1.
//week12-1_gundam_head_body_uparm_upuparm_hand //修改自week09-2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body,head; PShape uparm1,upuparm1,hand1; //week09-5 void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); uparm1=loadShape("uparm1.obj");//week09-5 upuparm1=loadShape("upuparm1.obj");//week09-5 hand1=loadShape("hand1.obj");//week09-5 } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0,-22.5); shape(head,0,0); popMatrix(); pushMatrix(); shape(upuparm1,0,0); pushMatrix(); translate(-4.1,19.9); rotateZ(radians(mouseX)); translate(4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm1,0,0); pushMatrix(); translate(-4.5,16.9); rotateX(radians(mouseX)); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand1,0,0); popMatrix(); popMatrix(); popMatrix(); }
2.
//week12-1_gundam_head_body_uparm_upuparm_hand //修改自week09-2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body,head; PShape uparm1,upuparm1,hand1; //week09-5 void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); uparm1=loadShape("uparm1.obj");//week09-5 upuparm1=loadShape("upuparm1.obj");//week09-5 hand1=loadShape("hand1.obj");//week09-5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; // 0:head, 1: upuparm, 2:uparm, 3:hand void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(angleX[0]); // X方向 左右拖曳,對Y軸轉 rotateX(angleY[0]); // Y方向 上下拖曳,對X軸轉 translate(0,-22.5); shape(head,0,0); popMatrix(); pushMatrix(); shape(upuparm1,0,0); pushMatrix(); translate(-4.1,19.9); //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm1,0,0); pushMatrix(); translate(-4.5,16.9); //rotateX(radians(mouseX)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand1,0,0); popMatrix(); popMatrix(); popMatrix(); }
3.//week12-1_gundam_head_body_uparm_upuparm_hand//修改自week09-2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body,head; PShape uparm1,upuparm1,hand1; //week09-5 void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); uparm1=loadShape("uparm1.obj");//week09-5 upuparm1=loadShape("upuparm1.obj");//week09-5 hand1=loadShape("hand1.obj");//week09-5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; // 0:head, 1: upuparm, 2:uparm, 3:hand void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key == '1') ID = 1; //upuparm if(key == '2') ID = 2; //uparm if(key == '3') ID = 3; // hand if(key == '4') ID = 4; if(key == '5') ID = 5; if(key == '6') ID = 6; if(key == '7') ID = 7; if(key == '8') ID = 8; if(key == '9') ID = 9; if(key == '0') ID = 0; //head } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(angleX[0]); // X方向 左右拖曳,對Y軸轉 rotateX(angleY[0]); // Y方向 上下拖曳,對X軸轉 translate(0,-22.5); shape(head,0,0); popMatrix(); pushMatrix(); shape(upuparm1,0,0); pushMatrix(); translate(-4.1,19.9); //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm1,0,0); pushMatrix(); translate(-4.5,16.9); //rotateX(radians(mouseX)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand1,0,0); popMatrix(); popMatrix(); popMatrix(); }4.//week12-1_gundam_head_body_uparm_upuparm_hand//修改自week09-2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body,head; PShape uparm1,upuparm1,hand1; //week09-5 void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); uparm1=loadShape("uparm1.obj");//week09-5 upuparm1=loadShape("upuparm1.obj");//week09-5 hand1=loadShape("hand1.obj");//week09-5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; // 0:head, 1: upuparm, 2:uparm, 3:hand void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key == '1') ID = 1; //upuparm if(key == '2') ID = 2; //uparm if(key == '3') ID = 3; // hand if(key == '4') ID = 4; if(key == '5') ID = 5; if(key == '6') ID = 6; if(key == '7') ID = 7; if(key == '8') ID = 8; if(key == '9') ID = 9; if(key == '0') ID = 0; //head } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(angleX[0]); // X方向 左右拖曳,對Y軸轉 rotateX(angleY[0]); // Y方向 上下拖曳,對X軸轉 translate(0,-22.5); shape(head,0,0); popMatrix(); pushMatrix(); translate(-2.9,20.7); rotateY(angleX[1]); rotateX(angleY[1]); translate(2.9,-20.7); //用下面兩行 找到旋轉中心的座標 印出來 //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(upuparm1,0,0); pushMatrix(); translate(-4.1,19.9); //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm1,0,0); pushMatrix(); translate(-4.5,16.9); //rotateX(radians(mouseX)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand1,0,0); popMatrix(); popMatrix(); popMatrix(); }
