week10
week10_1
//week10_1_postman_head_body //頭、身體、手臂、手肘、腳 size(560, 560); PImage postman = loadImage("postman.png"); PImage head = loadImage("head.png"); PImage body = loadImage("body.png"); background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 image(head, 0, 0);//再畫我們的頭 image(body, 0, 0);//再畫身體
week10_2
//week10_2_postman_head_body_push_trt_pop PImage postman, head, body; void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(mouseX)); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 } week10_3
//week10_3_postman_head_body_uparm1_hand1_push_trt_pop PImage postman, head, body, uparm1, hand1; void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); //rotate(radians(mouseX)); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(mouseX)); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 //rotate(radians(mouseX)); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 }
week10_4week10_5//week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop PImage postman, head, body, uparm1, hand1, uparm2, hand2; void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); //rotate(radians(mouseX)); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); //rotate(radians(mouseX)); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); //rotate(radians(mouseX)); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(mouseX)); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 //rotate(radians(mouseX)); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 }
//week10_5_postman_many_angle_ID_mouseDragged PImage postman, head, body, uparm1, hand1, uparm2, hand2; float [] angle = new float[20]; //準備20個關節的變數 int ID = 0; //現在要處裡的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//(待用) if(key=='6') ID = 6;//(待用) if(key=='0') ID = 0;//頭 } void setup(){ size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman, 0, 0); //基礎的郵差 fill(255, 0, 255, 128);//半透明的紫色 rect(0, 0, 560, 560);//蓋上去 pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angle[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angle[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angle[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angle[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angle[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); image(body, 0, 0);//再畫身體 }
week10_6
//week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; //準備20個關節的變數
int ID = 0; //現在要處裡的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1;//左邊臂
if(key=='2') ID = 2;//左邊手
if(key=='3') ID = 3;//右邊臂
if(key=='4') ID = 4;//右邊手
if(key=='5') ID = 5;//(待用)
if(key=='6') ID = 6;//(待用)
if(key=='0') ID = 0;//頭
if(key=='s'){ //每次按s就存一組角度
String now = "";//要放現在全部的關節的值
for(int i=0; i<20; i++){//利用for迴圈
now += + angle[i] + " ";//全部塞到now裡,記得有空
}
lines.add(now);//把現在這行,加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ //replay 照著之前按s存檔的lines重播一次
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //基礎的郵差
fill(255, 0, 255, 128);//半透明的紫色
rect(0, 0, 560, 560);//蓋上去
pushMatrix();//要畫左邊的上手臂 手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0);
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231);//再放回去正確位置
rotate(radians(angle[0]));
translate(-236, -231);//把頭的旋轉中心放到(0,0)
image(head, 0, 0);//再畫我們的頭
popMatrix();
image(body, 0, 0);//再畫身體
}
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