用powerpoint 去背
用小畫家尋找旋轉中心
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//week10-1-postman-head-body size(560,560); PImage postman = loadImage("postman.png"); PImage head = loadImage("head.png"); PImage body = loadImage("body.png"); background(#FFFFF2); image(postman,0,0);//基礎郵差 fill(255,0,255,128);//半透明紫色 rect(0,0,560,560);//蓋上去 image(head,0,0);//在畫頭 image(body,0,0);//在畫身體//week10-2-postman-head-body-push-trt-popPImage postman, head,body;void setup(){size(560,560);postman = loadImage("postman.png");head = loadImage("head.png");body = loadImage("body.png");}void draw(){background(#FFFFF2);image(postman,0,0);//基礎郵差fill(255,0,255,128);//半透明紫色rect(0,0,560,560);//蓋上去pushMatrix();translate(+233,+230);//放回正確位置rotate(radians(mouseX));translate(-233,-230);//頭的旋轉中心放到(0,0)image(head,0,0);//在畫頭popMatrix();image(body,0,0);//在畫身體}
//week10-3-postman-head-body-uparm1-hand1-push-trt-pop PImage postman, head,body,uparm1,hand1; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("right-arm.png"); hand1 = loadImage("right-hand.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎郵差 fill(255,0,255,128);//半透明紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(+197,+262);//放回正確位置 //rotate(radians(mouseX)); translate(-197,-262);//arm的旋轉中心放到(0,0) image(uparm1,0,0); pushMatrix(); translate(+119,+265);//放回正確位置 //rotate(radians(mouseX)); translate(-119,-265);//arm的旋轉中心放到(0,0) image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+233,+230);//放回正確位置 //rotate(radians(mouseX)); translate(-233,-230);//頭的旋轉中心放到(0,0) image(head,0,0);//在畫頭 popMatrix(); image(body,0,0);//在畫身體 }//week10-4-postman-head-body-uparm1-hand1-uparm2-hand2-push-trt-pop PImage postman, head,body,uparm1,hand1,uparm2,hand2; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("right-arm.png"); hand1 = loadImage("right-hand.png"); uparm2 = loadImage("left-arm.png"); hand2 = loadImage("left-hand.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎郵差 fill(255,0,255,128);//半透明紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(+197,+262);//放回正確位置 //rotate(radians(mouseX)); translate(-197,-262);//arm的旋轉中心放到(0,0) image(uparm1,0,0); pushMatrix(); translate(+119,+265);//放回正確位置 //rotate(radians(mouseX)); translate(-119,-265);//arm的旋轉中心放到(0,0) image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+289,+260);//放回正確位置 //rotate(radians(mouseX)); translate(-289,-260);//arm的旋轉中心放到(0,0) image(uparm2,0,0); pushMatrix(); translate(+355,+258);//放回正確位置 //rotate(radians(mouseX)); translate(-355,-258);//arm的旋轉中心放到(0,0) image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+233,+230);//放回正確位置 //rotate(radians(mouseX)); translate(-233,-230);//頭的旋轉中心放到(0,0) image(head,0,0);//在畫頭 popMatrix(); image(body,0,0);//在畫身體 }
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用ID控制關節//week10-5-postman-many-angle-ID-mouseDragged PImage postman, head,body,uparm1,hand1,uparm2,hand2; float [] angle = new float[20];//prepare 20 關節的變數 int ID = 0;//現 在要處理的關節 void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//leftarm if(key=='2') ID = 2;//lefthand if(key=='3') ID = 3;//rightarm if(key=='4') ID = 4;//righthand if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='0') ID = 0;//head } void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("right-arm.png"); hand1 = loadImage("right-hand.png"); uparm2 = loadImage("left-arm.png"); hand2 = loadImage("left-hand.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎郵差 fill(255,0,255,128);//半透明紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(+197,+262);//放回正確位置 rotate(radians(angle[1])); translate(-197,-262);//arm的旋轉中心放到(0,0) image(uparm1,0,0); pushMatrix(); translate(+119,+265);//放回正確位置 rotate(radians(angle[2])); translate(-119,-265);//arm的旋轉中心放到(0,0) image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+289,+260);//放回正確位置 rotate(radians(angle[3])); translate(-289,-260);//arm的旋轉中心放到(0,0) image(uparm2,0,0); pushMatrix(); translate(+355,+258);//放回正確位置 rotate(radians(angle[4])); translate(-355,-258);//arm的旋轉中心放到(0,0) image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+233,+230);//放回正確位置 rotate(radians(angle[0])); translate(-233,-230);//頭的旋轉中心放到(0,0) image(head,0,0);//在畫頭 popMatrix(); image(body,0,0);//在畫身體 }
//week10-6-postman-many-angle-ID-saveStrings-loadStrings PImage postman, head,body,uparm1,hand1,uparm2,hand2; float [] angle = new float[20];//prepare 20 關節的變數 int ID = 0;//現 在要處理的關節 void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1;//leftarm if(key=='2') ID = 2;//lefthand if(key=='3') ID = 3;//rightarm if(key=='4') ID = 4;//righthand if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='0') ID = 0;//head if(key=='s'){//begin here每按一次 就存一組 String now = "";//要放現在全部關節的值 for(int i=0;i<20;i++){ now+=angle[i]+" ";//全部塞到now 裡 } lines.add(now);//這行加到line 裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){//讀入 if(R<lines.size()){ float[]now = float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i] = now[i]; R=(R+1)%lines.size(); } } } int R=0; ArrayList<String> lines = new ArrayList<String>();//put the result of move void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("right-arm.png"); hand1 = loadImage("right-hand.png"); uparm2 = loadImage("left-arm.png"); hand2 = loadImage("left-hand.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎郵差 fill(255,0,255,128);//半透明紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(+197,+262);//放回正確位置 rotate(radians(angle[1])); translate(-197,-262);//arm的旋轉中心放到(0,0) image(uparm1,0,0); pushMatrix(); translate(+119,+265);//放回正確位置 rotate(radians(angle[2])); translate(-119,-265);//arm的旋轉中心放到(0,0) image(hand1,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+289,+260);//放回正確位置 rotate(radians(angle[3])); translate(-289,-260);//arm的旋轉中心放到(0,0) image(uparm2,0,0); pushMatrix(); translate(+355,+258);//放回正確位置 rotate(radians(angle[4])); translate(-355,-258);//arm的旋轉中心放到(0,0) image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(+233,+230);//放回正確位置 rotate(radians(angle[0])); translate(-233,-230);//頭的旋轉中心放到(0,0) image(head,0,0);//在畫頭 popMatrix(); image(body,0,0);//在畫身體 }








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