5.//week12-1_gundam_head_body_uparm_upuparm_hand
//修改自week09-2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body,head; PShape uparm1,upuparm1,hand1; //week09-5 PShape uparm2,upuparm2,hand2; //week12-5 void setup(){ size(400,400,P3D); body=loadShape("body.obj"); head=loadShape("head.obj"); uparm1=loadShape("uparm1.obj");//week09-5 upuparm1=loadShape("upuparm1.obj");//week09-5 hand1=loadShape("hand1.obj");//week09-5 uparm2=loadShape("uparm2.obj");//week12-5 upuparm2=loadShape("upuparm2.obj");//week12-5 hand2=loadShape("hand2.obj");//week12-5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; // 0:head, 1: upuparm, 2:uparm, 3:hand void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key == '1') ID = 1; //upuparm if(key == '2') ID = 2; //uparm if(key == '3') ID = 3; // hand if(key == '4') ID = 4; if(key == '5') ID = 5; if(key == '6') ID = 6; if(key == '7') ID = 7; if(key == '8') ID = 8; if(key == '9') ID = 9; if(key == '0') ID = 0; //head } void draw(){ background(204); translate(200,300); sphere(10); scale(10,-10,10); shape(body,0,0); pushMatrix(); translate(0,22.5); rotateY(angleX[0]); // X方向 左右拖曳,對Y軸轉 rotateX(angleY[0]); // Y方向 上下拖曳,對X軸轉 translate(0,-22.5); shape(head,0,0); popMatrix(); pushMatrix(); translate(-2.9,20.7); rotateY(angleX[1]); rotateX(angleY[1]); translate(2.9,-20.7); //用下面兩行 找到旋轉中心的座標 印出來 //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(upuparm1,0,0); pushMatrix(); translate(-4.1,19.9); //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm1,0,0); pushMatrix(); translate(-4.5,16.9); //rotateX(radians(mouseX)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand1,0,0); popMatrix(); popMatrix(); popMatrix(); pushMatrix(); translate(2.9,20.7); rotateY(angleX[4]); rotateX(angleY[4]); translate(-2.9,-20.7); //用下面兩行 找到旋轉中心的座標 印出來 //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(upuparm2,0,0); pushMatrix(); translate(4.1,19.9); //rotateZ(radians(mouseX)); rotateZ(angleY[5]); rotateY(angleX[5]); translate(-4.1,-19.9); /* translate(mouseX/10.0,-mouseY/10.0);//移動找到數值 println(mouseX/10.0,-mouseY/10.0);//印出數值 4.1,-19.9 */ shape(uparm2,0,0); pushMatrix(); translate(4.5,16.9); //rotateX(radians(mouseX)); rotateX(angleY[6]); rotateY(angleX[6]); translate(-4.5,-16.9); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(hand2,0,0); popMatrix(); popMatrix(); popMatrix(); }
6.//week12-6_sound//需要聲音的 Library 函式庫 // Sketch - Library - Managed Libraries 找 sound | Provides a simple way to work with audio // File / Examples 開啟 Libraries核心函式庫 // Soundfile 看 SimplePlayback 簡單播放 import processing.sound.*; SoundFile mySound; void setup(){ size(400,400); mySound = new SoundFile(this,"music.mp3"); mySound.play(); } void draw(){ }7.//week12-7_sound_intro_ingame_sword_monkey
import processing.sound.*; SoundFile sndInGame , sndIntro , sndMonkey , sndSword; void setup(){ size(400,400); sndInGame = new SoundFile(this,"In Game Music.mp3"); sndIntro = new SoundFile(this,"Intro Song_Final.mp3"); sndMonkey = new SoundFile(this,"Monkey 1.mp3"); sndSword = new SoundFile(this,"sword slash.mp3"); sndIntro.play(); //開場簡介音樂 } boolean playingIntro = true; void keyPressed(){ //按下空白建,會進入遊戲音樂 if(playingIntro){ sndIntro.stop(); //簡介音樂暫停 sndInGame.play(); //進入遊戲關卡音樂 playingIntro = false; } else{ sndInGame.stop(); sndIntro.play(); playingIntro = true; } } void mousePressed(){ if(mouseButton==LEFT) sndSword.play(); if(mouseButton==RIGHT) sndMonkey.play(); } void draw(){ // 一定要加才會更新程式 }
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