//week08_1_loadShape_shape
size(400,400,P3D); //(3)要有 P3D 的 OpenGL 3D 功能
PShape gundam = loadShape("Gundam.obj"); //(1)讀入 3D 模型
translate(width/2,height/2); //放到畫面中心
pushMatrix(); //備份矩陣
translate(0,100); //(5)
scale(10,-10,10); //(4)把模型放大 shape(10)上下要再倒過來
shape(gundam,0,0); //(2)畫出 3D 模型
popMatrix(); //還原矩陣
//week08_2_PShape_gundam_setup_draw_push_scale_shape_pop
//轉動它,要改成互動模式的程式風格
PShape gundam; //要再把 Gundam.obj 等檔案,拉進來
void setup(){
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
//week08_3_another_obj_large_bad_mtl
PShape gundam; //要再把Gundam.obj 等檔案,拉進來
void setup(){
size(400,400,P3D);
gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
background(128);
lights();
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
}
//week08_4_gudam_body_haed
//慢慢把「切割開」的模式,逐一組合起來
PShape body, head;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(255);
translate(width/2,height/2+100);
sphere(10); //基準點
scale(10,-10,10);
pushMatrix();
translate(0.0,+22.5); //(3)再掛回原來的地方
rotate (radians(x)); //(2)轉動
//translate(x/10,y/10); //要放在小x,y座標
//println(x/10,y/10); //印出座標,等一下要去上面的數
translate(0.0,-22.5); //(1)我們的頭的中心,有放在旋轉中心
shape(head,0,0);
popMatrix();
shape(body,0,0);
}
float x=0,y=0;
void mouseDragged(){
x+=mouseX-pmouseX;
y-=mouseY-pmouseY;
}
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