01.Java程式:鋼彈模型:
size(400,400,P3D);
PShape gundam = loadShape("Gundam.obj");
translate(width/2,height/2);
pushMatrix();
translate(0,100);
scale(10,-10,10);
shape(gundam, 0, 0);
popMatrix();
02.Java程式:鋼彈模型x2:
PShape gundam;
void setup(){
size(400,400,P3D);
gundam = loadShape("Gundam.obj");
}
void draw(){
background(128);
translate(width/2,height/2+100);
pushMatrix();
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam, 0, 0);
popMatrix();
pushMatrix();
translate(100,0,0);
scale(10,-10,10);
shape(gundam, 0, 0);
popMatrix();
}
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