//week10-1
size(500,560);
PImage postman=loadImage("postman.png");
PImage head=loadImage("head.png");
PImage body=loadImage("body.png");
background(#FFFFF2);
image(postman,0,0);//全身
fill(255,0,255,128);//半透明紫色
rect(0,0,560,560);//蓋上去
image(head,0,0);//先畫頭
image(body,0,0);//在畫身體
//week10-2
PImage postman,head,body,arm1,arm2,hand1,hand2,lag1,lag2;
void setup(){
size(500,560);
postman=loadImage("postman.png");
head=loadImage("head.png");
body=loadImage("body.png");
arm1=loadImage("arm1.png");
arm2=loadImage("arm2.png");
hand1=loadImage("hand1.png");
hand2=loadImage("hand2.png");
lag1=loadImage("lag1.png");
lag2=loadImage("lag2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//全身
fill(255,0,255,128);//半透明紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(113,192);
//rotate(radians(mouseX));
translate(-113,-192);
image(arm1,0,0);
popMatrix();
pushMatrix();
translate(168,192);
//rotate(radians(mouseX));
translate(-168,-192);
image(arm2,0,0);
popMatrix();
pushMatrix();
translate(67,191);
rotate(radians(mouseX));
translate(-67,-191);
image(hand1,0,0);
popMatrix();
pushMatrix();
translate(208,189);
rotate(radians(mouseX));
translate(-208,-189);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(112,182);
//rotate(radians(mouseX));
translate(-112,-182);
image(head,0,0);//先畫頭
popMatrix();
pushMatrix();
translate(133,273);
rotate(radians(mouseX));
translate(-133,-273);
image(lag1,0,0);
popMatrix();
pushMatrix();
translate(152,273);
//rotate(radians(mouseX));
translate(-152,-273);
image(lag2,0,0);
popMatrix();
image(body,0,0);//在畫身體
}
//week10-3-many angle_ID
PImage postman,head,body,arm1,arm2,hand1,hand2,lag1,lag2;
float[]angle=new float[20];
int ID=0;//現在要處理的關節ID(第幾關節)
void mouseDragged(){
angle[ID]+=mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID=1;//head
if(key=='2') ID=2;//arm1
if(key=='3') ID=3;//arm2
if(key=='4') ID=4;//hand1
if(key=='5') ID=5;//hand2
if(key=='6') ID=6;//lag1
if(key=='7') ID=7;//lag2
}
void setup(){
size(560,560);
postman=loadImage("postman.png");
head=loadImage("head.png");
body=loadImage("body.png");
arm1=loadImage("arm1.png");
arm2=loadImage("arm2.png");
hand1=loadImage("hand1.png");
hand2=loadImage("hand2.png");
lag1=loadImage("lag1.png");
lag2=loadImage("lag2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//全身
fill(255,0,255,128);//半透明紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(113,192);
rotate(radians(angle[2]));
translate(-113,-192);
image(arm1,0,0);
popMatrix();
pushMatrix();
translate(168,192);
rotate(radians(angle[3]));
translate(-168,-192);
image(arm2,0,0);
popMatrix();
pushMatrix();
translate(67,191);
rotate(radians(angle[4]));
translate(-67,-191);
image(hand1,0,0);
popMatrix();
pushMatrix();
translate(208,189);
rotate(radians(angle[5]));
translate(-208,-189);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(112,182);
rotate(radians(angle[1]));
translate(-112,-182);
image(head,0,0);//先畫頭
popMatrix();
pushMatrix();
translate(133,273);
rotate(radians(angle[6]));
translate(-133,-273);
image(lag1,0,0);
popMatrix();
pushMatrix();
translate(152,273);
rotate(radians(angle[7]));
translate(-152,-273);
image(lag2,0,0);
popMatrix();
image(body,0,0);//在畫身體
}
//week10-4-many angle_ID-saveString-loadString
PImage postman,head,body,arm1,arm2,hand1,hand2,lag1,lag2;
float[]angle=new float[20];
int ID=0;//現在要處理的關節ID(第幾關節)
void mouseDragged(){
angle[ID]+=mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID=1;//head
if(key=='2') ID=2;//arm1
if(key=='3') ID=3;//arm2
if(key=='4') ID=4;//hand1
if(key=='5') ID=5;//hand2
if(key=='6') ID=6;//lag1
