2025年5月1日 星期四

12750794-張瑋宸

 //week11-1-postman-saveString-loadString

//week10-6-postman-many-angle-ID-saveStrings-loadStrings
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1; //左邊臂
  if(key=='2') ID = 2; //左邊手
  if(key=='3') ID = 3; //右邊臂
  if(key=='4') ID = 4; //右邊手
  if(key=='5') ID = 5; //(待用)
  if(key=='6') ID = 6; //(待用)
  if(key=='0') ID = 0; //頭
  
  if(key=='s'){//從這裡開始 每次按s就存一組angle
    String now = "";//要放現在全部的關節的值
    for(int i=0;i<20;i++){//利用for迴圈
      now +=  + angle[i]+ " ";//全部塞到now裡 記得有空
    }
    lines.add(now);//把現在的這行 加到line裡
    String[]arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt",arr);
  }
  if(key=='r'){//replay 照著之前按's'存檔的lines重播一次
    if(R==0){
      String [] file = loadStrings("angles.txt");
      if(file!=null){
         for(int i=0;i<file.length;i++){
           lines.add(file[i]);
         }
      }
    }
    if(R<lines.size()){
      float [] now = float(split(lines.get(R),' ')); 
      for(int i=0;i<20;i++) angle[i] = now[i];
      R = (R+1) % lines.size();
    }
  }
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();//放移動的結果
//到這裡結束
void setup(){
  size(560,560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  hand1 = loadImage("hand1.png");
  uparm1 = loadImage("uparm1.png");
  hand2 = loadImage("hand2.png");
  uparm2 = loadImage("uparm2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman,0,0);//基礎的郵差先生
  fill(255,0,255,128);//半透明的紫色
  rect(0,0,560,560);//蓋上去
  pushMatrix();
    translate(184,263);
    rotate(radians(angle[1]));
    translate(-184,-263);
    image(uparm1,0,0);//上手臂
    pushMatrix();
      translate(116,265);
      rotate(radians(angle[2]));
      translate(-116,-265);
      image(hand1,0,0);//手臂
    popMatrix();
  popMatrix();
  
  pushMatrix();//要畫右邊的上手臂
    translate(290,262);
    rotate(radians(angle[3]));
    translate(-290,-262);
    image(uparm2,0,0);
    pushMatrix();
      translate(357,259);
      rotate(radians(angle[4]));
      translate(-357,-259);
      image(hand2,0,0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(236,231);//再放回去正確的位置
    rotate(radians(angle[0]));
    translate(-236,-231);//把頭的旋轉中心 放到(0,0)
    image(head,0,0);//再畫頭
  popMatrix();
  image(body,0,0);//再畫身體
}

//week11-2-postman-alpha-interpolation
//頭 身體 手臂 手轴 腳
PImage postman,head,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//準備20個關節的變數
int ID = 0;//現在要處理的關節ID(第幾個關節)
void mouseDragged(){
  angle[ID] += mouseX-pmouseX;
}
void keyPressed(){
  if(key=='1') ID = 1; //左邊臂
  if(key=='2') ID = 2; //左邊手
  if(key=='3') ID = 3; //右邊臂
  if(key=='4') ID = 4; //右邊手
  if(key=='5') ID = 5; //(待用)
  if(key=='6') ID = 6; //(待用)
  if(key=='0') ID = 0; //頭
  
  if(key=='s'){//從這裡開始 每次按s就存一組angle
    String now = "";//要放現在全部的關節的值
    for(int i=0;i<20;i++){//利用for迴圈
      now +=  + angle[i]+ " ";//全部塞到now裡 記得有空
    }
    lines.add(now);//把現在的這行 加到line裡
    String[]arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt",arr);
  }
  if(key=='r'){//replay 照著之前按's'存檔的lines重播一次
    if(R==0){
      String [] file = loadStrings("angles.txt");
      if(file!=null){
         for(int i=0;i<file.length;i++){
           lines.add(file[i]);
         }
      }
    }
    if(R<lines.size()){
      float [] now = float(split(lines.get(R),' ')); 
      for(int i=0;i<20;i++) angle[i] = now[i];
      R = (R+1) % lines.size();
    }
  }
  if(key=='p'){//按了r之後 想要內插中間的結果
    float [] oldAngle = float(split(lines.get(R),' '));
    float [] newAngle = float(split(lines.get((R+1)%lines.size()),' '));
    float alpha = (frameCount%30)/30.0;
    for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
  }
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>();//放移動的結果
//到這裡結束
void setup(){
  size(560,560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  hand1 = loadImage("hand1.png");
  uparm1 = loadImage("uparm1.png");
  hand2 = loadImage("hand2.png");
  uparm2 = loadImage("uparm2.png");
}
void draw(){
  background(#FFFFF2);
  image(postman,0,0);//基礎的郵差先生
  fill(255,0,255,128);//半透明的紫色
  rect(0,0,560,560);//蓋上去
  pushMatrix();
    translate(184,263);
    rotate(radians(angle[1]));
    translate(-184,-263);
    image(uparm1,0,0);//上手臂
    pushMatrix();
      translate(116,265);
      rotate(radians(angle[2]));
      translate(-116,-265);
      image(hand1,0,0);//手臂
    popMatrix();
  popMatrix();
  
