。關節&鍵盤滑鼠事件
1.把去背和裁切圖片加入程式碼//week10_01_postman_head_body
size(560,560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(postman,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
image(head,0,0);
image(body,0,0);2.把去背和裁切圖片加入程式碼//week10_01_postman_head_body_push_trt_pop
PImage postman, head, body;
void setup() {
size(650, 650);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw() {
background(#FFFFF2);
image(postman, 0, 0);
fill(255, 0, 255, 128);//半透明紫色
rect(0, 0, 650, 650);
pushMatrix();
translate(272,259);
rotate(radians(mouseX));
translate(-272,-259);
image(head, 0, 0);
popMatrix();
image(body, 0, 0);
}
void mousePressed(){//用來找旋轉中心
print(mouseX+" "+mouseY);
}
執行結果:
3.把支解的部位重新組裝起來我做太快了,一不小心就全部組起來了
//week10_03_postman_full_body_push_trt_pop
PImage postman, head, body, uparm1, uparm2, hand1, hand2, leg1, leg2;
void setup() {
size(650, 650);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
uparm2 = loadImage("uparm2.png");
hand1 = loadImage("hand.png");
hand2 = loadImage("hand2.png");
leg1 = loadImage("leg1.png");
leg2 = loadImage("leg2.png");
}
void draw() {
background(#FFFFF2);
image(postman, 0, 0);
fill(255, 0, 255, 128);//半透明紫色
rect(0, 0, 650, 650);
pushMatrix();
translate(272,259);
//rotate(radians(mouseX));
translate(-272,-259);
image(head, 0, 0);
popMatrix();
pushMatrix();
translate(216,305);
//rotate(radians(mouseX));
translate(-216,-305);
image(uparm1, 0, 0);
pushMatrix();
translate(133,307);
//rotate(radians(mouseX));
translate(-133,-307);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(338,305);
//rotate(radians(mouseX));
translate(-338,-305);
image(uparm2, 0, 0);
pushMatrix();
translate(413,297);
//rotate(radians(mouseX));
translate(-413,-297);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(257,453);
//rotate(radians(mouseX));
translate(-257,-453);
image(leg1, 0, 0);
popMatrix();
pushMatrix();
translate(303,435);
//rotate(radians(mouseX));
translate(-303,-435);
image(leg2, 0, 0);
popMatrix();
image(body, 0, 0);
}
void mousePressed(){//用來找旋轉中心
print(mouseX+" "+mouseY);
}
執行結果:
4.利用鍵盤事件切換要旋轉的關節(ID)+滑鼠拖曳X軸旋轉角度
旋轉的角度會保存在陣列(angle[])中
//week10_05_angle_ID_mouseDragged
PImage postman, head, body, uparm1, uparm2, hand1, hand2, leg1, leg2;
float [] angle = new float[20]; //存放20個關節的旋轉角度
int ID = 0; //決定要處理的關節
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='0') ID = 0;//頭
if(key=='1') ID = 1;//左臂
if(key=='2') ID = 2;//右臂
if(key=='3') ID = 3;//左肘
if(key=='4') ID = 4;//右肘
if(key=='5') ID = 5;//左腿
if(key=='6') ID = 6;//右腿
}
void setup() {
size(650, 650);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
uparm2 = loadImage("uparm2.png");
hand1 = loadImage("hand.png");
hand2 = loadImage("hand2.png");
leg1 = loadImage("leg1.png");
leg2 = loadImage("leg2.png");
}
void draw() {
background(#FFFFF2);
image(postman, 0, 0);
fill(255, 0, 255, 128);//半透明紫色
rect(0, 0, 650, 650);
pushMatrix();
translate(272,259);
rotate(radians(angle[0]));
translate(-272,-259);
image(head, 0, 0);
popMatrix();
pushMatrix();
translate(216,305);
rotate(radians(angle[1]));
translate(-216,-305);
image(uparm1, 0, 0);
pushMatrix();
translate(133,307);
rotate(radians(angle[3]));
translate(-133,-307);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(338,305);
rotate(radians(angle[2]));
translate(-338,-305);
image(uparm2, 0, 0);
pushMatrix();
translate(413,297);
rotate(radians(angle[4]));
translate(-413,-297);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(257,453);
rotate(radians(angle[5]));
translate(-257,-453);
image(leg1, 0, 0);
popMatrix();
pushMatrix();
translate(303,435);
rotate(radians(angle[6]));
translate(-303,-435);
image(leg2, 0, 0);
popMatrix();
image(body, 0, 0);
}
void mousePressed(){//用來找旋轉中心
print(mouseX+" "+mouseY);
}

。存檔&重播
//week10_06_postman_angle_ID_press_s_to_save
PImage postman, head, body, uparm1, uparm2, hand1, hand2, leg1, leg2;
float [] angle = new float[20]; //存放20個關節的旋轉角度
int ID = 0; //決定要處理的關節
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='0') ID = 0;//頭
if(key=='1') ID = 1;//左臂
if(key=='2') ID = 2;//右臂
if(key=='3') ID = 3;//左肘
if(key=='4') ID = 4;//右肘
if(key=='5') ID = 5;//左腿
if(key=='6') ID = 6;//右腿
if(key=='s'){//存檔 //每次按一次就會存一組angle
String now = "";
for(int i=0; i <20; i++){
now += angle[i] + " ";
}
lines.add(now);
String []arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//讀入
if(R<lines.size()){
float [] now = float(split(lines.get(R), " "));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();
void setup() {
size(650, 650);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
uparm2 = loadImage("uparm2.png");
hand1 = loadImage("hand.png");
hand2 = loadImage("hand2.png");
leg1 = loadImage("leg1.png");
leg2 = loadImage("leg2.png");
}
void draw() {
background(#FFFFF2);
image(postman, 0, 0);
fill(255, 0, 255, 128);//半透明紫色
rect(0, 0, 650, 650);
pushMatrix();
translate(272,259);
rotate(radians(angle[0]));
translate(-272,-259);
image(head, 0, 0);
popMatrix();
pushMatrix();
translate(216,305);
rotate(radians(angle[1]));
translate(-216,-305);
image(uparm1, 0, 0);
pushMatrix();
translate(133,307);
rotate(radians(angle[3]));
translate(-133,-307);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(338,305);
rotate(radians(angle[2]));
translate(-338,-305);
image(uparm2, 0, 0);
pushMatrix();
translate(413,297);
rotate(radians(angle[4]));
translate(-413,-297);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(257,453);
rotate(radians(angle[5]));
translate(-257,-453);
image(leg1, 0, 0);
popMatrix();
pushMatrix();
translate(303,435);
rotate(radians(angle[6]));
translate(-303,-435);
image(leg2, 0, 0);
popMatrix();
image(body, 0, 0);
}
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