2025年4月17日 星期四

week09

 

week09_1_gundam_head_body
PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); // 原點的球
  
  scale(10,-10,10); // y要上下再反過來
  shape(body,0,0);
  shape(head,0,0);
}


week09_2_gundam_head_body_push_trt_pop

PShape body,head;
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); // 原點的球
  
  scale(10,-10,10); // y要上下再反過來
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
}
week09_3_gundam_uparm_upuparm_push_trt_pop
PShape uparm1,upuparm1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3); // 原點的球
  
  scale(10,-10,10); // y要上下再反過來
  
  shape(upuparm1,0,0); // 上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateX(radians(mouseY));
    translate(4.1,-19.9);
    //translate(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    shape(uparm1,0,0); // 上手臂
  popMatrix();
}
week09_4_gundam_uparm_upuparm_hand_push_trt_pop
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3); // 原點的球
  scale(10,-10,10); // y要上下再反過來
  shape(upuparm1,0,0); // 上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(mouseY));
    translate(4.1,-19.9);
    shape(uparm1,0,0); // 上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(mouseY));
      translate(4.5,-16.9);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}
week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle

PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angle = new float[20];
int ID = 0;
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
}
void mouseDragged(){
  angle[ID] += mouseX - pmouseX;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(3); // 原點的球
  scale(10,-10,10); // y要上下再反過來
  shape(upuparm1,0,0); // 上上手臂
  pushMatrix();
    translate(-4.1,19.9);
    rotateZ(radians(angle[1]));
    translate(4.1,-19.9);
    shape(uparm1,0,0); // 上手臂
    pushMatrix();
      translate(-4.5,16.9);
      rotateX(radians(angle[2]));
      translate(4.5,-16.9);
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
}

week09_6_save_saveStrings_loadStrings

void setup(){
  size(300,300);
  rect(10,10,80,80);
  rect(110,110,80,80);
  save("file.png");
  another = loadStrings("lines.txt");
}
int x = 10, y = 10,ID = 0;
void draw(){
  background(204);
  if(another != null){
    int [] now = int(split(another[ID],' '));
    rect(now[0],now[1],80,80);
    ID = (ID+1) % another.length;
  }
  rect(x,y,80,80);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
  String now = x + " " + y;
  lines.add(now);//println(now);
}
ArrayList<String> lines = new ArrayList<String>();
String [] another;
void keyPressed(){
  String [] arr = new String[lines.size()];
  lines.toArray(arr);
  if(key=='s') saveStrings("lines.txt",arr);
}





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