  pushMatrix();//要畫右邊的上手臂
    translate(290,262);
    rotate(radians(angle[3]));
    translate(-290,-262);
    image(uparm2,0,0);
    pushMatrix();
      translate(357,259);
      rotate(radians(angle[4]));
      translate(-357,-259);
      image(hand2,0,0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(236,231);//再放回去正確的位置
    rotate(radians(angle[0]));
    translate(-236,-231);//把頭的旋轉中心 放到(0,0)
    image(head,0,0);//再畫頭
  popMatrix();
  image(body,0,0);//再畫身體
}

//week11-3-postman-again
//重新來一次 讓程式的架構更清楚
PImage postman,head,body,hand1,uparm1,hand2,uparm2,foot1,foot2;
void setup(){
  size(560,560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  hand1 = loadImage("hand1.png");
  uparm1 = loadImage("uparm1.png");
  hand2 = loadImage("hand2.png");
  uparm2 = loadImage("uparm2.png");
  foot1 = loadImage("foot1.png");//增加腳 旋轉中心 220 375
  foot2 = loadImage("foot2.png");//增加腳 旋轉中心 220 375
}
float [] angleX = new float[10];//在3D的世界裡 我們的旋轉
float [] angleY = new float[10];
int ID = 0;//一開始是頭的關節
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
  if(key=='s'){//現在動作的所有關節 都存起來
    String now = "";//空字串
    for(int i=0;i<10;i++){
      now +=  + angleX[i]+ " ";//後面有空格
      now +=  + angleY[i]+ " ";//後面有空格
    }
    lines.add(now);//把現在的這行 加到lines裡
    String[]arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt",arr);
    println("現在存檔:" + now);
  }
  if(key=='r'){
    String [] file = loadStrings("angles.txt");
    if(file!=null){
       for(int i=0;i<file.length;i++){
         lines.add(file[i]);
         println("現在read檔:" +file[i]);
       }
    }
  }
  if(key=='p') playing = !playing;//播動畫 <=> 不播動畫
  if(key=='1') ID = 1; //左邊臂
  if(key=='2') ID = 2; //左邊手
  if(key=='3') ID = 3; //右邊臂
  if(key=='4') ID = 4; //右邊手
  if(key=='5') ID = 5; //左邊腳
  if(key=='6') ID = 6; //右邊腳
  if(key=='0') ID = 0; //頭
}
boolean playing = false;
void mouseDragged(){
  angleX[ID] += mouseX-pmouseX;
  angleY[ID] += mouseY-pmouseY;//多了這一行
}
int R=0;
void myInterpolate(){
  if(lines.size()>=2){
    float alpha = (frameCount%30)/30.0;
    if(alpha==0.0) R = (R+1)%lines.size();
    int R2 = (R+1)%lines.size(); 
    float [] oldAngle = float(split(lines.get(R),' '));
    float [] newAngle = float(split(lines.get(R2),' '));
    for(int i=0;i<10;i++){
      angleX[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
      angleY[i] = oldAngle[i*2+1]*(1-alpha)+newAngle[i*2+1]*alpha;
    }
  }
}
void draw(){
  background(#FFFFF2);
  if(playing) myInterpolate();
  image(body,0,0);//先畫身體
  
  pushMatrix();
    translate(236,231);//再放回去正確的位置
    rotate(radians(angleX[0]));
    translate(-236,-231);//把頭的旋轉中心 放到(0,0)
    image(head,0,0);//再畫頭
  popMatrix();
  
  pushMatrix();//腳1
    translate(220,375);
    rotate(radians(angleX[5]));
    translate(-220,-375);
    image(foot1,0,0);
  popMatrix();
  
  pushMatrix();//腳2
    translate(260,372);
    rotate(radians(angleX[6]));
    translate(-260,-372);
    image(foot2,0,0);
  popMatrix();
  
  pushMatrix();
    translate(184,263);
    rotate(radians(angleX[1]));
    translate(-184,-263);
    image(uparm1,0,0);//上手臂
    pushMatrix();
      translate(116,265);
      rotate(radians(angleX[2]));
      translate(-116,-265);
      image(hand1,0,0);//手臂
    popMatrix();
  popMatrix();
  
  pushMatrix();//要畫右邊的上手臂
    translate(290,262);
    rotate(radians(angleX[3]));
    translate(-290,-262);
    image(uparm2,0,0);
    pushMatrix();
      translate(357,259);
      rotate(radians(angleX[4]));
      translate(-357,-259);
      image(hand2,0,0);
    popMatrix();
  popMatrix();
}






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