2025年4月10日 星期四

傅士源的...12753096 week08

 //week08_1_loadshape_shape

size(400,400,P3D);//(3)要有P3D的OPENGL 3D功能
PShape gundam=loadShape("Gundam.obj");//(1) 讀入3D模型
translate(width/2,height/2);
pushMatrix();
  translate(0,100);//(5)再往下移一點點,比較好看
  scale(10,-10,10);//(4)把模型放大 shape(10)上下要再倒過來
  shape(gundam,0,0);//(2)劃出3D模型
 popMatrix();

//week08_2_PShape_gundam_setup_draw_push_scale_shape_pop
//轉動他,要改成互動式的程式風格
PShape gundam;//要再把Gundam.obj等檔案,拉進來
void setup(){
  size(400,400,P3D);
  gundam=loadShape("Gundam.obj");
}
void draw(){
  background(128);
  translate(width/2,height/2+100);
  pushMatrix();
    scale(10,-10,10);
    rotateY(radians(frameCount));
    shape(gundam,0,0);
  popMatrix();
  pushMatrix();
    translate(100,0,0);
    scale(10,-10,10);
    shape(gundam,0,0);
  popMatrix();
}
  

//week08_4_gundam_body_head
//慢慢把切割開的模式,逐一組合起來
PShape body,head;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
}
void draw(){
  background(255);
  translate(width/2,height/2+100);
  sphere(10);
  scale(10,-10,10);
  pushMatrix();
    translate(0,+22.5);
    rotate(radians(x));
    //translate(x/10,y/10);
    //println(x/10,y/10);
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  shape(body,0,0);
}
float x=0,y=0;
void mouseDragged(){
  x+=mouseX-pmouseX;
  y-=mouseY-pmouseY;
}


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