2025年4月10日 星期四

12751100

 week08


//week08-1

size(400,400,P3D);//要有P3D的OpenGL 3D功能

PShape gundam = loadShape("Gundam.obj");//讀入3D模型

translate(width/2,height/2);

pushMatrix();//備份矩陣

  translate(0,100);

  scale(10,-10,10);//把模型放大 shape(10) 上下要倒過來

  shape(gundam,0,0);//劃出3D模型

popMatrix();//還原矩陣


//week08-2

PShape gundam;

void setup(){

  size(400,400,P3D);

  gundam = loadShape("Gundam.obj");

}

void draw(){

  background(128);

  translate(width/2,height/2+100);

  pushMatrix();

    scale(10,-10,10);

    rotateY(radians(frameCount));

    shape(gundam,0,0);

  popMatrix();

  pushMatrix();

    translate(100,0,0);

    scale(10,-10,10);

    shape(gundam,0,0);

  popMatrix();

}


//week08-3

PShape gundam;

void setup(){

  size(400,400,P3D);

  gundam = loadShape("FinalBaseMesh.obj");

}

void draw(){

  background(128);

  translate(width/2,height/2+100);

  pushMatrix();

    scale(100,-10,10);

    rotateY(radians(frameCount));

    shape(gundam,0,0);

  popMatrix();

  pushMatrix();

    translate(100,0,0);

    scale(10,-10,10);

    shape(gundam,0,0);

  popMatrix();

}


//week08-4

PShape body,head;

void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

}

void draw(){

  background(255);

  translate(width/2,height/2+100);

  sphere(10);

  scale(10,-10,10);

  pushMatrix();

    translate(0.0,+22.5);

    rotate(radians(frameCount));

    //translate(x/10,y/10);

    //println(x/10,y/10);

    translate(0.0,-22.5);

    shape(head,0,0);

  popMatrix();

  shape(body,0,0);

}

float x = 0, y=0;

void mouseDragged(){

  x += mouseX - pmouseX;

  y += mouseY - pmouseY;

}

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