2025年4月17日 星期四

12751036-徐詩淳_week09

 








// week09_1_gumdan_head_body

PShape body, head;

void setup(){

  size(400, 400, P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

}

void draw(){

  background(204);

  translate(200, 300);

  sphere(10);

  

  scale(10, -10, 10);

  shape(body, 0, 0);

  shape(head, 0, 0);

}










// week09_2_gumdan_head_body_push_trt_pop

PShape body, head;

void setup(){

  size(400, 400, P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

}

void draw(){

  background(204);

  translate(200, 300);

  sphere(10); // 原點的球

  

  scale(10, -10, 10);

  

  shape(body, 0, 0);

  pushMatrix();

    translate(0, 22.5);

    rotateX(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0, -22.5);

    shape(head, 0, 0);

  popMatrix();

}
















// week09_3_gumdan_uparm_upuparm_trt_pop
PShape uparm1, upuparm1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3); // 小一點比較清楚
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); // 上上手臂
  pushMatrix();
    translate(-4.1, 19.9);
    rotateX(radians(mouseY));
    translate(4.1, -19.9);
    //translate(mouseX/10.0, -mouseY/10.0); // 邊移動 邊找數值
    //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.1, -19.9
    shape(uparm1, 0, 0); // 上手臂
  popMatrix();
}


















// week09_4_gumdan_uparm_upuparm_trt_pop
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3); // 小一點比較清楚
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); // 上上手臂
  pushMatrix();
    translate(-4.1, 19.9);
    rotateZ(radians(mouseX));
    translate(4.1, -19.9);
    shape(uparm1, 0, 0);
    pushMatrix();
      translate(-4.1, 19.9);
      rotateZ(radians(mouseX));
      translate(4.1, -19.9);
      // translate(mouseX/10.0, -mouseY/10.0); // 邊移動 邊找數值
      // println(mouseX/10.0, -mouseY/10.0); // 4.5, -16.9
      shape(hand1, 0, 0); 
    popMatrix();
  popMatrix();
}















// week09_5_gumdan_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup(){
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20]; // 準備20個關節
int ID = 0; // 關節代碼 之後要用 angle[ID] 來改變值
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX - pmouseX; // X方向移動 可改變某關節的角度
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(3); // 小一點比較清楚
  
  scale(10, -10, 10);
  
  shape(upuparm1, 0, 0); // 上上手臂
  pushMatrix();
    translate(-4.1, 19.9);
    rotateZ(radians(angle[1]));
    translate(4.1, -19.9);
    shape(uparm1, 0, 0);
    pushMatrix();
      translate(-4.1, +16.9);
      rotateX(radians(angle[2]));
      translate(4.1, -16.9);
      // translate(mouseX/10.0, -mouseY/10.0); // 邊移動 邊找數值
      // println(mouseX/10.0, -mouseY/10.0); // 4.5, -16.9
      shape(hand1, 0, 0); 
    popMatrix();
  popMatrix();
}














// week09_6_save_saveStrings_loadStrings
void setup(){
  size(300, 300);
  rect(10, 10, 80, 80);
  rect(110, 110, 80, 80);
  save("file.png");   // 這個範例 可把某個畫面save存檔
}
int x = 10, y = 10;
void draw(){
  background(204);
  rect(x, y, 80, 80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; // 現在座標的字串
  lines.add(now); // println(now); // 在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>(); // ArrayList 資料結構
void keyPressed(){
  String [] arr = new String[lines.size()]; // 傳統 java 陣列的資料結構
  lines.toArray(arr); // 把ArrayList 存成傳統陣列 以便存檔
  if(key=='s') saveStrings("lines.txt", arr); // 按下英文小寫s 會存檔
}















// week09_6_save_saveStrings_loadStrings
void setup(){
  size(300, 300);
  rect(10, 10, 80, 80);
  rect(110, 110, 80, 80);
  save("file.png");   // 這個範例 可把某個畫面save存檔
  another = loadStrings("lines.txt"); // 如果順利讀到 就有陣列
}
int x = 10, y = 10, ID = 0;
void draw(){
  background(204);
  if(another != null){
    int [] now = int(split(another[ID], ' '));
    rect(now[0], now[1], 80, 80);
    ID = (ID+1) % another.length;
  }
  rect(x, y, 80, 80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; // 現在座標的字串
  lines.add(now); // println(now); // 在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>(); // ArrayList 資料結構
String [] another;
void keyPressed(){
  String [] arr = new String[lines.size()]; // 傳統 java 陣列的資料結構
  lines.toArray(arr); // 把ArrayList 存成傳統陣列 以便存檔
  if(key=='s') saveStrings("lines.txt", arr); // 按下英文小寫s 會存檔
}

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