week11_1_cat_saveStrings_loadStrings
修改自week10_6_cat_many_angle_ID_saveStrings_loadStrings
PImage cat,head,body,uparm,hand1,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始
String now = ""; // 要放現在全部關節的值
for(int i=0;i<20;i++){ // 利用for迴圈
now+= angle[i] + " "; // 全部塞到now裡,記得有空
}
lines.add(now); // 把現在這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ // replay
if(R==0){ // 如果目前的沒有任何東西
String [] file = loadStrings("angle.txt");
if(file != null){ // 如果有讀到檔案
for(int i=0;i<file.length;i++){ // 就檔案內容逐行
lines.add(file[i]); // 加到lines 資料結構裡
}
}
}
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
rotate(radians(angle[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angle[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angle[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angle[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week11_2_cat_alpha_Interpolation
修改自week11_1_cat_saveStrings_loadStrings
PImage cat,head,body,uparm,hand1,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始
String now = ""; // 要放現在全部關節的值
for(int i=0;i<20;i++){ // 利用for迴圈
now+= angle[i] + " "; // 全部塞到now裡,記得有空
}
lines.add(now); // 把現在這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ // replay
if(R==0){ // 如果目前的沒有任何東西
String [] file = loadStrings("angles.txt");
if(file != null){ // 如果有讀到檔案
for(int i=0;i<file.length;i++){ // 就檔案內容逐行
lines.add(file[i]); // 加到lines 資料結構裡
}
}
}
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
if(key=='p'){ // 按了R之後,想要內插中間的結果
int R2 = (R+1)%lines.size();
float [] oldAngle = float(split( lines.get(R), ' '));
float [] newAngle = float(split( lines.get(R2), ' '));
float alpha = (frameCount%30)/30.0; // 介於0.0-1.0中間的值
for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha;
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
rotate(radians(angle[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angle[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angle[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angle[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week11_2_cat_alpha_Interpolation_better
修改自week11_1_cat_saveStrings_loadStrings
PImage cat,head,body,uparm,hand1,hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){ // 從這裡開始
String now = ""; // 要放現在全部關節的值
for(int i=0;i<20;i++){ // 利用for迴圈
now+= angle[i] + " "; // 全部塞到now裡,記得有空
}
lines.add(now); // 把現在這行,加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ // replay
if(R==0){ // 如果目前的沒有任何東西
String [] file = loadStrings("angles.txt");
if(file != null){ // 如果有讀到檔案
for(int i=0;i<file.length;i++){ // 就檔案內容逐行
lines.add(file[i]); // 加到lines 資料結構裡
}
}
}
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0;i<20;i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
//if(key=='p'){ // 按了R之後,想要內插中間的結果
// float alpha = (frameCount%30)/30.0; // 介於0.0-1.0中間的值
// int R2 = (R+1)%lines.size();
// float [] oldAngle = float(split( lines.get(R), ' '));
// float [] newAngle = float(split( lines.get(R2), ' '));
// for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha;
//}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); // 放移動
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm = loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
}
void myInterpolate(){
if(lines.size()>0){
float alpha = (frameCount%30)/30.0; // 介於0.0-1.0中間的值
if(alpha==0.0) R = (R+1)%lines.size(); // 如果變到0.0就換下一組
int R2 = (R+1)%lines.size();
float [] oldAngle = float(split( lines.get(R), ' '));
float [] newAngle = float(split( lines.get(R2), ' '));
for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha) + newAngle[i]*alpha;
}
}
void draw(){
myInterpolate();
background(#FFFFF2);
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(202,285);
rotate(radians(angle[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angle[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angle[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angle[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}
week11_3_cat_again
重新做一次,讓程式架構變更清楚
PImage cat,head,body,uparm,hand1,hand2,foot1,foot2;
void setup(){
size(560,560);
cat = loadImage("cat.png");
head = loadImage("head.png");
body= loadImage("body.png");
uparm= loadImage("uparm.png");
hand1 = loadImage("hand1.png");
hand2 = loadImage("hand2.png");
foot1 = loadImage("foot1.png");
foot2 = loadImage("foot2.png");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
if(key=='s'){
String now = "";
for(int i=0;i<10;i++){
now += angleX[i] + " "; // 後面有空格
now += angleY[i] + " "; // 後面有空格
}
lines.add(now); // 把現在這行,加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
println("現在存檔:" + now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
println("現在讀檔" +file[i]);
}
}
}
if(key=='p') playing = !playing;
if(key=='1') ID = 1; // 左邊手臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊手
if(key=='4') ID = 4; // (待用)
if(key=='5') ID = 5; // 左邊腳
if(key=='6') ID = 6; // 右邊腳
if(key=='0') ID = 0; // 頭
}
void mouseDragged(){
angleX[ID] += mouseX - pmouseX;
angleY[ID] += mouseY - pmouseY;
}
boolean playing = false;
int R = 0;
void myInterpolate(){
if(lines.size()>=2){
float alpha = (frameCount%30)/30.0;
int R2 = (R+1)%lines.size();
float[] oldAngle = float(split( lines.get(R), ' '));
float[] newAngle = float(split( lines.get(R2),' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+1]*(1-alpha)+newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(cat,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
pushMatrix();
translate(+352,+366);
rotate(radians(angleX[5]));
translate(-352,-366);
image(foot1,0,0);
popMatrix();
pushMatrix();
translate(436,256);
rotate(radians(angleX[6]));
translate(-436,-256);
image(foot2,0,0);
popMatrix();
pushMatrix();
translate(202,285);
rotate(radians(angleX[1]));
translate(-202,-285);
image(uparm,0,0);
pushMatrix();
translate(136,307);
rotate(radians(angleX[2]));
translate(-136,-307);
image(hand1,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(357,217);
rotate(radians(angleX[3]));
translate(-357,-217);
image(hand2,0,0);
popMatrix();
pushMatrix();
translate(250,236);
rotate(radians(angleX[0]));
translate(-250,-236);
image(head,0,0);
popMatrix();
image(body,0,0);
}




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