課堂作業1:
//week12_1_gundam_head_body_uparm_upuparm_hand
// week09_2_gundam_head_body_push_trt_pop
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
}
課堂作業2:
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
// week09_2_gundam_head_body_push_trt_pop
PShape body, head;
PShape uparm1, upuparm1, hand1;//week09_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09_5
upuparm1 = loadShape("upuparm1.obj");//week09_5
hand1 = loadShape("hand1.obj");//week09_5
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID =0;
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX);
angleY[ID]+=radians(mouseY-pmouseY);
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
課堂作業3:
//week12_3_gundam_head_body_left_keyPressed_ID
PShape body, head;
PShape uparm1, upuparm1, hand1;//week09_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09_5
upuparm1 = loadShape("upuparm1.obj");//week09_5
hand1 = loadShape("hand1.obj");//week09_5
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID =0;
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX);
angleY[ID]+=radians(mouseY-pmouseY);
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
課堂作業4:
//week12_3_gundam_head_body_push_trt_pop_again
PShape body, head;
PShape uparm1, upuparm1, hand1;//week09_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09_5
upuparm1 = loadShape("upuparm1.obj");//week09_5
hand1 = loadShape("hand1.obj");//week09_5
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID =0;
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX);
angleY[ID]+=radians(mouseY-pmouseY);
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//translate(mouseX/10.0,-mouseY/10.0);
//println(mouseX/10.0,-mouseY/10.0);
shape(upuparm1,0,0);
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
課堂作業5:
//week12_5_gundam_left_copy_right
PShape body, head;
PShape uparm1, upuparm1, hand1;//week09_5
PShape uparm2, upuparm2, hand2;//week09_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");//week09_5
upuparm1 = loadShape("upuparm1.obj");//week09_5
hand1 = loadShape("hand1.obj");//week09_5
uparm2 = loadShape("uparm2.obj");//week12_5
upuparm2 = loadShape("upuparm2.obj");//week12_5
hand2 = loadShape("hand2.obj");//week12_5
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID =0;
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX);
angleY[ID]+=radians(mouseY-pmouseY);
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//translate(mouseX/10.0,-mouseY/10.0);
//println(mouseX/10.0,-mouseY/10.0);
shape(upuparm1,0,0);
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix();
translate(2.9,20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
//translate(mouseX/10.0,-mouseY/10.0);
//println(mouseX/10.0,-mouseY/10.0);
shape(upuparm2,0,0);
pushMatrix();
translate(4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[5]);
rotateY(angleX[5]);
translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm2, 0, 0); // 上手臂
pushMatrix();
translate(4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[6]);
rotateY(angleX[6]);
translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand2, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
課堂作業6://week12_6_sound
//Sketch-Library-Managed Libraries找sound
//會看到Sound | Provides a simple way to work with audio
//選他右上角Install下載
//File-Example點開Libraries
//Soundfile看SimplePlayback
import processing.sound.*;
SoundFile mySound;
void setup(){
size(400,400);
mySound=new SoundFile(this,"music.mp3");
mySound.play();//播放
}
void draw(){
}
課堂作業7:
//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
size(400,400);
sndInGame=new SoundFile(this, "In Game Music.mp3");
sndIntro=new SoundFile(this, "Intro Song_Final.mp3");
sndMonkey=new SoundFile(this, "Monkey 1.mp3");
sndSword=new SoundFile(this, "sword slash.mp3");
sndIntro.play();
}
boolean playingIntro=true;
void keyPressed(){
if(playingIntro){
sndIntro.stop();
sndInGame.play();
playingIntro=false;
}
else{
sndInGame.stop();
sndIntro.play();
playingIntro=true;
}
}
void mousePressed(){
if(mouseButton==LEFT)sndSword.play();
if(mouseButton==RIGHT)sndMonkey.play();
}
void draw(){
}
沒有留言:
張貼留言