2025年5月8日 星期四

12750051_week12

 //week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y上下要再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9);
      rotateZ(radians(mouseX));
      translate(4.1,-19.9);
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(radians(mouseY));
        translate(4.5,-16.9);
        //translate(mouseX/10.0,-mouseY/10.0); //一邊移動、一邊找到數值
        //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex:4.1 -19.9
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}


//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week12_1_gundam_head_body_uparm_upuparm_hand
//要加上float[] angleX = new float[10];
//要加上float[] angleY = new float[10];
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
  
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳,是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳,是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9);
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateY(angleX[3]);
        rotateX(angleY[3]);
        translate(4.5,-16.9);
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}
//week12_3_gundam_head_body_left_keyPressed_ID
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//要加上float[] angleX = new float[10];
//要加上float[] angleY = new float[10];
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){
  if(key=='1') ID = 1; //還沒設好 「上上手臂」
  if(key=='2') ID = 2; //上手臂
  if(key=='3') ID = 3; //手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳,是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳,是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9);
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateY(angleX[3]);
        rotateX(angleY[3]);
        translate(4.5,-16.9);
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}

//week12_4_gundam_head_body_trt_pop_again
//week12_3_gundam_head_body_left_keyPressed_ID
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){
  if(key=='1') ID = 1; //還沒設好 「上上手臂」
  if(key=='2') ID = 2; //上手臂
  if(key=='3') ID = 3; //手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳,是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳,是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    translate(-2.9,20.8);
    rotateY(angleY[1]);
    rotateX(angleY[1]);
    translate(2.9,-20.8);
    //利用下面兩行,找到旋轉中心座標,並印出來。
    //translate(mouseX/10.0,-mouseY/10.0); 一邊移動一邊找到數值
    //printlnX/10.0,-mouse/10.0); 印出適合的數值
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9);
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateY(angleX[3]);
        rotateX(angleY[3]);
        translate(4.5,-16.9);
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}


//week12_5_gundam_left_copy_right
//修改自week12_4_gundam_head_body_trt_pop_again
PShape body,head;
PShape uparm1,upuparm1,hand1;
PShape uparm2,upuparm2,hand2;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
  uparm2=loadShape("uparm2.obj");
  upuparm2=loadShape("upuparm2.obj");
  hand2=loadShape("hand2.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){
  if(key=='1') ID = 1; //還沒設好 「上上手臂」
  if(key=='2') ID = 2; //上手臂
  if(key=='3') ID = 3; //手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10);
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳,是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳,是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    translate(-2.9,20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9,-20.8);
    //利用下面兩行,找到旋轉中心座標,並印出來。
    //translate(mouseX/10.0,-mouseY/10.0); 一邊移動一邊找到數值
    //printlnX/10.0,-mouse/10.0); 印出適合的數值
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9);
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateY(angleX[3]);
        rotateX(angleY[3]);
        translate(4.5,-16.9);
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
  
    
  pushMatrix();
    translate(2.9,20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9,-20.8);
    //利用下面兩行,找到旋轉中心座標,並印出來。
    //translate(mouseX/10.0,-mouseY/10.0); 一邊移動一邊找到數值
    //printlnX/10.0,-mouse/10.0); 印出適合的數值
    shape(upuparm2,0,0); //上上手臂
    pushMatrix();
      translate(4.1,19.9);
      rotateZ(angleY[5]);
      rotateY(angleX[5]);
      translate(-4.1,-19.9);
      shape(uparm2,0,0); //上手臂
      pushMatrix();
        translate(4.5,16.9);
        rotateY(angleX[6]);
        rotateX(angleY[6]);
        translate(-4.5,-16.9);
        shape(hand2,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}
//week12_6_sound
//要有聲音,需要聲音的 Library 函式庫
//Sketch - Librart = Managed - Managed Libraries 找 sound
//會看到 Sound | Provides a simple way to work with audio
//選它,右下角 Install 下載安裝
//安裝好後,會有File - Examples 點開 Libraries 核心函式庫 Sound
// Soundfile 那堆範例 看 SimplePlayback 簡單撥放音樂的範例
import processing.sound.*;
SoundFile mySound;
void setup(){
  size(400,400);
  mySound = new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw(){ //
}
  



//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
  size(400,400);
  sndInGame = new SoundFile(this,"In Game Music.mp3");
  sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this,"Monkey 1.mp3");
  sndSword = new SoundFile(this,"sword slash.mp3");
  sndIntro.play(); //開場簡介音樂
}
boolean playingIntro = true;
void keyPressed(){ //按下空白建,會進入遊戲音樂
  if(playingIntro){ //若再播「開場簡介」
    sndIntro.stop(); //開場簡介的音樂
    sndInGame.play(); //進入遊戲關卡的音樂
    playingIntro = false; //現在沒播「開場簡介」
  }else{ //若沒播「開場簡介」
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){

}















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