if(key=='7') ID=7;//lag2
if(key=='s'){
String now="";//要放全部的關節
for(int i=0;i<20;i++){//用for迴圈
now+=" "+angle[i];//全塞到now裡
}
lines.add(now);
String[]arr=new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
}
ArrayList<String>lines=new ArrayList<String>();//放移動的結果
void setup(){
size(560,560);
postman=loadImage("postman.png");
head=loadImage("head.png");
body=loadImage("body.png");
arm1=loadImage("arm1.png");
arm2=loadImage("arm2.png");
hand1=loadImage("hand1.png");
hand2=loadImage("hand2.png");
lag1=loadImage("lag1.png");
lag2=loadImage("lag2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//全身
fill(255,0,255,128);//半透明紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(113,192);
rotate(radians(angle[2]));
translate(-113,-192);
image(arm1,0,0);
popMatrix();
pushMatrix();
translate(168,192);
rotate(radians(angle[3]));
translate(-168,-192);
image(arm2,0,0);
popMatrix();
pushMatrix();
translate(67,191);
rotate(radians(angle[4]));
translate(-67,-191);
image(hand1,0,0);
popMatrix();
pushMatrix();
translate(208,189);
rotate(radians(angle[5]));
translate(-208,-189);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(112,182);
rotate(radians(angle[1]));
translate(-112,-182);
image(head,0,0);//先畫頭
popMatrix();
pushMatrix();
translate(133,273);
rotate(radians(angle[6]));
translate(-133,-273);
image(lag1,0,0);
popMatrix();
pushMatrix();
translate(152,273);
rotate(radians(angle[7]));
translate(-152,-273);
image(lag2,0,0);
popMatrix();
image(body,0,0);//在畫身體
}
//week10-4-many angle_ID-saveString-loadString
PImage postman,head,body,arm1,arm2,hand1,hand2,lag1,lag2;
float[]angle=new float[20];
int ID=0;//現在要處理的關節ID(第幾關節)
void mouseDragged(){
angle[ID]+=mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID=1;//head
if(key=='2') ID=2;//arm1
if(key=='3') ID=3;//arm2
if(key=='4') ID=4;//hand1
if(key=='5') ID=5;//hand2
if(key=='6') ID=6;//lag1
if(key=='7') ID=7;//lag2
if(key=='s'){//每次按's'就存一組angle
String now="";//要放全部的關節
for(int i=0;i<20;i++){//用for迴圈
now+=angle[i]+" ";//全塞到now裡
}
lines.add(now);
String[]arr=new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//replay
if(R<lines.size()){
float[]now=float(split(lines,get(R),' '));
for(int i=0;i<20;i++) angle[i]=now[i];
R=(R+1)%lines.size();
}
}
}
int R=0;
ArrayList<String>lines=new ArrayList<String>();//放移動的結果
void setup(){
size(560,560);
postman=loadImage("postman.png");
head=loadImage("head.png");
body=loadImage("body.png");
arm1=loadImage("arm1.png");
arm2=loadImage("arm2.png");
hand1=loadImage("hand1.png");
hand2=loadImage("hand2.png");
lag1=loadImage("lag1.png");
lag2=loadImage("lag2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//全身
fill(255,0,255,128);//半透明紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(113,192);
rotate(radians(angle[2]));
translate(-113,-192);
image(arm1,0,0);
popMatrix();
pushMatrix();
translate(168,192);
rotate(radians(angle[3]));
translate(-168,-192);
image(arm2,0,0);
popMatrix();
pushMatrix();
translate(67,191);
rotate(radians(angle[4]));
translate(-67,-191);
image(hand1,0,0);
popMatrix();
pushMatrix();
translate(208,189);
rotate(radians(angle[5]));
translate(-208,-189);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(112,182);
rotate(radians(angle[1]));
translate(-112,-182);
image(head,0,0);//先畫頭
popMatrix();
pushMatrix();
translate(133,273);
rotate(radians(angle[6]));
translate(-133,-273);
image(lag1,0,0);
popMatrix();
pushMatrix();
translate(152,273);
rotate(radians(angle[7]));
translate(-152,-273);
image(lag2,0,0);
popMatrix();
image(body,0,0);//在畫身體
}
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