// week10_1_postman_head_body
// 頭,身體,手臂,手肘,腳 size(560,560); PImage postman = loadImage("postman.png"); PImage head = loadImage("head.png"); PImage body = loadImage("body.png"); background(#FFFFF2); image(postman,0,0); // 基礎的郵差先生 fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 image(head,0,0); // 再畫我們的頭 image(body,0,0); // 再畫身體
// week10_2_postman_head_body_push_trt_pop PImage postman,head,body; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); } void draw(){ background(#FFFFF2); fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 pushMatrix(); translate(+232,+200); // 再放回去正確的位置 rotate(radians(mouseX)); translate(-232,-200); // 把頭的旋轉中心, 放到(0,0) image(head,0,0); // 再畫頭 popMatrix(); image(body,0,0); // 再畫身體 }// week10_3_postman_head_body_uparm1_hand1_push_trt_pop PImage postman,head,body,uparm1,hand1; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 pushMatrix(); translate(+185,+261); //rotate(radians(mouseX)); translate(-185,-261); image(uparm1,0,0); // 上手臂 popMatrix(); pushMatrix(); translate(+116,+265); //rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0); // 手肘 popMatrix(); pushMatrix(); translate(+232,+200); // 再放回去正確的位置 //rotate(radians(mouseX)); translate(-232,-200); // 把頭的旋轉中心, 放到(0,0) image(head,0,0); // 再畫頭 popMatrix(); image(body,0,0); // 再畫身體 }// week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop PImage postman,head,body,uparm1,hand1,uparm2,hand2; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 pushMatrix(); translate(+185,+261); //rotate(radians(mouseX)); translate(-185,-261); image(uparm1,0,0); // 上手臂 popMatrix(); pushMatrix(); translate(+116,+265); //rotate(radians(mouseX)); translate(-116,-265); image(hand1,0,0); // 手肘 popMatrix(); pushMatrix(); translate(+290,+262); //rotate(radians(mouseX)); translate(-290,-262); image(uparm2,0,0); // 右邊上手臂 pushMatrix(); translate(+357,+259); //rotate(radians(mouseX)); translate(-357,-259); image(hand2,0,0); // 右邊手肘 popMatrix(); popMatrix(); pushMatrix(); translate(+232,+200); // 再放回去正確的位置 //rotate(radians(mouseX)); translate(-232,-200); // 把頭的旋轉中心, 放到(0,0) image(head,0,0); // 再畫頭 popMatrix(); image(body,0,0); // 再畫身體 }// week10_5_postman_many_angle_ID_mouseDragged PImage postman,head,body,uparm1,hand1,uparm2,hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; // 現在要處理的關節ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // (待用) if(key=='6') ID = 6; // (待用) if(key=='0') ID = 0; // 頭 } void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 pushMatrix(); // 左 translate(+185,+261); rotate(radians(angle[1])); translate(-185,-261); image(uparm1,0,0); // 左邊上手臂 pushMatrix(); translate(+116,+265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0); // 左邊手肘 popMatrix(); popMatrix(); pushMatrix(); // 右 translate(+290,+262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); // 右邊上手臂 pushMatrix(); translate(+357,+259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); // 右邊手肘 popMatrix(); popMatrix(); pushMatrix(); translate(+236,+231); // 再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231); // 把頭的旋轉中心, 放到(0,0) image(head,0,0); // 再畫頭 popMatrix(); image(body,0,0); // 再畫身體 }// week10_6_postman_many_angle_ID_saveStrings_loadStrings PImage postman,head,body,uparm1,hand1,uparm2,hand2; float [] angle = new float[20]; // 準備20個關節的變數 int ID = 0; // 現在要處理的關節ID (第幾個關節) void mouseDragged(){ angle[ID] += mouseX - pmouseX; } void keyPressed(){ if(key=='1') ID = 1; // 左邊臂 if(key=='2') ID = 2; // 左邊手 if(key=='3') ID = 3; // 右邊臂 if(key=='4') ID = 4; // 右邊手 if(key=='5') ID = 5; // (待用) if(key=='6') ID = 6; // (待用) if(key=='0') ID = 0; // 頭 if(key=='s'){ // 從這裡開始 String now = ""; // 要放現在全部的關節的值 for(int i=0;i<20;i++){ // 利用 for 迴圈 now += angle[i] + " "; // 全部塞到 now 裡, 記得有空 } lines.add(now); // 把現在的這行, 加到 lines 裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){ //replay if(R<lines.size()){ float [] now = float(split(lines.get(R), ' ')); for(int i=0;i<20;i++)angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R=0; ArrayList<String> lines = new ArrayList<String>(); // 放移動 // 到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0); fill(255,0,255,128); // 半透明的紫色 rect(0,0,560,560); // 蓋上去 pushMatrix(); // 左 translate(+185,+261); rotate(radians(angle[1])); translate(-185,-261); image(uparm1,0,0); // 左邊上手臂 pushMatrix(); translate(+116,+265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0); // 左邊手肘 popMatrix(); popMatrix(); pushMatrix(); // 右 translate(+290,+262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); // 右邊上手臂 pushMatrix(); translate(+357,+259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); // 右邊手肘 popMatrix(); popMatrix(); pushMatrix(); translate(+236,+231); // 再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231); // 把頭的旋轉中心, 放到(0,0) image(head,0,0); // 再畫頭 popMatrix(); image(body,0,0); // 再畫身體 }






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