//week12_5_gundam_left_cope_right
//修改week12_4_gundam_head_body_push_try_pop_again
//PShape宣告要複製,要改成2
//void setup()裡,也要複製loadShape裡面也要改成2
//void draw()裡,也要複製整組TRT,右半邊裡1變成2
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
PShape uparm2, upuparm2, hand2; //week12_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj"); //week09_5
upuparm1 = loadShape("upuparm1.obj"); //week09_5
hand1 = loadShape("hand1.obj"); //week09_5
uparm2 = loadShape("uparm2.obj"); //week12_5
upuparm2 = loadShape("upuparm2.obj"); //week12_5
hand2 = loadShape("hand2.obj"); //week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭, 1:上上手臂, 2:上手臂, 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心,注音輸入法會把1變成bo
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); //x方向 左右拖曳,是對Y軸轉
rotateX(angleY[0]); //y方向 上下拖曳,是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix(); //左邊的手臂系列
translate(-2.9, 20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9, -20.8);
//translate(mouseX/10.0,-mouseY/10.0);
//println(mouseX/10.0,-mouseY/10.0);
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix(); //右邊的手臂系列
translate(+2.9, 20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9, -20.8);
//translate(mouseX/10.0,-mouseY/10.0);
//println(mouseX/10.0,-mouseY/10.0);
shape(upuparm2, 0, 0); // 上上手臂
pushMatrix();
translate(+4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[5]);
rotateY(angleX[5]);
translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm2, 0, 0); // 上手臂
pushMatrix();
translate(+4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[6]);
rotateY(angleX[6]);
translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand2, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
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