2025年4月10日 星期四

12750856_邱品瑄W8

 //week08_1_loadShape_shape

size(400,400,P3D); //(3)要有 P3D 的 OpenGL 3D 功能

PShape gundam = loadShape("Gundam.obj"); //(1)讀入 3D 模型

translate(width/2,height/2); //放到畫面中心

pushMatrix(); //備份矩陣

  translate(0,100); //(5)

  scale(10,-10,10); //(4)把模型放大 shape(10)上下要再倒過來

  shape(gundam,0,0); //(2)畫出 3D 模型

popMatrix(); //還原矩陣



//week08_2_PShape_gundam_setup_draw_push_scale_shape_pop
//轉動它,要改成互動模式的程式風格
PShape gundam; //要再把 Gundam.obj 等檔案,拉進來
 void setup(){
  size(400,400,P3D);
  gundam = loadShape("Gundam.obj");
}
void draw(){
  background(128);
  translate(width/2,height/2+100);
  pushMatrix();
    scale(10,-10,10);
    rotateY(radians(frameCount));
    shape(gundam,0,0);
  popMatrix();
  pushMatrix();
    translate(100,0,0);
    scale(10,-10,10);
    shape(gundam,0,0);
  popMatrix();
}



//week08_3_another_obj_large_bad_mtl
PShape gundam; //要再把Gundam.obj 等檔案,拉進來
 void setup(){
  size(400,400,P3D);
  gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
  background(128);
  lights();
  translate(width/2,height/2+100);
  pushMatrix();
    scale(10,-10,10);
    rotateY(radians(frameCount));
    shape(gundam,0,0);
  popMatrix();
}



//week08_4_gudam_body_haed
//慢慢把「切割開」的模式,逐一組合起來
PShape body, head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(255);
  translate(width/2,height/2+100);
  sphere(10); //基準點
  scale(10,-10,10);
  pushMatrix();
    translate(0.0,+22.5); //(3)再掛回原來的地方
    rotate (radians(x)); //(2)轉動
    //translate(x/10,y/10); //要放在小x,y座標
    //println(x/10,y/10); //印出座標,等一下要去上面的數
    translate(0.0,-22.5); //(1)我們的頭的中心,有放在旋轉中心
    shape(head,0,0);
  popMatrix();
  shape(body,0,0);
}
float x=0,y=0;
void mouseDragged(){
  x+=mouseX-pmouseX;
  y-=mouseY-pmouseY;
}







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