2025年4月17日 星期四

week09

作業0:複習上周的程式,上周最後一個程式作業
作業1:
PShape body,head;
void setup(){
  size(400,400,P3D);
  body =loadShape("body.obj");
  head = loadShape("head.obj");
}

void draw(){
  translate(200,300);
  sphere(10); //球當原點

  scale(10,-10.10); //上下反過來
  shape(body,0,0);
  shape(head,0,0);
}
作業2:讓上週程式變更簡單
//week09_2_guamdan_head_body_push_trt_pop
PShape body,head;
void setup(){
  size(400,400,P3D);
  body =loadShape("body.obj");
  head = loadShape("head.obj");
}

void draw(){
  background(204);
  translate(200,300);
  sphere(10); //球當原點

  scale(10,-10.10); //上下反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22,5);
    //rotate(radians(mouseX-200));
    rotateY(radians(mouseX-200));
    //rotateX(radians(mouseY-60));
    translate(0,-22,5);
    shape(head,0,0);
  popMatrix();
}



作業3:改移下讓他變成手臂和上手臂
//week09-3_gumdan_uparm_upuparm_push_trt_pop
PShape uparm1,upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
}

void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);//上上手臂
  pushMatrix();
    translate(4.1,19.9);
    rotateX(radians(mouseY));
    translate(-4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    shape(uparm1,0,0);
  popMatrix();
}


作業4:把手臂掛回去,讓他變成可以自由行動的手臂
//week09-4_gumdan_uparm_upuparm_hand_push_trt_pop
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}

void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(mouseX));
    translate(4.1,-19.9);
    shape(uparm1,0,0);
    pushMatrix();
    translate(-4.5,16.9);
    rotateX(radians(mouseY));
    translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0); //一邊一移動,一邊印出數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}




作業5:我們想要讓他結合鍵盤,按下"1"時轉上臂,"2"時轉下面手臂
//week09-5_gumdan_uparm_upuparm_hand_keyboard_mouse_angle
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angle= new float[20];
int ID=0;
void keyPressed(){
  if(key=='1') ID =1;
  if(key=='2') ID =2;
}
void mouseDragged(){
  angle[ID] += mouseX-pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3);
  
  scale(10,-10,10);
  
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);
    shape(uparm1,0,0);
    pushMatrix();
    translate(-4.5,16.9);
    rotateX(radians(angle[2]));
    translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0); //一邊一移動,一邊印出數值
      //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}


作業6:
//week09-6_save_saveString_loadStrings
void setup(){
    size(300,300);
    rect(10,10,80,80);
    rect(110,110,80,80);
    save("file.png");//把畫面存檔
    another=loadStrings("lines.txt");
}
int x=10,y=10,ID=0;
void draw(){
  background(204);
  
  if(another != null){
    int [] now=int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID=(ID+1)%another.length;
    
 }
 
  rect(x,y,80,80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y; //現在座標的字串
  lines.add(now);//print(now);//小黑印出來
}
ArrayList<String> lines = new ArrayList<String>();//ArrayList資料結構
String [] another;//另外一個讀到字串的資烙結構
void keyPressed(){
  String [] arr=new String[lines.size()];//傳統的java陣列資料結構
  lines.toArray(arr);//把ArrayList轉換成傳統的陣列,以便存檔
  if(key=='s') saveStrings("lines.txt",arr);//按下s會存檔
}




作業7:

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