week08
//week08-1
size(400,400,P3D);//要有P3D的OpenGL 3D功能
PShape gundam = loadShape("Gundam.obj");//讀入3D模型
translate(width/2,height/2);
pushMatrix();//備份矩陣
translate(0,100);
scale(10,-10,10);//把模型放大 shape(10) 上下要倒過來
shape(gundam,0,0);//劃出3D模型
popMatrix();//還原矩陣
//week08-2
PShape gundam;
void setup(){
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
//week08-3
PShape gundam;
void setup(){
size(400,400,P3D);
gundam = loadShape("FinalBaseMesh.obj");
}
void draw(){
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(100,-10,10);
rotateY(radians(frameCount));
shape(gundam,0,0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam,0,0);
popMatrix();
}
//week08-4
PShape body,head;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(255);
translate(width/2,height/2+100);
sphere(10);
scale(10,-10,10);
pushMatrix();
translate(0.0,+22.5);
rotate(radians(frameCount));
//translate(x/10,y/10);
//println(x/10,y/10);
translate(0.0,-22.5);
shape(head,0,0);
popMatrix();
shape(body,0,0);
}
float x = 0, y=0;
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
}




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