size();
    }
  }
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();
void setup(){  
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman, 0, 0); //基礎的郵差
  fill(255, 0, 255, 128);//半透明的紫色
  rect(0, 0, 560, 560);//蓋上去
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    rotate(radians(angle[1]));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      rotate(radians(angle[2]));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(290, 262);
    rotate(radians(angle[3]));
    translate(-290, -262);
    image(uparm2, 0, 0);
    pushMatrix();
      translate(357, 259);
      rotate(radians(angle[4]));
      translate(-357, -259);
      image(hand2, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(+236, +231);//再放回去正確位置
    rotate(radians(angle[0]));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  image(body, 0, 0);//再畫身體
}



沒有留言:

張貼留言