2025年4月17日 星期四

week09-12750724

 課堂作業1

//week09_1_gundam_head_body
PShape body, head;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  shape(head, 0, 0);
}


 課堂作業2
//week09_2_gundam_head_body_push_trt_pop
PShape body, head;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(radians(mouseX - 200));
    rotateX(radians(mouseY - 60));
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
}

 課堂作業3
//week09_3_gunram_uparm_upuparm_push_trt_pop
PShape uparm1, upuparm1;
void setup()
{
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(3);//小一點較清楚
  
  scale(10, -10, 10);
  shape(upuparm1, 0, 0);//上上手臂
  pushMatrix();
    translate(-4.1, 19.9);//再掛回原位置
    rotate(radians(mouseY));
    translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
    //translate(mouseX / 10.0, -mouseY / 10.0);
    //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
    shape(uparm1, 0, 0);//上手臂
  popMatrix();
}

 課堂作業4
//week09_4_gunram_uparm_upuparm_push_trt_pop
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(3);//小一點較清楚
  
  scale(10, -10, 10);
  shape(upuparm1, 0, 0);//上上手臂
  pushMatrix();
    translate(-4.1, 19.9);//再掛回原位置
    //rotateZ(radians(mouseY));
    translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
    shape(uparm1, 0, 0);//上手臂
    pushMatrix();
      translate(-4.5, 16.9);
      rotateX(radians(mouseY));
      translate(4.5, -16.9);
      //translate(mouseX / 10.0, -mouseY / 10.0);
      //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
}


 課堂作業5
//week09_5_gunram_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20];//20個關節
int ID = 0;//關節代碼
void keyPressed()
{
  if(key == '1') ID = 1;
  if(key == '2') ID = 2;
}
void mouseDragged()
{
  angle[ID] += mouseX - pmouseX;//X方向的移動
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(3);//小一點較清楚
  
  scale(10, -10, 10);
  shape(upuparm1, 0, 0);//上上手臂
  pushMatrix();
    translate(-4.1, 19.9);//再掛回原位置
    rotateZ(radians(angle[1]));
    translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
    shape(uparm1, 0, 0);//上手臂
    pushMatrix();
      translate(-4.5, 16.9);
      rotateX(radians(angle[2]));
      translate(4.5, -16.9);
      //translate(mouseX / 10.0, -mouseY / 10.0);
      //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
}

 課堂作業6
//week09_6_save_saveStrings_loadStrings
void setup()
{
  size(300, 300);
  rect(10, 10, 80, 80);
  rect(110, 110, 80, 80);
  save("file.png");
  another = loadStrings("lines.txt");
}
int x = 10, y = 10, ID = 0;
void draw()
{
  background(204);
  if(another != null)
  {
    int [] now = int(split(another[ID], ' '));
    rect(now[0], now[1], 80, 80);
    ID = (ID + 1) % another.length;
  }
  rect(x, y, 80, 80);
}
void mouseDragged()
{
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y;//座標字串
  lines.add(now);//println(now);//在小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();//ArrayList資料結構
String [] another;//另一個讀到字串的資料結構
void keyPressed()
{
  String [] arr = new String[lines.size()];//傳統Java陣列的資料結構
  lines.toArray(arr);//轉換成傳統陣列以便存檔
  if(key == 's') saveStrings("lines.txt", arr);//小寫s會存檔
}

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